Horizon Zero Dawn map
Complete Sundom map of Horizon Zero Dawn: Nora Sacred Lands, Carja west, the Banuk Cut, tallnecks, cauldrons, and vantage points.
Index
Every named pin on this map. Filter, open a photo, or jump to it.
208 listed
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Devil's Grief is included mostly in the main quest "Revenge of the Nora". On the northern edge of the ruin lies the Ring of Metal. It used be called Denver Stadium in the Old World.
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Devil's Thirst is the first Ancient Ruin that Aloy comes across. The main quest "The War-Chief's Trail" and errand "Sanctuary" are both located here. This Old World city used to be named Colorado Springs. Both a Tallneck and a Bandit Camp are inside the ruins, all with the same name.
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Dimmed Bones appears in the main quest "The Field of the Fallen", after Erend enlists Aloy to help him deal with Ersa's disappearance. This ruin holds multiple large decaying metal satellite dishes.
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Maker's End is in the main quest of the same name. Aloy finds Eclipse, machines, and important datapoints mentioning the end of the Old World. This ruin is the location of Faro Automated Solutions, Ted Faro's company that created and deployed the Chariot line. These machines started the Faro Plague.
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A brick red worn mug with a teal and white logo depicting the word "Arches", with stone formations like the Gatelands. One of the only Ancient Vessels with the handle in tact.
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A worn light blue mug with a red and white logo depicting "DroneHop". Located down the western path out of the Devil's Thirst Bandit Camp.
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A white worn mug with a black logo depicting "FARO". Is located in the Jewel west of Meridian, next to a low ruined brick wall with an arch in it. Across the river from the Sawtooth site.
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A worn, teal mug with multicolored logos all depicting "JOMEI WORLD TOUR 2053". Located to the right of the path at the entrance of Dimmed Bones.
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A worn blue mug with a grey, white, and red logo depicting a menacing red-eyed mask. Located south of Devil's Grief, inside an Old World ruins walls.
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A tall, worn white mug with an orange logo depicting "METALLURGIC INTERNATIONAL". Located southeast of Maker's End, at the foot of an Old World building across from the campfire.
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A worn white mug with a red logo depicting "MIRIAM". Located on the main western path into Devil's Grief.
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A worn black mug with a blue, red, and white logo depicting three flying crafts and the word "Odyssey". Located in the bottom of the dig site, where Aloy finds Olin in "The City of the Sun".
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A worn light blue mug with a black, white, and red logo depicting "STERLING-MALKEET". Located northwest inside the Shattered Kiln Bandit Camp.
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A worn, faded orange mug with a logo depicting "ROCKY MOUNTAIN THUNDERHEADS". Located inside one of the buildings in Maker's End, after clearing the second digsite in the main quest "Maker's End".
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A worn, faded teal mug with a blue, green, black, and white logo depicting the Earth and a plane. Located at the foot of an Old World building, across from the ruined gas station.
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A worn blue mug with a red and navy blue logo depicting "HARTZ WAYFARERS". Located on the path south out of Devil's Thirst Bandit Camp, across the river around rusted railings.
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Figurine #3. Located on the southwestern edge of the Cut, in an Old World building south of the Charger site.
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Figurine #2. Located on the eastern side of the dam, near the entrance of the Greycatch. In the area of the side quest "Waterlogged".
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Figurine #6. Located in between Song's Edge and the Battery Facility. Alongside the path near a red ivy covered stone wall with an arch in it.
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Figurine #4. Located INSIDE Ourea's Retreat on Level 3. Can be found during "The Shaman's Path", and anytime after.
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Figurine #1. Found inside the Control Tower radius, Figurine #1 is stashed in the chimney at the ruined cabin.
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Figurine #5. Found INSIDE the Drone Hangar, on a platform with a broken ladder Aloy can climb up.
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Located in the Jewel, this Camp is partially built over an Old World airplane. Two Carja Outlanders are held prisoner. Nil cannot be found here to help clear the Bandits. Partial location of the side quest "Sunstone Rock".
