Pillars of Eternity II: Deadfire

Deadfire map

Complete Deadfire Archipelago map of Pillars of Eternity II: islands, forts, embark points, and encounters from Port Maje to Neketaka and Ukaizo.

234 pins · 6 kinds · 49 photos

Index

Every named pin on this map. Filter, open a photo, or jump to it.

234 listed

  • (7° 6' N 30° 56' E)

    Embark Points · 194.400, 473.400

  • (31° 25' S 35° 38' E)

    Embark Points · 1156.200, 6787.500

  • (8° 51' S 35° 46' E)

    Embark Points · 1181.700, 3090.400

  • (7° 29' N 36° 21' E)

    Embark Points · 1303.000, 410.500

  • (38° 7' S 37° 27' E)

    Embark Points · 1527.200, 7884.100

  • (15° 46' S 38° 27' E)

    Embark Points · 1730.700, 4222.000

  • (11° 33' S 38° 30' E)

    Embark Points · 1743.800, 3533.400

  • (33° 10' S 38° 35' E)

    Embark Points · 1760.600, 7075.100

  • (35° 32' S 38° 50' E)

    Embark Points · 1810.600, 7461.600

  • (1° 0' S 39° 15' E)

    Embark Points · 1894.700, 1802.200

  • (28° 31' S 39° 40' E)

    Embark Points · 1980.200, 6313.100

  • (29° 33' S 31° 16' E)

    Embark Points · 259.600, 6480.400

  • (15° 35' S 40° 2' E)

    Embark Points · 2056.700, 4192.700

  • (25° 44' S 40° 9' E)

    Embark Points · 2079.400, 5854.900

  • (37° 30' S 40° 26' E)

    Embark Points · 2139.500, 7783.800

  • (5° 13' N 41° 21' E)

    Embark Points · 2326.400, 782.700

  • (29° 2' S 41° 34' E)

    Embark Points · 2371.900, 6395.900

  • (23° 56' S 42° 49' E)

    Embark Points · 2627.300, 5560.300

  • (21° 19' S 43° 0' E)

    Embark Points · 2663.400, 5132.600

  • (26° 36' S 44° 48' E)

    Embark Points · 3032.500, 5999.000

  • (32° 37' S 44° 57' E)

    Embark Points · 3064.200, 6983.500

  • (8° 35' N 45° 37' E)

    Embark Points · 3198.400, 230.100

  • (38° 43' S 32° 25' E)

    Embark Points · 496.600, 7982.600

  • (6° 42' N 46° 22' E)

    Embark Points · 3353.400, 539.000

  • (26° 21' S 46° 40' E)

    Embark Points · 3416.600, 5958.300

  • (14° 31' S 50° 48' E)

    Embark Points · 4263.000, 4017.200

  • (20° 26' S 51° 5' E)

    Embark Points · 4318.800, 4987.800

  • (13° 38' S 51° 55' E)

    Embark Points · 4488.900, 3872.400

  • (1° 15' S 52° 1' E)

    Embark Points · 4512.200, 1843.800

  • (8° 44' S 53° 18' E)

    Embark Points · 4773.400, 3071.800

  • (12° 7' S 53° 24' E)

    Embark Points · 4793.400, 3625.200

  • (11° 21' S 54° 53' E)

    Embark Points · 5098.000, 3498.400

  • (37° 19' S 54° 55' E)

    Embark Points · 5104.300, 7753.800

  • (13° 53' S 32° 46' E)

    Embark Points · 567.500, 3915.800

  • (7° 35' S 56° 39' E)

    Embark Points · 5460.700, 2881.600

  • (25° 47' S 57° 6' E)

    Embark Points · 5550.200, 5864.100

  • (31° 31' S 57° 14' E)

    Embark Points · 5580.200, 6804.600

  • (12° 33' S 57° 49' E)

    Embark Points · 5697.300, 3695.600

  • (18° 28' S 59° 10' E)

