Slime Rancher map
Complete Far, Far Range map of Slime Rancher: treasure pods, gordos, map nodes, vaults, and teleporters from the Ranch to the Glass Desert.
Index
Every named pin on this map. Filter, open a photo, or jump to it.
228 listed
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In the first area of the dry reef, just outside the ranch. All Gold Gordos require three Gilded Gingers to burst, and will drop 10 Gold Slimes and three Crates with random loot.
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Located in teh glass desert, on the stairs that lead to the two doors in th end of the game. All Gold Gordos require three Gilded Gingers to burst, and will drop 10 Gold Slimes and three Crates with random loot.
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Located in the glass desert, on the broken teleporter. All Gold Gordos require three Gilded Gingers to burst, and will drop 10 Gold Slimes and three Crates with random loot.
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Located on ring island, on the platform in the lake closest to the teleporter, popping Tabby Gordo with one food unit on Beach required to acces All Gold Gordos require three Gilded Gingers to burst, and will drop 10 Gold Slimes and three Crates with random loot.
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Located on ring island, infront of one of the pink coral cluser columns, popping Tabby Gordo with one food unit on Beach required to acces All Gold Gordos require three Gilded Gingers to burst, and will drop 10 Gold Slimes and three Crates with random loot.
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Located on ring island, on top of what later turns into the vault in other game modes, popping Tabby Gordo with one food unit on Beach required to acces All Gold Gordos require three Gilded Gingers to burst, and will drop 10 Gold Slimes and three Crates with random loot.
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Located in the feral path, on a part of the path with a roof over it. All Gold Gordos require three Gilded Gingers to burst, and will drop 10 Gold Slimes and three Crates with random loot.
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Located on ash isle, on top of what later turns into the vault in other game modes. All Gold Gordos require three Gilded Gingers to burst, and will drop 10 Gold Slimes and three Crates with random loot.
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Located on ash isle, on the ground closest to the slime sea in corner. All Gold Gordos require three Gilded Gingers to burst, and will drop 10 Gold Slimes and three Crates with random loot.
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Located on ash isle, in the cave on ash isle. All Gold Gordos require three Gilded Gingers to burst, and will drop 10 Gold Slimes and three Crates with random loot.
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Located in the ancient ruins, underground, in the middle of the big underground cavity located near the entrance of the ancient ruins. All Gold Gordos require three Gilded Gingers to burst, and will drop 10 Gold Slimes and three Crates with random loot.
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It drops 10 pure Boom Slimes, a Slime Key, and two Ancient Ruins crates. The Gordo when burst makes a huge explosion which deals heavy damage if you are in the blast radius.
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It drops 9 pure Crystal Slimes, a Slime Key and three crates; one contains four-to-five common-to-uncommon random Slime Science Resources while the last two are Indigo Quarry crates. The Gordo is sitting on top of a hole going into the cave underneath.
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It drops 9 pure Dervish Slimes, a Slime Key, and three crates; one contains four to five random Slime Science Resources while the last two are Desert crates.In Rush Mode, all the crates are random loot.
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It drops 10 pure Honey Slimes, a Slime Key, and two Moss Blanket crates.
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It drops 9 pure Hunter Slimes, a Slime Key, and three crates; one contains four to five common-to-uncommon Slime Science Resources, the last two are Moss Blanket crates. In Rush Mode, all the crates are random loot.
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It drops 9 pure Mosaic Slimes, a Slime Key, and three crates; one contains four-to-five common-to-uncommon Slime Science Resources while the last two are Desert crates.In Rush Mode, all the crates are random loot.
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This Gordo does not disappear unlike Phosphor Slimes. It drops 10 pure Phosphor Slimes, a Slime Key and two Dry Reef crates.
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When burst, it drops 10 pure Pink Slimes, a Slime Key and two Dry Reef crates.
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It drops 10 pure Pink Slimes, a Slime Key and two Dry Reef crates.