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It is located in the Sacred Lands, in the northern section of its namesake, the Ancient Ruin Devil's Thirst. This is first Bandit Camp Aloy comes across, initially brought up by Nil. She can meet him and they can clear the Camp together.
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Located in the Gatelands, this Bandit Camp is one of the only ones not built over an Old World ruin. Also one of the Camps where Nil can be found and invite Aloy to join.
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Located in the Longroam. Two Nora Braves are held prisoner by the Bandits. Nil does not show up to help Aloy here.
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Aloy passes Shattered Kiln during the main quest "Maker's End". Two Carja Outlanders are held prisoners. Aloy can find Nil south of the Camp and clear it together. Even though it is closer to the Shadow Carja filled region Rushwash, Sun Carja appear inside when void of Bandits.
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This Bandit Camp is the only on in the Cut. It includes Scanner Bandits, who are not in the man game and map. Stone Yield twice as large as Hollow Fort, and has multiple levels.
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Located in Valleymeet, this Bandit Camp is the smallest of all six in the main game. Aloy passes this during the main quest "A Seeker at the Gates" before reaching Daytower. Two Nora Braves are held prisoner here.
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Located west of Meridian, on the tall cliffs watching the city. Aloy can see the wall painting from the Palace of the Sun. 1 of 2 in Set 2 for Cantarah.
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Located west in the mountains above Hunter's Gathering. The start of the trail up is inside said camp, near Gera. 1 of 2 in Set 1 for Cantarah.
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Located south of Pitchcliff, in the mountains north of the Behemoth site and west of the Shell-Walker site. 1 of 2 in Set 3 for Cantarah.
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Located northeast of Devil's Thirst Bandit Camp and north of the Eclipse dig site in the main quest "The War Chief's Trail". Once at the foot of the mountain, climb alongside the painted markings. 1 of 2 in Set 1 for Cantarah.
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Located in the mountains east of the Banuk Encampment. A Brave trail east of the entrance leads up to the Figure. 1 of 2 in Set 2 for Cantarah.
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Located east of the Valley of Omens, south of Sunfall, and in the mountains west above the Broadhead site. 1 of 2 in Set 3 for Cantarah.
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One crystal can be found here.
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One crystal can be found here.
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One crystal can be found here.
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One crystal can be found here.
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One crystal can be found here.
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One crystal can be found here.
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Three separate crystals are in this area.
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Four separate crystals are in this area.
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One crystal is INSIDE the Drone Hangar.
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EPSILON was made by CYAN, an AI that was enslaved by HEPHAESTUS, GAIA's sub-function that went rogue and started creating hostile machines. In this Cauldron, HEPHAESTUS produced Daemonic Machines. They are only seen in the DLC. Overrides are Scorchers, Frostclaws, and Fireclaws.
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RHO is the first Cauldron available in the Sundom. Watchers and Scrappers guard the outside. There are two machines at the Cauldron Core, a Snapmaw and Ravager. The Ravager doesn't reveal itself until the shield has been disabled. Overrides are Longleg, Ravager, Shell-Walker, Snapmaw, and Trampler.
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Located in Valleymeet, SIGMA is the first Cauldron Aloy can find. In Mother's Crown, an NPC named Dral warns Aloy about this place, as Watchers patrol the outside. Overrides are Grazer, Lancehorn, Sawtooth, and Scrapper. The machine at the Cauldron Core is a Fire Bellowback.
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XI no longer creates and releases machines, as it has deteriorated and caved in over time. Eclipse Cultists have infested the Cauldron, and Aloy must fight through many to override the Core. A handful stand guard outside. Overrides are Behemoth, Fire and Frost Bellowbacks, Glinthawks, and Stalkers.
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ZETA's original entrance does not open, but is patrolled by Stalkers. Aloy can enter by walking to the left and above the door. A Redeye Watcher guards here. There are three machines at the Cauldron Core, a Thunderjaw and two Watchers. Overrides are Rockbreaker, Stormbird, and Thunderjaw.
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This Control Tower covers three Daemonic Scrappers, and a Daemonic Longleg.
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This Control Tower covers four Daemonic Shell-Walkers.
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This Control Tower covers a Daemonic Scorcher, and two Daemonic Longlegs.