    Embark Points · 5973.600, 4665.500

  • (27° 19' S 59° 35' E)

    Embark Points · 6061.900, 6115.700

  • (8° 36' S 61° 24' E)

    Embark Points · 6433.100, 3047.500

  • (13° 52' S 61° 47' E)

    Embark Points · 6511.000, 3911.800

  • (25° 1' S 63° 23' E)

    Embark Points · 6837.700, 5739.900

  • (9° 26' S 63° 40' E)

    Embark Points · 6896.900, 3185.700

  • (21° 7' S 32° 54' E)

    Embark Points · 596.600, 5099.800

  • (19° 36' S 64° 16' E)

    Embark Points · 7018.400, 4852.000

  • (5° 29' S 65° 6' E)

    Embark Points · 7188.600, 2539.100

  • (21° 0' S 65° 7' E)

    Embark Points · 7194.900, 5081.800

  • (5° 40' S 66° 3' E)

    Embark Points · 7383.100, 2569.000

  • (5° 28' S 68° 21' E)

    Embark Points · 7854.500, 2536.000

  • (9° 20' S 33° 13' E)

    Embark Points · 661.000, 3170.000

  • (15° 17' S 33° 15' E)

    Embark Points · 666.300, 4143.400

  • (25° 55' S 34° 7' E)

    Embark Points · 844.900, 5885.500

  • (34° 28' S 35° 10' E)

    Embark Points · 1060.700, 7286.100

  • (37° 51' S 41° 2' E) [Minor, Level 7] A scripted interaction involving hostile characters (appears conditionally)

    Encounters · 2261.600, 7840.800

  • (15° 28' S 38° 25' E) [Minor, Level 14] An encounter involving hostile characters (appears conditionally)

    Encounters · 1726.400, 4174.600

  • (0° 6' N 38° 55' E) [Minor, Level 17] A scripted interaction involving potentially-hostile characters

    Encounters · 1826.400, 1621.200

  • (7° 7' S 35° 4' E) [Moderate, Level 15] A scripted interaction involving potentially-hostile characters

    Encounters · 1040.300, 2806.100

  • (30° 23' S 32° 57' E) [Moderate, Level 14] A scripted interaction involving potentially-hostile characters

    Encounters · 606.900, 6617.400

  • (23° 6' S 57° 54' E) [Moderate, Level 6] A scripted interaction involving hostile characters

    Encounters · 5716.600, 5425.700

  • (6° 56' N 31° 13' E) [Minor, Level 18] A scripted interaction involving potentially-hostile characters

    Encounters · 251.400, 500.800

  • (4° 49' S 67° 35' E) [Moderate, Level 20] An encounter involving hostile characters (appears conditionally)

    Encounters · 7699.800, 2429.100

  • (25° 9' S 44° 16' E) [Minor, Level 5] A scripted interaction involving potentially-hostile characters

    Encounters · 2922.700, 5761.500

  • (21° 14' S 42° 20' E) [Moderate, Level 10] An encounter involving potentially-hostile characters (appears conditionally)

    Encounters · 2526.700, 5118.100

  • (8° 16' N 36° 7' E) [Minor, Level 1] A scripted interaction (appears conditionally)

    Encounters · 1254.900, 282.300

  • (6° 9' S 34° 32' E) [Minor, Level 14] A scripted interaction involving potentially-hostile characters

    Encounters · 930.100, 2646.000

  • (38° 45' S 31° 18' E) [Moderate, Level 20] An encounter involving hostile characters (appears conditionally)

    Encounters · 267.200, 7988.000

  • (37° 56' S 31° 45' E) [Minor, Level 11] A scripted interaction involving potentially-hostile characters

    Encounters · 359.700, 7855.600

  • (33° 55' S 56° 32' E) [Minor, Level 4] A scripted interaction (appears conditionally)

    Encounters · 5436.900, 7196.300

  • (19° 46' S 40° 39' E) [Minor, Level 5] A scripted interaction (appears conditionally)

