Deadfire map
Complete Deadfire Archipelago map of Pillars of Eternity II: islands, forts, embark points, and encounters from Port Maje to Neketaka and Ukaizo.
Index
Every named pin on this map. Filter, open a photo, or jump to it.
234 listed
-
(7° 6' N 30° 56' E)
-
(31° 25' S 35° 38' E)
-
(8° 51' S 35° 46' E)
-
(7° 29' N 36° 21' E)
-
(38° 7' S 37° 27' E)
-
(15° 46' S 38° 27' E)
-
(11° 33' S 38° 30' E)
-
(33° 10' S 38° 35' E)
-
(35° 32' S 38° 50' E)
-
(1° 0' S 39° 15' E)
-
(28° 31' S 39° 40' E)
-
(29° 33' S 31° 16' E)
-
(15° 35' S 40° 2' E)
-
(25° 44' S 40° 9' E)
-
(37° 30' S 40° 26' E)
-
(5° 13' N 41° 21' E)
-
(29° 2' S 41° 34' E)
-
(23° 56' S 42° 49' E)
-
(21° 19' S 43° 0' E)
-
(26° 36' S 44° 48' E)
-
(32° 37' S 44° 57' E)
-
(8° 35' N 45° 37' E)
-
(38° 43' S 32° 25' E)
-
(6° 42' N 46° 22' E)
-
(26° 21' S 46° 40' E)
-
(14° 31' S 50° 48' E)
-
(20° 26' S 51° 5' E)
-
(13° 38' S 51° 55' E)
-
(1° 15' S 52° 1' E)
-
(8° 44' S 53° 18' E)
-
(12° 7' S 53° 24' E)
-
(11° 21' S 54° 53' E)
-
(37° 19' S 54° 55' E)
-
(13° 53' S 32° 46' E)
-
(7° 35' S 56° 39' E)
-
(25° 47' S 57° 6' E)
-
(31° 31' S 57° 14' E)
-
(12° 33' S 57° 49' E)
-
(18° 28' S 59° 10' E)
-
(27° 19' S 59° 35' E)
-
(8° 36' S 61° 24' E)
-
(13° 52' S 61° 47' E)
-
(25° 1' S 63° 23' E)
-
(9° 26' S 63° 40' E)
-
(21° 7' S 32° 54' E)
-
(19° 36' S 64° 16' E)
-
(5° 29' S 65° 6' E)
-
(21° 0' S 65° 7' E)
-
(5° 40' S 66° 3' E)
-
(5° 28' S 68° 21' E)
-
(9° 20' S 33° 13' E)
-
(15° 17' S 33° 15' E)
-
(25° 55' S 34° 7' E)
-
(34° 28' S 35° 10' E)
-
(37° 51' S 41° 2' E) [Minor, Level 7] A scripted interaction involving hostile characters (appears conditionally)
-
(15° 28' S 38° 25' E) [Minor, Level 14] An encounter involving hostile characters (appears conditionally)
-
(0° 6' N 38° 55' E) [Minor, Level 17] A scripted interaction involving potentially-hostile characters
-
(7° 7' S 35° 4' E) [Moderate, Level 15] A scripted interaction involving potentially-hostile characters
-
(30° 23' S 32° 57' E) [Moderate, Level 14] A scripted interaction involving potentially-hostile characters
-
(23° 6' S 57° 54' E) [Moderate, Level 6] A scripted interaction involving hostile characters
-
(6° 56' N 31° 13' E) [Minor, Level 18] A scripted interaction involving potentially-hostile characters
-
(4° 49' S 67° 35' E) [Moderate, Level 20] An encounter involving hostile characters (appears conditionally)
-
(25° 9' S 44° 16' E) [Minor, Level 5] A scripted interaction involving potentially-hostile characters
-
(21° 14' S 42° 20' E) [Moderate, Level 10] An encounter involving potentially-hostile characters (appears conditionally)
-
(8° 16' N 36° 7' E) [Minor, Level 1] A scripted interaction (appears conditionally)
-
(6° 9' S 34° 32' E) [Minor, Level 14] A scripted interaction involving potentially-hostile characters
-
(38° 45' S 31° 18' E) [Moderate, Level 20] An encounter involving hostile characters (appears conditionally)
-
(37° 56' S 31° 45' E) [Minor, Level 11] A scripted interaction involving potentially-hostile characters
-
(33° 55' S 56° 32' E) [Minor, Level 4] A scripted interaction (appears conditionally)
-
(19° 46' S 40° 39' E) [Minor, Level 5] A scripted interaction (appears conditionally)
-
(5° 43' S 35° 13' E) [Minor, Level 1] A scripted interaction - "Vailian settlers brought their burial traditions with them to the Deadfire, which incl
-