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This Control Tower covers two Daemonic Stalkers, and three Daemonic Redeye Watchers.
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This Control Tower covers three Daemonic Fire Bellowbacks.
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This Control Tower covers different machines at different stages of progression. A Daemonic Fireclaw will show if "The Claws Beneath" and "Out of the Forge" have been completed. Five Daemonic Tramplers OR a Daemonic Rockbreaker will show if "For the Werak" has NOT been completed.
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This Control Tower covers two Daemonic Scorchers, two Daemonic Scrappers, and a Daemonic Redeye Watcher.
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This Zone covers two Daemonic Longlegs, three Daemonic Scrappers, and three Daemonic Snapmaws.
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This Zone covers a Daemonic Frostclaw.
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Located just outside the Embrace, this Zone has four Corrupted Scrappers.
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Located in the Longroam at the Red Rock Amphitheatre, this Zone has a Fire Bellowback, and four Corrupted Chargers.
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Located in Valleymeet above Mother's Crown, this Zone has three Corrupted Grazers.
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Located in Valleymeet at the Forsaken Village, this Zone has three Corrupted Watchers and two Corrupted Scrappers.
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Located in southern Valleymeet, this Zone has a Corrupted Scrapper, and two Corrupted Longlegs.
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Located in the Jewel at the Spurflints, this Zone has three Courrpted Stalkers.
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Located in the Gatelands, this Zone has two Corrupted Tramplers, and three Corrupted Longlegs.
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Located in Sun Furrows, this Zone has two Corrupted Rockbreakers.
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Located in the Jewel, this Zone has three Corrupted Glinthawks and three Corrupted Scrappers.
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Located in Rustwash, this Zone has two Corrupted Behemoths, and three Corrupted Broadheads.
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Located southeast of Maker's End, this Zone has two Corrupted Ravagers, and a Corrupted Fire Bellowback.
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This is the northern Carja Gate that leads into Valleymeet. It is smaller and less lavish than other Carja buildings. If Aloy tries to go through this Gate before finishing "A Seeker at the Gates", it will not open and the Guards will tell her she needs to speak with Captain Balahn at Daytower.
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Day's Height sits on the border between the Jewel and the Gatelands.
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Daytower Gate is the main Gate to pass in and out of the Sundom on the eastern side. Aloy is lead here by Teersa, Varl, and Marea in "A Seeker at the Gates".
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Evening's Sign is a small Shadow Carja Gate sits on a cliff facing east into the Jewel.
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Keener's Rock is stationed between the main section of the Cut, and the Banuk homeland, Ban-Ur. When Aloy visits, hunters of the White Teeth werak are stationed here at camp. When the side quest "The Survivor" is completed, the hunters head back to their homeland.
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Kestrel's Perch overlooks the Daybrink, and is under Shadow Carja control. The side quest "Sun and Shadow" is partially located here, during it's ending.
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Main Gate in and out of the Embrace. The path is built over a section of the Searcher's Course River. This is where Aloy first finds Varl during "A Seeker at the Gates", and exits the Embrace officially no longer an outcast.
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Meridian Gate regulates main access to Meridian, and is the beginning of the bridge into the city. Artisans, traders, and merchants crowd the entrance with tents and crates.
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Morning's Watch is the first Gate directly inside the Sundom. It sits in the Gatelands, on the Way of Broken Stones. When Aloy stands above the Greatrun Hunting Grounds, it's somewhat visible while looking west.
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The Northern Embrace Gate is shown specifically in "The Point of the Spear", where Rost takes Aloy out of the Embrace and pushes her to hunt a Sawtooth on her own as a test.
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Sheaf's Flight sits above the Daybrink in Rustwash. It's controlled and patrolled by Shadow Carja. When facing southwest, Aloy can see Meridian and the Spire.
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The Southern Embrace Gate is the smallest of the three. Aloy passes by this trying to find the spear of Arana's mother in "In Her Mother's Footsteps".
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Unflinching Watch is a Shadow Carja Gate that borders their territory and the Sun Carja's.