    Encounters · 2181.900, 4878.700

  • (5° 43' S 35° 13' E) [Minor, Level 1] A scripted interaction - "Vailian settlers brought their burial traditions with them to the Deadfire, which incl

    Encounters · 1071.500, 2575.600

  • (38° 28' S 32° 10' E) [Moderate, Level 11] A scripted interaction involving potentially-hostile characters

    Encounters · 446.400, 7942.300

  • (29° 1' S 32° 32' E) [Minor, Level 13] A scripted interaction involving potentially-hostile characters (appears conditionally)

    Encounters · 522.200, 6394.900

  • (28° 0' S 45° 50' E) [Minor, Level 3] A scripted interaction

    Encounters · 3245.800, 6227.600

  • (13° 40' S 61° 17' E) [Minor, Level 15] An encounter involving hostile characters (appears conditionally)

    Encounters · 6406.800, 3878.800

  • (15° 2' S 69° 5' E) [Minor, Level 1] A scripted interaction (appears conditionally)

    Encounters · 8005.000, 4103.300

  • (14° 5' S 33° 12' E) [Minor, Level 16] A scripted interaction (appears conditionally)

    Encounters · 655.500, 3946.700

  • (6° 39' S 66° 22' E) [Minor, Level 10] A scripted interaction (appears conditionally)

    Encounters · 7449.600, 2729.100

  • (24° 38' S 43° 31' E) [Moderate, Level 4] A scripted interaction involving hostile characters

    Encounters · 2769.100, 5674.600

  • (14° 25' S 33° 6' E) [Minor, Level 9] A scripted interaction

    Encounters · 636.200, 4002.200

  • (9° 27' S 60° 44' E) [Minor, Level 9] A scripted interaction (appears conditionally)

    Encounters · 6295.100, 3187.600

  • (12° 26' S 57° 39' E) [Minor, Level 12] An encounter involving hostile characters (appears conditionally)

    Encounters · 5662.800, 3676.300

  • (32° 17' S 41° 15' E) [Minor, Level 1] A scripted interaction involving potentially-hostile characters

    Encounters · 2306.800, 6929.300

  • (37° 22' S 40° 51' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this

    Encounters · 2222.500, 7763.100

  • (7° 44' S 56° 13' E) [Moderate, Level 14] A scripted interaction involving hostile characters

    Encounters · 5369.700, 2906.100

  • (29° 18' S 33° 14' E) [Minor, Level 13] A scripted interaction involving hostile characters

    Encounters · 665.500, 6441.500

  • (23° 44' S 62° 49' E) [Minor, Level 1] A scripted interaction

    Encounters · 6722.600, 5529.100

  • (14° 27' S 31° 57' E) [Minor, Level 16] A scripted interaction (appears conditionally)

    Encounters · 400.400, 4008.500

  • (37° 50' S 31° 1' E) [Minor, Level 13] A scripted interaction involving potentially-hostile characters

    Encounters · 211.000, 7838.600

  • (30° 31' S 65° 30' E) [Minor, Level 7] A scripted interaction (appears conditionally)

    Encounters · 7272.200, 6639.500

  • (8° 25' S 61° 16' E) [Minor, Level 1] A scripted interaction involving potentially-hostile characters (appears conditionally)

    Encounters · 6404.200, 3019.400

  • (17° 57' S 45° 38' E) [Moderate, Level 9] A scripted interaction involving potentially-hostile characters

    Encounters · 3202.300, 4581.100

  • (32° 12' S 38° 41' E) [Minor, Level 4] An encounter involving hostile characters (appears conditionally)

    Encounters · 1779.800, 6915.200

  • (25° 48' S 34° 25' E) [Moderate, Level 20] An encounter involving hostile characters (appears conditionally)

    Encounters · 905.200, 5866.300

  • (15° 49' S 46° 17' E) [Minor, Level 6] An encounter involving hostile characters (appears conditionally)

    Encounters · 3336.000, 4232.200

  • (13° 21' S 52° 18' E) [Minor, Level 11] An encounter involving hostile characters (appears conditionally)