(38° 28' S 32° 10' E) [Moderate, Level 11] A scripted interaction involving potentially-hostile characters
-
(29° 1' S 32° 32' E) [Minor, Level 13] A scripted interaction involving potentially-hostile characters (appears conditionally)
-
(28° 0' S 45° 50' E) [Minor, Level 3] A scripted interaction
-
(13° 40' S 61° 17' E) [Minor, Level 15] An encounter involving hostile characters (appears conditionally)
-
(15° 2' S 69° 5' E) [Minor, Level 1] A scripted interaction (appears conditionally)
-
(14° 5' S 33° 12' E) [Minor, Level 16] A scripted interaction (appears conditionally)
-
(6° 39' S 66° 22' E) [Minor, Level 10] A scripted interaction (appears conditionally)
-
(24° 38' S 43° 31' E) [Moderate, Level 4] A scripted interaction involving hostile characters
-
(14° 25' S 33° 6' E) [Minor, Level 9] A scripted interaction
-
(9° 27' S 60° 44' E) [Minor, Level 9] A scripted interaction (appears conditionally)
-
(12° 26' S 57° 39' E) [Minor, Level 12] An encounter involving hostile characters (appears conditionally)
-
(32° 17' S 41° 15' E) [Minor, Level 1] A scripted interaction involving potentially-hostile characters
-
(37° 22' S 40° 51' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this
-
(7° 44' S 56° 13' E) [Moderate, Level 14] A scripted interaction involving hostile characters
-
(29° 18' S 33° 14' E) [Minor, Level 13] A scripted interaction involving hostile characters
-
(23° 44' S 62° 49' E) [Minor, Level 1] A scripted interaction
-
(14° 27' S 31° 57' E) [Minor, Level 16] A scripted interaction (appears conditionally)
-
(37° 50' S 31° 1' E) [Minor, Level 13] A scripted interaction involving potentially-hostile characters
-
(30° 31' S 65° 30' E) [Minor, Level 7] A scripted interaction (appears conditionally)
-
(8° 25' S 61° 16' E) [Minor, Level 1] A scripted interaction involving potentially-hostile characters (appears conditionally)
-
(17° 57' S 45° 38' E) [Moderate, Level 9] A scripted interaction involving potentially-hostile characters
-
(32° 12' S 38° 41' E) [Minor, Level 4] An encounter involving hostile characters (appears conditionally)
-
(25° 48' S 34° 25' E) [Moderate, Level 20] An encounter involving hostile characters (appears conditionally)
-
(15° 49' S 46° 17' E) [Minor, Level 6] An encounter involving hostile characters (appears conditionally)
-
(13° 21' S 52° 18' E) [Minor, Level 11] An encounter involving hostile characters (appears conditionally)
-
(25° 39' S 39° 50' E) [Minor, Level 2] A scripted interaction
-
(14° 15' S 32° 33' E) [Minor, Level 9] A scripted interaction
-
(8° 46' N 43° 9' E) [Minor, Level 5] A scripted interaction (appears conditionally)
-
(6° 12' S 49° 20' E) [Minor, Level 5] A scripted interaction (appears conditionally)
-
(25° 3' S 51° 6' E) [Minor, Level 5] A scripted interaction (appears conditionally)
-
(27° 5' S 45° 6' E) [Moderate, Level 5] An encounter involving hostile characters (appears conditionally)
-
(17° 3' S 45° 2' E) [Moderate, Level 12] A scripted interaction involving hostile characters
-
(14° 46' S 32° 44' E) [Minor, Level 16] A scripted interaction involving hostile characters
-
(1° 14' N 35° 12' E) [Minor, Level 15] A scripted interaction (appears conditionally)
-
(4° 58' S 65° 1' E) [Moderate, Level 15] A scripted interaction involving potentially-hostile characters (appears conditionally)
-
(30° 31' S 58° 26' E) [Minor, Level 9] A scripted interaction involving potentially-hostile characters (appears conditionally)