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Located in the Gatelands, Greatrun is the first Hunting Ground Aloy comes across in the Sundom. There's three Stamina Trials: the Parts Wrangling Trial, Pace Trial, and Tie Down Trial. Machines involved are Tramplers and Glinthawks.
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Can be brought up to Aloy by Cren, an NPC she finds injured on the trail across the river. The Nora Keeper gives three Tools Trials: the Parts Alone Trial, Logplie Trial, and the Blastwire Trial. Machines involved are Grazers and Watchers.
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Snowchants uses 1st, 2nd, and 3rd places. It gives three trials called the Control Trial, Onslaught Trial, and the Chieftain's Trial. The first two are available after "A Shaman's Path", and the third is available after "For the Werak". Ikrie makes a trial for her and Aloy. Many machines are here.
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Spurflints provides three Stealth Trials: the Watch Out, Stalker Kill, and the Sleight of Crate. Machines involved are Shell-Walkers, Stalkers, and Watchers.
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Sun Furrows provides three Leverage Trials: the Ravager vs. Machine, Thunderjaw vs. Ravager, and the Ravager Control. Machines involved are Ravagers, a Thunderjaw, and Watchers. This Hunting Ground is the only one that requires Aloy's override for a Trial.
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Valleymeet provides the three Element Trials: the Fire Fight Trial, Shock Trial, and Freeze Trial. Machines involved are Striders, a Frost Bellowback, and a Fire Bellowback.
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Located INSIDE the Ruin Aloy falls in as a child. She cannot collect the flower until the main quest "The Point of the Spear". Once back inside, Aloy can break the wall of stalactites and stalagmites to grab the flower.
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On the mountainside west of Rost's cabin. Follow along the path and Aloy can find and use a zipline, then balance across a tightrope to the flower.
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Located near where Aloy kills the Sawtooth in "The Point of the Spear", this flower is hidden behind a few destroyed Nora buildings on the left of the path.
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Aloy can find this flower northeast of the Eclipse dig site from "The War Chief's Trail". She must traverse up the side of the mountain.
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This flower sits in the corner of the ruined walls of an Old World building.
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Located INSIDE the cavern Aloy finds for "Ancient Armory". She must swim through a section of the tunnel, then climb up on the left and grab the flower.
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This flower sits at the base of an Old World building, near the eastern map edge.
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This flower is south of the lake and campfire before the climb up to the Grave-Hoard.
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This flower is south of Hunter's Gathering, and southwest of the Broadhead site. It's surrounded by a cluster of multiple kinds of trees.
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This flower is up the side of the mountain, Aloy must traverse upwards to behind a large stone outcrop. Watch out for the Ravagers along the lakeside.
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Aloy must first go to the western side of the gate Dawn's Sentinel, then traverse through the opening in the sandstone north.
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Aloy must either sneak past the Snapmaws or kill them to collect this flower, which resides on a small island in the lake.
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This flower is alongside the path following the river bend near Coiled Canyon. Watch out for the Thunderjaw to the west, and the Snapmaws along the river.
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Aloy can traverse up the mountain above Sunfall, then climb over the top and collect the flower.
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Aloy must go inside the Thunderjaw site and either sneak past or kill the machines, which includes two Thunderjaws and two herds of Lancehorns.
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Aloy must traverse up and around sandstone formations to collect this flower. Watch out for the Tramplers and Ravagers to the south.
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Aloy must travel past Pitchcliff, up to the northernmost edge of the map to the Stormbird site to collect this flower.
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Aloy must traverse through the Valley of Omens to collect this flower.
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Aloy must traverse south past Dimmed Bones, on the edge of the mesa to collect this flower.
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Aloy must traverse down to the water's edge to collect this flower.
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This flower is on the path, near small sandstone pillars on the northern edge of the lake. Watch out for the Sawtooths to the north.
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Aloy must traverse up through the Spurflints, and either sneak by or kill the Glinthawks to collect this flower.
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Aloy must traverse up the snowy mountainside until reaching an open space with the flower.
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Aloy must traverse to the waterfalls west of Cauldron XI, to the Bellowback site. She can either sneak by or kill the Bellowbacks.