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It drops 10 pure Quantum Slimes, a Slime Key and two Ancient Ruins crates.
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It drops 10 pure Rock Slimes, three Indigo Quarry crates, and bursting it unblocks the two-way Static Teleporter to The Grotto.
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It drops 10 pure Rock Slimes, three Indigo Quarry crates, and bursting it unblocks the two-way Static Teleporter to Ash Isle.
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It drops 11 pure Tabby Slimes, two Dry Reef crates, and bursting it unblocks the two-way Static Teleporter to The Overgrowth.
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It drops between 7 and 10 pure Tabby Slimes, two to three Dry Reef crates, and bursting it unlocks the two way Static Teleporter to Ring Island.
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It drops 10 pure Tangle Slimes and three crates; one contains four-to-five common-to-uncommon Slime Science Resources while the last two are Desert crates.Bursting it also unblocks the one-way Static Teleporter to The Ranch.
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The eastern Slime Gate in the Glass Desert, requires one Slime Key.
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The Entrance to the Glass Desert Warp Station, requires one Slime Key.
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The western Slime Gatete in the Glass Desert, requires one Slime Key.
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The Entrance to the Indigo Quarry, requires one Slime Key.
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The Entrance to the Ancient Ruins from the Indigo Quarry, requires one Slime Key.
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The Entrance to the Moss Blanket, requires one Slime Key.
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The Entrance to the Ancient Ruins from the Moss Blanket, requires one Slime Key.
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The Entrance to the Beach, requires one Slime Key.
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In the second segment of the Ancient Ruins, above ground before the archway with a tree on it.
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In the same section of the Dry Reef as the cave to the Indigo Quarry
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Behind the building containing the Tangle Gordo.
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In plain sight in the same cave as the Rock Gordo.
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In the pert of the dry reef that you get to by turning left in the first part, on a hill.
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Underground, drops Gold and Lucky ornaments as commons
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In Building, drops Drone and Elder ornaments as commons
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On ground, drops Clover and Green Stripey ornaments as commons
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On Ground, drops Wildflower and Dervsih ornaments as commons
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Underground in cave, drops Rad and Quantum ornaments as commons
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On platform, drops Stego and Hen Hen ornaments as commons
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On ground, drops Pink Stripey and Puddle ornaments as commons
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Underground, drops 7ZEE and Victory ornaments as commons
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In building, drops Ducky and Puddle ornaments as commons
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On ground, drops Handlebar and Newbuck ornaments as commons.
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On ground, drops Red Stripey and Starry ornaments as commons
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On ground, drops Crystal and Tangle ornaments as commons
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Underground in cave, drops Sleepy Drone and Briar ornaments as commons
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On ground, drops Rock and Cloudy ornaments as commons
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Drops Stony and Tabby? Ornaments as commons.
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On ground, drops Sunny and Fire ornaments as commons
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Underground, drops Fireflower and Rad ornaments as commons
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On ground, drops Purple Stripey and Hunter ornaments as commons
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Underground on structure, drops Quicksilver and Lovely ornaments as commons
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On ground, drops Pink and Honey ornaments as commons
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On the platform, drops Boom and Tabby ornaments as commons
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On ground, drops Elder and Pink ornaments as commons
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Underground, in a cave. Drops Blue Stripey and Purple Stripey ornaments as commons
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On ground, drops Quantum and Hen Hen ornaments as commons
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In building, drops Stego and Buzzy ornamnets as commons
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On ground, drops Starry and Cloudy ornamnets as commons
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In building, drops Rock and Mosaic ornaments as commons.
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On platform, drops Hen Hen and Dervish ornaments as commons
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On platform, drops Fireflower and Sunny ornaments as commons.
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Drops Teal Stripey and Hunter ornaments as commons.
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On ground, drops Blue Stripey and Saber ornamnets as commons.
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On ground, drops Fire and Crystal ornaments as commons.
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On ground, drops Tabby? and Glitch ornaments as commons.