-
(8° 2' S 35° 37' E) [Minor, Level 10] An encounter involving hostile characters (appears conditionally)
-
(6° 14' N 46° 34' E) [Moderate, Level 16] A scripted interaction involving hostile characters
-
(23° 54' S 58° 17' E) [Moderate, Level 7] A scripted interaction involving hostile characters
-
(26° 19' S 47° 12' E) [Minor, Level 7] An encounter involving hostile characters (appears conditionally)
-
(21° 8' S 51° 38' E) [Minor, Level 9] A scripted interaction involving potentially-hostile characters (appears conditionally)
-
(35° 28' S 45° 12' E) [Minor, Level 3] A scripted interaction (appears conditionally)
-
(15° 58' S 45° 45' E) [Moderate, Level 6] A scripted interaction involving potentially-hostile characters
-
(27° 8' S 47° 0' E) [Minor, Level 3] A scripted interaction (appears conditionally)
-
(8° 59' N 45° 20' E) [Moderate, Level 20] An encounter involving hostile characters (appears conditionally)
-
(26° 54' S 42° 29' E) [Minor, Level 3] A scripted interaction (appears conditionally)
-
(30° 45' S 35° 54' E) [Minor, Level 17] An encounter involving hostile characters (appears conditionally)
-
(14° 36' S 32° 21' E) [Minor, Level 16] A scripted interaction (appears conditionally)
-
(23° 3' S 58° 47' E) [Moderate, Level 6] A scripted interaction involving potentially-hostile characters
-
(4° 58' S 66° 14' E) [Minor, Level 17] An encounter involving hostile characters (appears conditionally)
-
(31° 45' S 42° 0' E) [Minor, Level 3] A scripted interaction involving hostile characters
-
(1° 3' S 51° 52' E) [Minor, Level 13] An encounter involving hostile characters (appears conditionally)
-
(13° 52' S 32° 3' E) [Minor, Level 16] A scripted interaction (appears conditionally)
-
(32° 12' S 42° 19' E) [Moderate, Level 1] A scripted interaction involving hostile characters
-
(8° 2' S 57° 3' E) [Minor, Level 14] A scripted interaction
-
(37° 38' S 31° 24' E) [Moderate, Level 13] A scripted interaction involving hostile characters
-
(20° 30' S 65° 13' E) [Minor, Level 11] A scripted interaction involving hostile characters (appears conditionally)
-
(17° 30' S 47° 6' E) [Minor, Level 1] A scripted interaction - "Huana tribes traditionally heap their dead onto pyres or give their bodies to the deep
-
(38° 49' S 31° 52' E) [Minor, Level 1] A scripted interaction - "Between failed settlements and discarded Huana villages, the Deadfire islands are spo
-
(21° 11' S 33° 41' E) [Minor, Level 1] A scripted interaction - "Between failed settlements and discarded Huana villages, the Deadfire islands are spo
-
(32° 25' S 39° 0' E) [Minor, Level 1] A scripted interaction - "Between failed settlements and discarded Huana villages, the Deadfire islands are spot
-
(15° 20' S 39° 15' E) [Minor, Level 1] A scripted interaction - "Between failed settlements and discarded Huana villages, the Deadfire islands are spo
-
(28° 47' S 39° 34' E) [Minor, Level 1] A scripted interaction - "Between failed settlements and discarded Huana villages, the Deadfire islands are spo
-
(7° 55' S 56° 28' E) [Minor, Level 1] A scripted interaction - "Between failed settlements and discarded Huana villages, the Deadfire islands are spot
-
(18° 58' S 59° 22' E) [Minor, Level 1] A scripted interaction - "Between failed settlements and discarded Huana villages, the Deadfire islands are spo
-