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Aloy must climb up this butte to collect this flower.
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Aloy must climb up the side of this butte and either run by or kill the Glinthawks to collect this flower.
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This flower is at the split in the path in the open.
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Aloy must either sneak past or kill the Snapmaws and Watchers to collect this flower, which resides on the lake's western edge.
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Aloy must traverse up this butte, Sun's Climb, and either run by or kill the Glinthawks to collect this flower. This area is included in the side quest "Honor the Fallen".
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Aloy must go underneath the bridge between Morning's Watch and Lone Light to collect this flower.
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Located on top of the Frostfigures, this pigment can be collected during the side DLC quest "For the Werak".
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Located west of the frozen pond, near the fork in the road.
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Located east of Hollow Hall/the Visitors Center. A few Watchers wander around the area.
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Located below the Frostfigures, the pigment can be collected at the end of the side DLC quest "For the Werak". Beware of the Frostclaw at this site.
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Aloy can collect this pigment during the side DLC quest "The Shaman's Path", and she must climb down a ladder about halfway through the path and find it near a waterfall.
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Located around the camp north of Song's Edge.
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Located north of the Stone Yield Bandit Camp.
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Located southwest of Longnotch, this pigment is on the edge of the pond.
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Located in the Stone Yield Bandit Camp, this pigment can be collected after clearing the camp.
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All-Mother is a ruin with the same name. It is sacred to the Nora, on the account a dead Metal Devil laying on top of it, and a voice that comes from ELEUTHIA-9's door. They cannot explain it, so they believe the voice is their Goddess. The High Matriarchs are the only ones allowed inside.
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Sat at the foot of Thunder's Drum, this ruin used to be the power plant section of the Firebreak facility, and it is still operational. Location of the side quest "Firebreak".
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A ruin in the Sacred Lands. Aloy can find this by climbing up a large outcrop around where she first finds Nil. This is the location of the side quest "Ancient Armory".
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A ruin that's continued to be an overflow basin for the lake above it. The Banuk used this as an instrument to rally in battle during the Red Raids. Laulai, the daughter of the deceased drummer during the Raids, continues drumming after him. Location of the side quest "Waterlogged".
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A ruin of an Old World hangar that held military grade security drones. The Banuk believe it's a nest for "metal birds". Partial location of "A Shared Secret".
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ELEUTHIA-9 is the Cradle facility for Zero Dawn that was installed in All-Mother Mountain. GAIA's sub-function was created to use artificial wombs and make a new generation of humans after Earth was restored. The certain amount of ELEUTHIA Cradles is unknown.
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A ruin with the original purpose to help stabilize the Yellowstone Caldera in the Old World, which is now considered part of the Cut. When Aloy first enters, Daemonic Machines wander around the facility. Cauldron: EPSILON is built inside by the AI HEPHAESTUS, to create said Daemonic Machines.
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Also mentioned as GPrime, this ruin was the holding place of the AI GAIA, who reigns over Zero Dawn's terraforming systems. The facility's only known access is named the "Bitter Climb". Because of GAIA's self destruct, the ruin is destroyed more than decayed. Location of "The Mountain That Fell".
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A ruin of a large dam from the Old World. If Aloy goes here on her own, it's one of the ways to start the side quests "Waterlogged". The Oseram Delver Gildun can be found here.
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A ruin that houses auxiliary functions for an AI named CYAN. It's name comes from a Banuk named Ourea who hid from Carja during the Red Raids. She met CYAN and they because friends. Partial location for "The Forge of Winter", and "The Shaman's Path".
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An unnamed ruin that was used by Zero Dawn workers in the Old World. This is the ruin that young Aloy fell into and found her Focus in "A Gift from the Past".
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A ruin on the northern edge of the Longroam that has been broken into by a Metal Devil before it died. In the Old World, it was U.S. Robot Command. Location of the main quest "The Grave-Hoard".
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This ruin was the facility where Elisabet and the Alphas began working on Project: Zero Dawn. Inside, each Alpha had a work area for their sub-functions, and Elisabet had an office that held GAIA. This marker is the alternate entrance Aloy uses in the main quest "Deep Secrets of the Earth".