    Encounters · 4567.800, 3826.500

  • (25° 39' S 39° 50' E) [Minor, Level 2] A scripted interaction

    Encounters · 2014.000, 5843.500

  • (14° 15' S 32° 33' E) [Minor, Level 9] A scripted interaction

    Encounters · 522.700, 3974.000

  • (8° 46' N 43° 9' E) [Minor, Level 5] A scripted interaction (appears conditionally)

    Encounters · 2696.300, 201.500

  • (6° 12' S 49° 20' E) [Minor, Level 5] A scripted interaction (appears conditionally)

    Encounters · 3960.700, 2655.100

  • (25° 3' S 51° 6' E) [Minor, Level 5] A scripted interaction (appears conditionally)

    Encounters · 4323.500, 5744.700

  • (27° 5' S 45° 6' E) [Moderate, Level 5] An encounter involving hostile characters (appears conditionally)

    Encounters · 3095.900, 6077.500

  • (17° 3' S 45° 2' E) [Moderate, Level 12] A scripted interaction involving hostile characters

    Encounters · 3081.200, 4432.900

  • (14° 46' S 32° 44' E) [Minor, Level 16] A scripted interaction involving hostile characters

    Encounters · 561.900, 4059.700

  • (1° 14' N 35° 12' E) [Minor, Level 15] A scripted interaction (appears conditionally)

    Encounters · 1065.200, 1435.000

  • (4° 58' S 65° 1' E) [Moderate, Level 15] A scripted interaction involving potentially-hostile characters (appears conditionally)

    Encounters · 7174.100, 2453.700

  • (30° 31' S 58° 26' E) [Minor, Level 9] A scripted interaction involving potentially-hostile characters (appears conditionally)

    Encounters · 5824.300, 6640.100

  • (8° 2' S 35° 37' E) [Minor, Level 10] An encounter involving hostile characters (appears conditionally)

    Encounters · 1152.700, 2955.200

  • (6° 14' N 46° 34' E) [Moderate, Level 16] A scripted interaction involving hostile characters

    Encounters · 3393.500, 616.000

  • (23° 54' S 58° 17' E) [Moderate, Level 7] A scripted interaction involving hostile characters

    Encounters · 5795.700, 5554.600

  • (26° 19' S 47° 12' E) [Minor, Level 7] An encounter involving hostile characters (appears conditionally)

    Encounters · 3525.800, 5952.100

  • (21° 8' S 51° 38' E) [Minor, Level 9] A scripted interaction involving potentially-hostile characters (appears conditionally)

    Encounters · 4431.300, 5102.700

  • (35° 28' S 45° 12' E) [Minor, Level 3] A scripted interaction (appears conditionally)

    Encounters · 3113.200, 7450.300

  • (15° 58' S 45° 45' E) [Moderate, Level 6] A scripted interaction involving potentially-hostile characters

    Encounters · 3228.300, 4255.700

  • (27° 8' S 47° 0' E) [Minor, Level 3] A scripted interaction (appears conditionally)

    Encounters · 3483.000, 6086.200

  • (8° 59' N 45° 20' E) [Moderate, Level 20] An encounter involving hostile characters (appears conditionally)

    Encounters · 3140.600, 165.300

  • (26° 54' S 42° 29' E) [Minor, Level 3] A scripted interaction (appears conditionally)

    Encounters · 2557.400, 6046.200

  • (30° 45' S 35° 54' E) [Minor, Level 17] An encounter involving hostile characters (appears conditionally)

    Encounters · 1210.800, 6678.800

  • (14° 36' S 32° 21' E) [Minor, Level 16] A scripted interaction (appears conditionally)

    Encounters · 482.200, 4032.700

  • (23° 3' S 58° 47' E) [Moderate, Level 6] A scripted interaction involving potentially-hostile characters

    Encounters · 5895.500, 5415.100

  • (4° 58' S 66° 14' E) [Minor, Level 17] An encounter involving hostile characters (appears conditionally)