(13° 22' S 61° 45' E) [Minor, Level 1] A scripted interaction - "Between failed settlements and discarded Huana villages, the Deadfire islands are spo
-
(15° 4' S 32° 20' E) [Minor, Level 1] A scripted interaction - "Huana tribes traditionally heap their dead onto pyres or give their bodies to the deep
-
(33° 3' S 35° 21' E) [Minor, Level 1] A scripted interaction - "Vailian settlers brought their burial traditions with them to the Deadfire, which incl
-
(25° 15' S 40° 3' E) [Minor, Level 1] A scripted interaction - "Huana tribes traditionally heap their dead onto pyres or give their bodies to the deep
-
(31° 45' S 40° 15' E) [Minor, Level 1] A scripted interaction - "Huana tribes traditionally heap their dead onto pyres or give their bodies to the dee
-
(7° 35' S 44° 11' E) [Minor, Level 1] A scripted interaction - "Huana tribes traditionally heap their dead onto pyres or give their bodies to the deep
-
(22° 14' S 58° 22' E) [Minor, Level 1] A scripted interaction - "Huana tribes traditionally heap their dead onto pyres or give their bodies to the dee
-
(8° 28' S 60° 20' E) [Minor, Level 1] A scripted interaction - "Huana tribes traditionally heap their dead onto pyres or give their bodies to the deep
-
(8° 3' S 35° 11' E) [Minor, Level 1] A scripted interaction - "It isn't always easy to judge who fought or why, but what belongings the dead leave beh
-
(21° 3' S 41° 47' E) [Minor, Level 1] A scripted interaction - "It isn't always easy to judge who fought or why, but what belongings the dead leave be
-
(31° 21' S 42° 3' E) [Minor, Level 1] A scripted interaction - "It isn't always easy to judge who fought or why, but what belongings the dead leave be
-
(6° 30' N 46° 47' E) [Minor, Level 1] A scripted interaction - "It isn't always easy to judge who fought or why, but what belongings the dead leave be
-
(13° 6' S 52° 32' E) [Minor, Level 1] A scripted interaction - "It isn't always easy to judge who fought or why, but what belongings the dead leave be
-
(23° 53' S 57° 43' E) [Minor, Level 1] A scripted interaction - "It isn't always easy to judge who fought or why, but what belongings the dead leave b
-
(4° 42' S 66° 31' E) [Minor, Level 1] A scripted interaction - "It isn't always easy to judge who fought or why, but what belongings the dead leave be
-
(29° 13' S 33° 39' E) [Minor, Level 1] A scripted interaction - "This fragment of a fallen keep stands like a monument to ruin and a beacon for plunde
-
(33° 54' S 34° 22' E) [Minor, Level 1] A scripted interaction - "This fragment of a fallen keep stands like a monument to ruin and a beacon for plunde
-
(7° 3' S 36° 24' E) [Minor, Level 1] A scripted interaction - "This fragment of a fallen keep stands like a monument to ruin and a beacon for plunder.
-
(25° 8' S 44° 34' E) [Minor, Level 1] A scripted interaction - "This fragment of a fallen keep stands like a monument to ruin and a beacon for plunder
-
(21° 25' S 51° 53' E) [Minor, Level 1] A scripted interaction - "This fragment of a fallen keep stands like a monument to ruin and a beacon for plunde
-
(25° 26' S 57° 0' E) [Minor, Level 1] A scripted interaction - "This fragment of a fallen keep stands like a monument to ruin and a beacon for plunder
-
(10° 8' S 63° 4' E) [Minor, Level 1] A scripted interaction - "This fragment of a fallen keep stands like a monument to ruin and a beacon for plunder.