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A settlement in the Longroam. It was created by a Banuk shaman, Tikuk, who found a docile Thunderjaw after the Derangement. The rumor spread to other tribes, and it peaked their interests. When machines roam nearby, they turn docile. "A Moment's Piece" is here, started by Vilgund in Meridian.
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Harbor settlement in Rustwash on the shore of Daybrink. When under Shadow Carja control, it was used as an outpost for their soldiers. Partial location of "Healer's Oath" when trying to find Ghaliv.
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Carja harbor and trading settlement on the edge of the Daybrink. Its lakefront has multiple docks for loading/unloading boats. Aloy finds Fernund for "A Curious Proposal", Gulahni for "Sun's Judgement", and Lahavis for "Sun and Shadow". During "Sunstone Rock" Aloy tracks down an escapee named Gavan.
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Small Carja village in Sun Furrows that's built alongside a large sandstone quarry. Location of the side quest "Blood on Stone".
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Eastern Carja settlement between the Sundom and Valleymeet. Aloy can pass after clearing Corrupted Zones, which starts "The City of the Sun". Aloy finds Zaid here for "A Daughter's Vengeance". Ohtur has "Into the Frozen Wilds", and Balahn has "In Foreign Lands". The Way of Broken Stones starts here.
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One of the two independent Oseram freeholds. Located in Sun-Steps. Petra Forgewoman can be found here by Aloy at the top of a tower inside the outpost. Their conversation starts the side quest "Heap of Trouble". After completing it, the errand "Hammer and Steel" is available from Kaeluf.
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Neutral village in Valleymeet that shows members of all tribes. Aloy can meet Gera here and start the errand "To Old Acquaintance" after opening Daytower. She can also meet Lubavad, one of the men who can start the side quest "Underequipped".
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Located in the Gatelands, and one of the first Carja settlements Aloy can see in the Sundom. Location of side quest "Hunters' Blind" with Aloy and Talanah.
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Eastern-most Banuk settlement in the Cut. Located south of Thunder's Drum.
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Carja's capital, otherwise known as the "City of the Sun". Many NPCs are available for quests, and merchants to trade collectables. The Hunter's Lodge is here, along with the Palace of the Sun. Main NPCs include Sun-King Avad, Blameless Marad, Erend Vanguardsman, and Talanah Khane Padish.
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Carja settlement below the mesa, accessible to Meridian by elevators. Home to Carja's manufactuers, labourers, and traders. Aloy can find Smiling Ranin and Lorund for "Demand and Supply", and Ranaman for "Fatal Inheritance". Partial location in "A Curious Proposal".
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Riverside settlement in the Embrace that serves as their main fish supply. Next to where Aloy first meets Karst.
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Northern Nora outpost on the edge of the Sacred Lands. It's the most defensive Nora village. Aloy finds Marea for "A Seeker at the Gates". Errands here are "Luck of the Hunt", "Sanctuary", and "Shortage of Supplies". Non-specific quest NPC's to talk to are Lut, Dral, and Solai.
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Main settlement in the Embrace, as it's where the High Matriarch's Lodge resides, and most Nora live here. Aloy is first able to see inside the village during the quest "Mother's Heart". If you return here before finding Fia, you can start "Insult to Injury" by talking to her aunt, Enara.
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This is one of the two Nora villages that's outside the Embrace, while being the smallest one overall. This is where Aloy can meet Yan to start the side quest "A Daughter's Vengeance", and Fia for the side quest "Insult to Injury".
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Smallest settlement in the Embrace. It sits in front of All Mother Mountain's entrance. Aloy first sees this during "Womb of the Mountain" while fighting the Corruptor.
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One of the two independent Oseram settlements away from the Claim. Aloy gets lead here during the main quest "Into the Borderlands". One of the ways to start the side quest "Death from the Skies" is to simply arrive at the settlement.
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Carja farmlands that surround the eastern edge of Meridian's mesa.
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The largest Banuk settlement in the Cut. Aloy arrives here at the end of "Into the Frozen Wilds", leading into the beginning of the DLC.