    Encounters · 7421.900, 2453.900

  • (31° 45' S 42° 0' E) [Minor, Level 3] A scripted interaction involving hostile characters

    Encounters · 2458.000, 6841.200

  • (1° 3' S 51° 52' E) [Minor, Level 13] An encounter involving hostile characters (appears conditionally)

    Encounters · 4479.900, 1810.400

  • (13° 52' S 32° 3' E) [Minor, Level 16] A scripted interaction (appears conditionally)

    Encounters · 423.100, 3911.500

  • (32° 12' S 42° 19' E) [Moderate, Level 1] A scripted interaction involving hostile characters

    Encounters · 2525.100, 6915.800

  • (8° 2' S 57° 3' E) [Minor, Level 14] A scripted interaction

    Encounters · 5540.700, 2955.200

  • (37° 38' S 31° 24' E) [Moderate, Level 13] A scripted interaction involving hostile characters

    Encounters · 289.200, 7806.400

  • (20° 30' S 65° 13' E) [Minor, Level 11] A scripted interaction involving hostile characters (appears conditionally)

    Encounters · 7215.700, 4997.900

  • (17° 30' S 47° 6' E) [Minor, Level 1] A scripted interaction - "Huana tribes traditionally heap their dead onto pyres or give their bodies to the deep

    Encounters · 3503.800, 4507.000

  • (38° 49' S 31° 52' E) [Minor, Level 1] A scripted interaction - "Between failed settlements and discarded Huana villages, the Deadfire islands are spo

    Generic Encounters · 383.800, 7998.200

  • (21° 11' S 33° 41' E) [Minor, Level 1] A scripted interaction - "Between failed settlements and discarded Huana villages, the Deadfire islands are spo

    Generic Encounters · 756.700, 5109.900

  • (32° 25' S 39° 0' E) [Minor, Level 1] A scripted interaction - "Between failed settlements and discarded Huana villages, the Deadfire islands are spot

    Generic Encounters · 1845.800, 6951.700

  • (15° 20' S 39° 15' E) [Minor, Level 1] A scripted interaction - "Between failed settlements and discarded Huana villages, the Deadfire islands are spo

    Generic Encounters · 1896.900, 4151.600

  • (28° 47' S 39° 34' E) [Minor, Level 1] A scripted interaction - "Between failed settlements and discarded Huana villages, the Deadfire islands are spo

    Generic Encounters · 1962.200, 6356.100

  • (7° 55' S 56° 28' E) [Minor, Level 1] A scripted interaction - "Between failed settlements and discarded Huana villages, the Deadfire islands are spot

    Generic Encounters · 5421.400, 2937.800

  • (18° 58' S 59° 22' E) [Minor, Level 1] A scripted interaction - "Between failed settlements and discarded Huana villages, the Deadfire islands are spo

    Generic Encounters · 6016.800, 4747.600

  • (13° 22' S 61° 45' E) [Minor, Level 1] A scripted interaction - "Between failed settlements and discarded Huana villages, the Deadfire islands are spo

    Generic Encounters · 6504.800, 3830.700

  • (15° 4' S 32° 20' E) [Minor, Level 1] A scripted interaction - "Huana tribes traditionally heap their dead onto pyres or give their bodies to the deep

    Generic Encounters · 477.900, 4108.000

  • (33° 3' S 35° 21' E) [Minor, Level 1] A scripted interaction - "Vailian settlers brought their burial traditions with them to the Deadfire, which incl

    Generic Encounters · 1099.000, 7054.000

  • (25° 15' S 40° 3' E) [Minor, Level 1] A scripted interaction - "Huana tribes traditionally heap their dead onto pyres or give their bodies to the deep

    Generic Encounters · 2058.500, 5776.100

  • (31° 45' S 40° 15' E) [Minor, Level 1] A scripted interaction - "Huana tribes traditionally heap their dead onto pyres or give their bodies to the dee