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Underground, drops Teal Stripey and Phosphor ornaments as commons
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On ground, drops Jack and Tarr Lantern ornaments as commons
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Underground, in cave. Drops Wildflower and Honey ornaments as commons.
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Underground, in cave. Drops Purple Stripey and Mosaic ornaments as commons
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On ground, drops Briar and Boom ornaments as commons.
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On ground, drops Elder and Hen Hen ornaments as commons.
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On top of the platform, drops Tangle and Painted ornaments as commons
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On ground, drops Glitch and Phosphor ornaments as commons
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On the slime sea island, drops Lovely and cloudy ornaments as commons
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on ground, drops Pink? and Pink ornaments as commons
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On ground, drops Starry and Boom ornaments as commons
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The big Plort Gate leading into the Ancient Ruins. All nearby Plort Statues required to be activated for it to open.
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A Plort Statue required to activate for the big teleporter to activate. Requires one Quantum Plort.
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A Plort Statue required to activate for the big teleporter to activate. Requires one Quantum Plort.
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A Plort Statue required to activate for the big teleporter to activate. Requires one Quantum Plort.
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A Plort Statue required to activate for the big teleporter to activate. Requires one Quantum Plort.
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A Plort Statue required to activate for the big teleporter to activate. Requires one Quantum Plort.
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A Plort Statue required to activate for the big Plort Gate to open. Requires one Boom Plort.
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A Plort Statue required to activate for the big Plort Gate to open. Requires one Honey Plort.
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A Plort Statue required to activate for the big Plort Gate to open. Requires one Phosphor Plort.
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Already Completed. Would require one Pink Plort to activate if it wasn't already.
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A Plort Statue required to activate for the big Plort Gate to open. Requires one Rad Plort.
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A Plort Statue required to activate for the big Plort Gate to open. Requires one Rock Plort.
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A Plort Statue required to activate for the big Plort Gate to open. Requires one Tabby Plort.
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Gives you the Sparkly Secret Style for Pink Slimes.
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Gives you the Heavy Metal Secret Style for Rock Slimes.
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Gives you the Tiger Secret Style for Tabby Slimes.
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Gives you the Gilded Secret Style for Gold Slimes.
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Gives you the Arcane Secret Style for Boom Slimes.
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Gives you the Royal Jelly Secret Style for Honey Slimes.
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On an island not shown on the map. Gives you the Cheshire Secret Style for Hunter Slimes.
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Gives you the Lilypad Secret Style for Puddle Slimes.
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Gives you the Ruby Red Secret Style for Crystal Slimes.
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In a cave, exact entrance below. Gives you the Radiant Secret Style for Rad Slimes.
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Above Ground. Gives you the Guardian Secret Style for Lucky Slimes.
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In Building. Gives you the Monochrome Secret Style for Quantum Slimes.
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Gives you the Devilish Secret Style for Fire Slimes.
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In an cave under an Oasis. Gives you the Nebula Secret Style for Dervish Slimes.
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Gives you the Nightshade Secret Style for Tangle Slimes.
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Gives you the Shattered Secret Style for Mosaic Slimes.
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Gives you the Angelic Secret Style for Phosphor Slimes.
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teleport between ash isle and indigo quarry
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teleport between ash isle and indigo quarry
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It teleports you to the static teleporter in the cave of the indigo quarry if the rock Gordo on top of it has been popped.
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teleports between secret rocks to mustache islan
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teleport to north dry reef tabby
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travel between south tabby and ring island
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In the Grotto. This teleporter has to be activated by Mochi Miles before it is usable. To activate it, you must follow these criteria: The Indigo Quarry is unlocked, The Grotto is unlocked, and you complete at least one of Mochi's Range Exchange requests.
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In the Lab. To activate it, you must follow these criteria: The Ancient Ruins is unlocked, The Lab is unlocked, the MKII Treasure Cracker is purchased, and you complete at least one of Viktor's Range Exchange requests.