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One of the biggest settlements in the map. Most of Zero Dawn it's under Shadow Carja control. Seen by Aloy in "Deep Secrets of the Earth", "The Terror of the Sun", and "Traitor's Bounty". Residing underneath is the Project: Zero Dawn Facility, which originally was Bryce Orbital.
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A Carja penitentiary in the southern edge of the Jewel. When Avad became Sun-King, he changed it into a reforming prison for inmates instead. When Aloy arrives to the prison, the side quest "Sunstone Rock" begins. If completed the Warden, Janeva, will appear at the ridge during "The Looming Shadow".
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A Carja noble's homestead in the Jewel that's the location of the side quest "Fatal Inheritance" given by the noble's son, Ranaman.
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Copper Deeps is a lake in the Gatelands that this Tallneck loops around. Machines involved on the islands inside the loop are Redeye Watchers and Snapmaws. On the outside there are Glinthawks to the east and normal Watchers to the west.
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This Tallneck is Aloy's introduction into dealing with these passive machines. It sits in the southern section of the ruin Devil's Thirst. Three Watchers patrol inside the Tallneck's loop.
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Aloy finds this Tallneck fallen over and covered in ice, and she must search for three parts around the area to fix it. When she attaches them, Aloy is able to override the machine. This "reboots" the Tallneck, making it able to stand and start walking around its loop.
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This Tallneck loops an area in a flat sandy desert, making it difficult to find cover from other machines. Machines involved are Ravagers, Watchers, Redeye Watchers, and Longlegs. In the center of the loop, multiple Fire Bellowbacks wander, along with more Redeye Watchers.
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This Tallneck loops around two buttes. Machines involved are a Longleg, a Ravager, and multiple Redeye Watchers.
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This Tallneck site is taken over by Eclipse Cultists, who plan to override the machine. In the center of the Tallneck's loop is a Corruptor, along with two Eclipse. The rest are scattered around the outside of the loop.
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Located north across the river from the Southern Embrace Gate, this Vantage is on top of a large rock outcrop overlooking the ruins in the Corrupted Zone.
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Located south of Two-Teeth Bandit Camp, this Vantage faces said camp.
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Located on the ridge east of Sunfall, this Vantage overlooks the Shadow Carja settlement.
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Located in the tallest tower in Devil's Thirst, Aloy must traverse and climb up through the inside of the building to a western-facing platform.
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Located in Devil's Grief, Aloy must traverse and climb up a building to find this Vantage, which overlooks the Ring of Metal.
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Located on the butte between Cut Cliffs and Meridian, this Vantage overlooks the Spire and Meridian.
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Located on a small outcrop of rock alongside a path, this Vantage looks over the Devil's Thirst Bandit Camp.
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Located southeast of Maker's End, this Vantage overlooks said ruin. As Aloy traverses up, watch for Shell-Walkers, Scrappers, and Ravagers.
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Located west of GAIA Prime, this Vantage looks to said facility in the mountain.
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Located on a pillar of rock at the end of a peninsula, this Vantage overlooks a section of the Daybrink.
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Located east of Sunstone Rock, this Vantage overlooks the eastern part of the Sundom.
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Located inside the Corrupted Zone, this Vantage looks east into the area.
About
What this world is doing on the plate, and the numbers behind it.
- Updated August 31, 2026
- Kevin Henrique
- Editorial policy
One land, three peoples
The east of the plate is Nora country: Mother’s Heart in the Embrace, All-Mother in the mountain behind it, Devil’s Thirst on the old metal. Daytower is the gate between that forest and the Carja west. Meridian sits on its mesa above the Jewel. Sunfall is the western palace. The Cut is the ice in the north-east — Song’s Edge, the Banuk, the bluegleam that starts hidden so the snow stays readable.
Tallnecks, cauldrons, hunting grounds, and bandit camps are the machines and camps Aloy actually marks. Vantage points and vessels stay on so a sweep of the old world still has a list. Bluegleam, metal flowers, and pigment start hidden; open them when you are hunting The Cut.
Games
Prove you know Horizon Zero Dawn. 208 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.