    Generic Encounters · 2101.800, 6841.500

  • (7° 35' S 44° 11' E) [Minor, Level 1] A scripted interaction - "Huana tribes traditionally heap their dead onto pyres or give their bodies to the deep

    Generic Encounters · 2907.400, 2882.900

  • (22° 14' S 58° 22' E) [Minor, Level 1] A scripted interaction - "Huana tribes traditionally heap their dead onto pyres or give their bodies to the dee

    Generic Encounters · 5811.000, 5282.600

  • (8° 28' S 60° 20' E) [Minor, Level 1] A scripted interaction - "Huana tribes traditionally heap their dead onto pyres or give their bodies to the deep

    Generic Encounters · 6214.100, 3025.600

  • (8° 3' S 35° 11' E) [Minor, Level 1] A scripted interaction - "It isn't always easy to judge who fought or why, but what belongings the dead leave beh

    Generic Encounters · 1064.300, 2958.900

  • (21° 3' S 41° 47' E) [Minor, Level 1] A scripted interaction - "It isn't always easy to judge who fought or why, but what belongings the dead leave be

    Generic Encounters · 2415.800, 5089.300

  • (31° 21' S 42° 3' E) [Minor, Level 1] A scripted interaction - "It isn't always easy to judge who fought or why, but what belongings the dead leave be

    Generic Encounters · 2469.300, 6776.000

  • (6° 30' N 46° 47' E) [Minor, Level 1] A scripted interaction - "It isn't always easy to judge who fought or why, but what belongings the dead leave be

    Generic Encounters · 3440.500, 571.200

  • (13° 6' S 52° 32' E) [Minor, Level 1] A scripted interaction - "It isn't always easy to judge who fought or why, but what belongings the dead leave be

    Generic Encounters · 4617.300, 3787.000

  • (23° 53' S 57° 43' E) [Minor, Level 1] A scripted interaction - "It isn't always easy to judge who fought or why, but what belongings the dead leave b

    Generic Encounters · 5677.400, 5552.000

  • (4° 42' S 66° 31' E) [Minor, Level 1] A scripted interaction - "It isn't always easy to judge who fought or why, but what belongings the dead leave be

    Generic Encounters · 7480.800, 2410.700

  • (29° 13' S 33° 39' E) [Minor, Level 1] A scripted interaction - "This fragment of a fallen keep stands like a monument to ruin and a beacon for plunde

    Generic Encounters · 750.200, 6425.700

  • (33° 54' S 34° 22' E) [Minor, Level 1] A scripted interaction - "This fragment of a fallen keep stands like a monument to ruin and a beacon for plunde

    Generic Encounters · 895.900, 7195.000

  • (7° 3' S 36° 24' E) [Minor, Level 1] A scripted interaction - "This fragment of a fallen keep stands like a monument to ruin and a beacon for plunder.

    Generic Encounters · 1312.100, 2795.600

  • (25° 8' S 44° 34' E) [Minor, Level 1] A scripted interaction - "This fragment of a fallen keep stands like a monument to ruin and a beacon for plunder

    Generic Encounters · 2986.600, 5757.200

  • (21° 25' S 51° 53' E) [Minor, Level 1] A scripted interaction - "This fragment of a fallen keep stands like a monument to ruin and a beacon for plunde

    Generic Encounters · 4483.300, 5148.500

  • (25° 26' S 57° 0' E) [Minor, Level 1] A scripted interaction - "This fragment of a fallen keep stands like a monument to ruin and a beacon for plunder

    Generic Encounters · 5531.000, 5806.100

  • (10° 8' S 63° 4' E) [Minor, Level 1] A scripted interaction - "This fragment of a fallen keep stands like a monument to ruin and a beacon for plunder.