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At the path to The Overgrowth. This teleporter has to be activated by Ogden before it is usable. To activate it, you must follow these criteria: The Moss Blanket is unlocked, The Overgrowth is unlocked, and you complete at least one of Ogden's Range Exchange requests.
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Gives you the Sponge Shrub blueprint.
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In the same cave as the Phosphor Gordo, gives you the Violet Slime Lamp blueprint.
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Found under a tree, gives you the Sponge Tree Blueprint.
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Gives you the Coral Grass Patch Blueprint.
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Gives you the Violet Warp Depot blueprint.
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Gives you the Mossy Tree blueprint.
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Gives you the Wildflower patch blueprint.
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Gives you the Amber Slime Lamp blueprint.
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Gives you the Mossy Tree Stump blueprint.
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Give syou the Minty Grass Patch Blueprint
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Gives you the Blue Coral Columns Blueprint
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Found in the Lab, giving 5 Deep Brine, 3 Hexacomb and 1 Strange Diamond.
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Gives you 2 Deep Brine and 1 Lava Dust.
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Gives you 3 Spiral Steam.
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Gives you 2 Wild Honey and 1 Royal Jelly.
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Gives you 3 Hexacomb.
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Gives you 3 Slime Fossil
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Gives you 2 Indigonium and 1 Strange Diamond
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Advanced Gordo Snare
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Gives you the Scuba Fashion Pod blueprint.
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Gives you the Violet Teleporter blueprint.
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Gives you the Spring Pad blueprint.
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Gives the Pink Coral Columns blueprint.
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Gives you the Glow Cones blueprint.
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Gives you the Amber Warp Depot blueprint.
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Gives you the Party Fashion Pod blueprint.
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Gives you the Crystal Cluster Blueprint
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Gives you the Fireflower Patch Blueprint
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Gives you the Green Teleporter Blueprint
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Gives you the Green Slime Lamp Blueprint
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Gives you the Red Slime Lamp Blueprint
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Gives you the Butterscotch Slime Lamp Blueprint
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Gives you the Ruined Desert Blocks Blueprint
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Gives you the Potted Tactus Blueprint
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Gives you the Ruined Desert Column Blueprint
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Gives you the Coil Grass Blueprint
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Gives you the Cocoa Slime Lamp Blueprint
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Gives you the Berry Slime Lamp Blueprint
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Gives you 3 Spiral Steam.
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Gives you 2 Deep Brine and 1 Lava Dust.
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Under the bridge leading out of The Moss Blanket. Gives you 2 Wild Honey and 1 Royal Jelly.
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Gives you 3 Hexacomb.
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Gives you 2 Indigonium and 1 Strange Diamond.
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Gives you 3 Slime Fossil
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Gives you the Cute Fashion Pod blueprint.
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Gives you the Dandy Fashion Pod blueprint.
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Gives you the Smart Fashion Pod.
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Gives you the Jumbo Fashion Pod blueprint.
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Under the tunnel on an island. Gives you the Shady Fashion Pod blueprint.
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Gives you the Amber Teleporter blueprint.
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Gives you the Red Warp Depot.
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Gives you the Hexium Formation Blueprint
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Gives you the Royal Fashion Pod Blueprint
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Gives you the Green Warp Depot Blueprint
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Gives you the Red Teleporter Blueprint
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Gives you the Serious Fashion Pod Blueprint
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Under the platform. Gives you the Master Drill Blueprint
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On the side of the pillar. Gives you the Thundering Glass Sculptor Blueprint
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Gives you the Berry Warp Depot Blueprint
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Gives you the Palm Sprout Blueprint
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Gives you the Palm Tree Blueprint
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Gives you the Master Pump Blueprint
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Gives you the Cocoa Teleporter Blueprint
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Gives you the Thundering Glass Sculpture Blueprint
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Gives you the Master Apiary Blueprint
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Gives you the Berry Teleporter Blueprint
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Gives you the Super Hydro Turret Blueprint
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Gives you the Fiery Glass Sculpture Blueprint
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It is well hidden behind a curtain of vines on the south wall of the building.