-
(7° 23' S 34° 40' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this m
-
(24° 35' S 64° 16' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this
-
(9° 20' S 68° 42' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this m
-
(29° 41' S 36° 29' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this
-
(7° 49' N 36° 57' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this m
-
(5° 50' N 40° 50' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this m
-
(35° 35' S 41° 21' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this
-
(30° 56' S 42° 57' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this
-
(5° 3' N 46° 17' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this ma
-
(37° 19' S 55° 49' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this
-
(7° 28' S 61° 21' E) [Minor, Level 1] A scripted interaction - "Waves batter a splintered hull that doggedly refuses to sink. Whoever abandoned this m
-
(0° 57' N 49° 41' E)
-
(7° 59' S 53° 8' E)
-
(7° 18' S 44° 17' E)
-
(0° 26' S 38° 29' E)
-
(24° 24' S 44° 9' E)
-
(8° 11' S 44° 32' E)
-
(7° 46' S 57° 18' E)
-
(6° 37' S 35° 24' E)
-
(8° 50' N 36° 40' E)
-
(19° 20' S 31° 25' E)
-
(31° 47' S 42° 43' E)
-
(4° 27' S 65° 17' E)
-
(21° 16' S 51° 12' E)
-
(28° 59' S 35° 39' E)
-
(30° 51' S 58° 15' E)
-
(38° 23' S 62° 59' E)
-
(13° 37' S 39° 49' E)
-
(22° 27' S 57° 24' E)
-
(8° 21' N 36° 40' E)
-
(7° 36' N 47° 1' E)
-
(7° 39' S 60° 35' E)
-
(16° 58' S 47° 26' E)
-
(21° 6' S 42° 44' E)
-
(5° 38' N 41° 29' E)
-
(6° 31' N 31° 29' E)
-
(23° 54' S 63° 35' E)
-
(31° 28' S 41° 17' E)
-
(17° 42' S 45° 10' E)
-
(28° 44' S 32° 23' E)
-
(37° 33' S 32° 5' E)
-
(7° 48' S 43° 59' E)
-
(34° 43' S 67° 35' E)
-
(19° 44' S 64° 41' E)
-
(30° 18' S 58° 6' E)
-
(38° 3' S 41° 28' E)
-
(14° 5' S 33° 3' E)
-
(23° 44' S 58° 33' E)
-
(5° 42' N 63° 44' E)
-
(33° 0' S 40° 46' E)
-
(34° 5' S 35° 40' E) A Vailian mill. Such sites are convenient meeting places for merchants.
-
(38° 16' S 37° 14' E) A solitary rice farm. It looks bountiful enough to welcome trade.
-
(11° 17' S 37° 52' E) This millhouse doubles as a stopping ground for travelers and traders to rest their weary legs.
-
(25° 34' S 39° 36' E) This small fishing village looks prosperous enough to welcome trade with outsiders and locals alike.
-
(33° 6' S 41° 51' E) A solitary rice farm. It looks bountiful enough to welcome trade.
-
(33° 11' S 44° 58' E) A solitary rice farm. It looks bountiful enough to welcome trade.
-
(5° 7' S 68° 45' E) An orchard bustling with koīki trees. Doubtless a good spot for exchanging food and other goods.
-
(14° 36' S 39° 53' E)
-
(22° 47' S 42° 22' E)
-
(15° 43' S 33° 8' E)
-
(15° 34' S 52° 22' E)
-
(36° 33' S 39° 29' E)
-
(1° 55' S 49° 27' E)
-
(33° 14' S 40° 30' E)
-
(14° 14' S 66° 25' E)
-
(3° 16' S 61° 53' E)
-
(24° 23' S 63° 28' E)
-
(4° 30' N 45° 6' E)
-
(2° 0' N 35° 5' E)
-
(21° 42' S 56° 39' E)
-
(33° 4' S 57° 31' E)
-
(5° 12' S 58° 13' E)
-
(37° 40' S 61° 43' E)
-
(32° 46' S 51° 7' E)
-
(34° 0' S 64° 59' E)
-
(27° 17' S 46° 1' E)
About
What this world is doing on the plate, and the numbers behind it.
- Updated August 31, 2026
- Kevin Henrique
- Editorial policy
Port Maje in the south, Ukaizo in the north
Pillars of Eternity II: Deadfire sits on the in-game chart of the Deadfire Archipelago. Port Maje is the southern island. Neketaka sits at the heart of the Kua o Rikuhu Islands. Magran's Teeth rise in the north-west. Dunnage, Tikawara, Sayuka, Fort Deadlight, Hasongo, and Crookspur mark the named harbours. Ukaizo Harbor closes the north.
Locations, regions, and named encounters stay on. Embark points and generic encounters start hidden so the islands stay readable. Open them when you are sailing or hunting a repeatable fight.
Games
Prove you know Pillars of Eternity II: Deadfire. 234 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.