    Generic Encounters · 6773.400, 3301.300

  • (7° 23' S 34° 40' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this m

    Generic Encounters · 956.400, 2848.700

  • (24° 35' S 64° 16' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this

    Generic Encounters · 7020.900, 5667.600

  • (9° 20' S 68° 42' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this m

    Generic Encounters · 7926.600, 3169.800

  • (29° 41' S 36° 29' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this

    Generic Encounters · 1330.800, 6502.200

  • (7° 49' N 36° 57' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this m

    Generic Encounters · 1423.800, 356.400

  • (5° 50' N 40° 50' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this m

    Generic Encounters · 2221.900, 680.800

  • (35° 35' S 41° 21' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this

    Generic Encounters · 2326.300, 7471.100

  • (30° 56' S 42° 57' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this

    Generic Encounters · 2653.600, 6709.000

  • (5° 3' N 46° 17' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this ma

    Generic Encounters · 3336.300, 808.900

  • (37° 19' S 55° 49' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this

    Generic Encounters · 5290.400, 7754.600

  • (7° 28' S 61° 21' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this m

    Generic Encounters · 6423.000, 2862.500

  • (0° 57' N 49° 41' E)

    Locations · 4034.100, 1482.100

  • (7° 59' S 53° 8' E)

    Locations · 4739.000, 2946.500

  • (7° 18' S 44° 17' E)

    Locations · 2927.000, 2837.000

  • (0° 26' S 38° 29' E)

    Locations · 1739.100, 1709.400

  • (24° 24' S 44° 9' E)

    Locations · 2899.000, 5637.700

  • (8° 11' S 44° 32' E)

    Locations · 2978.800, 2981.400

  • (7° 46' S 57° 18' E)

    Locations · 5593.900, 2911.600

  • (6° 37' S 35° 24' E)

    Locations · 1106.900, 2724.400

  • (8° 50' N 36° 40' E)

    Locations · 1365.400, 190.400

  • (19° 20' S 31° 25' E)

    Locations · 291.300, 4808.700

  • (31° 47' S 42° 43' E)

    Locations · 2606.100, 6846.300

  • (4° 27' S 65° 17' E)

    Locations · 7226.900, 2369.200

  • (21° 16' S 51° 12' E)

    Locations · 4342.600, 5123.000

  • (28° 59' S 35° 39' E)

    Locations · 1159.800, 6388.400

  • (30° 51' S 58° 15' E)

    Locations · 5788.000, 6695.200

  • (38° 23' S 62° 59' E)

    Locations · 6756.100, 7927.700

  • (13° 37' S 39° 49' E)

    Locations · 2013.500, 3871.000

  • (22° 27' S 57° 24' E)

    Locations · 5614.300, 5319.200

  • (8° 21' N 36° 40' E)

    Locations · 1366.700, 269.500

  • (7° 36' N 47° 1' E)

    Locations · 3487.900, 393.000

  • (7° 39' S 60° 35' E)

    Locations · 6266.100, 2893.300

  • (16° 58' S 47° 26' E)

    Locations · 3573.300, 4420.500

  • (21° 6' S 42° 44' E)

    Locations · 2607.800, 5097.600

  • (5° 38' N 41° 29' E)

    Locations · 2353.500, 713.200

  • (6° 31' N 31° 29' E)

    Locations · 305.000, 568.100

  • (23° 54' S 63° 35' E)

    Locations · 6880.100, 5556.500

  • (31° 28' S 41° 17' E)

    Locations · 2313.500, 6794.600

  • (17° 42' S 45° 10' E)

    Locations · 3108.000, 4538.900

  • (28° 44' S 32° 23' E)

    Locations · 490.200, 6346.300

  • (37° 33' S 32° 5' E)

    Locations · 429.100, 7790.600

  • (7° 48' S 43° 59' E)

    Locations · 2866.300, 2916.400

  • (34° 43' S 67° 35' E)

    Locations · 7698.500, 7328.500

  • (19° 44' S 64° 41' E)

    Locations · 7103.900, 4873.000

  • (30° 18' S 58° 6' E)

    Locations · 5757.000, 6604.300

  • (38° 3' S 41° 28' E)

    Locations · 2351.400, 7872.800

  • (14° 5' S 33° 3' E)

    Locations · 626.000, 3948.000

  • (23° 44' S 58° 33' E)

    Locations · 5850.000, 5527.000

  • (5° 42' N 63° 44' E)

    Locations · 6909.100, 701.900

  • (33° 0' S 40° 46' E)

    Locations · 2208.300, 7046.000

  • (34° 5' S 35° 40' E) A Vailian mill. Such sites are convenient meeting places for merchants.