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Gives you 3 Gold Plorts
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Gives you 3 Gold Plorts
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Gives you 2 Deep Brine and 1 Lava Dust.
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Gives you 2 Wild honey and 1 Royal Jelly.
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Gives you 2 Indigonium and 1 Strange Diamond
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On December 18 the Twinkle Slime spawns in the Moss Blanket, in the start of the same area with the home teleporter. All Twinkle Slimes spawn at a set location for each date, 18-30 December, every year.
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On December 19 the Twinkle Slime spawns in the Dry Reef, in the same area where the Tabby Gordo is. All Twinkle Slimes spawn at a set location for each date, 18-30 December, every year.
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On December 20 the Twinkle Slime spawns in the Indigo Quarry, in the area with the rib cage bridge in it. All Twinkle Slimes spawn at a set location for each date, 18-30 December, every year.
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On December 21 the Twinkle Slime spawns in the Moss Blanket, in the mushroom lake area. All Twinkle Slimes spawn at a set location for each date, 18-30 December, every year.
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On December 22 the Twinkle Slime spawns in the Ancient Ruins Courtyard, in front of the big plort door. All Twinkle Slimes spawn at a set location for each date, 18-30 December, every year.
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On December 23 the Twinkle Slime spawns in the Indigo Quarry, in the same cave as the Rock Gordo. All Twinkle Slimes spawn at a set location for each date, 18-30 December, every year.
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On December 22 the Twinkle Slime spawns in the Glass Desrt, beside the ramp that leads up to Tangle Gordo. All Twinkle Slimes spawn at a set location for each date, 18-30 December, every year.
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On December 25 the Twinkle Slime spawns in the Ancient Ruins, in front of a tree in a segment before the archway with a tree on it. All Twinkle Slimes spawn at a set location for each date, 18-30 December, every year.
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On December 26 the Twinkle Slime spawns in the Moss Blanket, in front of the lake in the start of the Moss Blanket. All Twinkle Slimes spawn at a set location for each date, 18-30 December, every year.
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On December 27 the Twinkle Slime spawns on Ring Island in the Dry Reef, on the platform in the lake closest to the teleporter. All Twinkle Slimes spawn at a set location for each date, 18-30 December, every year.
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On December 28 the Twinkle Slime spawns in the Ancient Ruins, underground in the segment before the “temple” in the end. All Twinkle Slimes spawn at a set location for each date, 18-30 December, every year.
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On December 29 the Twinkle Slime spawns on Ash Isle in the Indigo Quarry, on a pillar very close to the teleporter. All Twinkle Slimes spawn at a set location for each date, 18-30 December, every year.
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On December 30 the Twinkle Slime spawns in the Dry Reef, in the middle of the second segment of the Dry Reef from the Ranch. All Twinkle Slimes spawn at a set location for each date, 18-30 December, every year.
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About
What this world is doing on the plate, and the numbers behind it.
- Updated August 31, 2026
- Kevin Henrique
- Editorial policy
Ranch and Dry Reef in the middle, Moss Blanket west, Glass Desert on the sand
Beatrix’s range sits on one in-game chart. The Ranch and the Dry Reef hold the middle in yellow and coral rock. Moss Blanket is the green and pink wood on the west water. Indigo Quarry is the purple stone to the north. Ancient Ruins sit between reef and quarry. The Glass Desert is the tall framed chart on the right sand, with its own gordos, pods, and the desert map node.
Treasure pods, gordos, map nodes, vaults, key doors, plort statues, gates, and teleporters stay on. Party gordos, Rush gold gordos, and Twinkle slimes start hidden so the reef stays readable. Open them when you are hunting a weekend gordo or a holiday spawn.
Games
Prove you know Slime Rancher. 228 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.