    Points Of Interest · 1163.700, 7223.500

  • (38° 16' S 37° 14' E) A solitary rice farm. It looks bountiful enough to welcome trade.

    Points Of Interest · 1482.600, 7909.100

  • (11° 17' S 37° 52' E) This millhouse doubles as a stopping ground for travelers and traders to rest their weary legs.

    Points Of Interest · 1613.600, 3489.100

  • (25° 34' S 39° 36' E) This small fishing village looks prosperous enough to welcome trade with outsiders and locals alike.

    Points Of Interest · 1968.400, 5828.500

  • (33° 6' S 41° 51' E) A solitary rice farm. It looks bountiful enough to welcome trade.

    Points Of Interest · 2427.500, 7063.500

  • (33° 11' S 44° 58' E) A solitary rice farm. It looks bountiful enough to welcome trade.

    Points Of Interest · 3068.400, 7076.400

  • (5° 7' S 68° 45' E) An orchard bustling with koīki trees. Doubtless a good spot for exchanging food and other goods.

    Points Of Interest · 7936.400, 2478.400

  • (14° 36' S 39° 53' E)

    Regions · 2026.500, 4032.800

  • (22° 47' S 42° 22' E)

    Regions · 2535.700, 5372.600

  • (15° 43' S 33° 8' E)

    Regions · 641.800, 4215.900

  • (15° 34' S 52° 22' E)

    Regions · 4584.000, 4190.600

  • (36° 33' S 39° 29' E)

    Regions · 1943.800, 7629.300

  • (1° 55' S 49° 27' E)

    Regions · 3983.900, 1955.100

  • (33° 14' S 40° 30' E)

    Regions · 2152.100, 7083.700

  • (14° 14' S 66° 25' E)

    Regions · 7461.500, 3970.800

  • (3° 16' S 61° 53' E)

    Regions · 6532.300, 2173.700

  • (24° 23' S 63° 28' E)

    Regions · 6855.400, 5633.900

  • (4° 30' N 45° 6' E)

    Regions · 3094.900, 900.700

  • (2° 0' N 35° 5' E)

    Regions · 1041.600, 1309.500

  • (21° 42' S 56° 39' E)

    Regions · 5459.400, 5195.800

  • (33° 4' S 57° 31' E)

    Regions · 5635.600, 7058.500

  • (5° 12' S 58° 13' E)

    Regions · 5780.000, 2492.200

  • (37° 40' S 61° 43' E)

    Regions · 6498.600, 7811.700

  • (32° 46' S 51° 7' E)

    Regions · 4325.800, 7007.400

  • (34° 0' S 64° 59' E)

    Regions · 7165.000, 7210.100

  • (27° 17' S 46° 1' E)

    Regions · 3281.500, 6109.100

About

What this world is doing on the plate, and the numbers behind it.

Port Maje in the south, Ukaizo in the north

Pillars of Eternity II: Deadfire sits on the in-game chart of the Deadfire Archipelago. Port Maje is the southern island. Neketaka sits at the heart of the Kua o Rikuhu Islands. Magran's Teeth rise in the north-west. Dunnage, Tikawara, Sayuka, Fort Deadlight, Hasongo, and Crookspur mark the named harbours. Ukaizo Harbor closes the north.

Locations, regions, and named encounters stay on. Embark points and generic encounters start hidden so the islands stay readable. Open them when you are sailing or hunting a repeatable fight.

Games

Prove you know Pillars of Eternity II: Deadfire. 234 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.