The Wheel of Time

Wheel of Time map

Complete Westlands map of The Wheel of Time: the Two Rivers, Tar Valon, the Borderlands, and the nations from the Aryth Ocean to the Spine of the World.

156 pins · 6 kinds · 25 photos

Tier list

Index

Every named pin on this map. Filter, open a photo, or jump to it.

156 listed

  • The capital of Amadicia and location of the Fortress of the Light, headquarters of the Children of the Light. King Ailron lives in the Serenda Palace.

    City States And Capitals · 1212.500, 753.000

  • The capital of Arad Doman and one of the most populous cities. Under the influence of Graendal, it descended into chaos with the rest of the nation.

    City States And Capitals · 709.000, 1637.000

  • Capital of Andor and comprised of an outer and inner city that rise in tiers. The inner city is Ogier-built and contains the Royal Palace of Andor.

    City States And Capitals · 2146.500, 1152.000

  • Capital city of Cairhien built on hills and notorious for political machinations. It's geometric design was once punctuated by the Topless Towers.

    City States And Capitals · 2524.000, 1461.500

  • Capital of Kandor.

    City States And Capitals · 2056.000, 2082.000

  • Capital city of Altara. The monarch lives in the Tarasin Palace, but their power does not extend far from the city. A city of white domes and plazas.

    City States And Capitals · 1379.000, 446.000

  • The heart and soul of Shienar, it is the seat of King Easar Togita. It was razed during the Last Battle to impede the progress of the Trolloc armies.

    City States And Capitals · 2763.500, 2081.500

  • A matriarchal city-state where channelers cannot touch or sense the True Source. Visitors must bind their weapons to keep the peace.

    City States And Capitals · 2197.000, 851.500

  • Capital city of Illian and home to the monarch and the Council of Nine. A major sea port with a huge harbour. Linked to the Great Hunt of the Horn.

    City States And Capitals · 1935.000, 352.000

  • Capital city of Ghealdan where the ruler lives in the Jheda Palace.

    City States And Capitals · 1329.000, 1030.000

  • City States And Capitals · 1139.000, 1443.000

  • Capital city of Murandy known for its licenciousness. King Roedran's authority extends only a small distance from the city.

    City States And Capitals · 1825.500, 916.000

  • Capital of Saldaea built on the ancient site of Derenbar. Tenobia ruled from the Cordamora Palace. The Blight is visible from its highest points.

    City States And Capitals · 1641.000, 2106.000

  • A city-state.

    City States And Capitals · 2936.300, 377.900

  • The capital of Arafel, called the "City of Ten Thousand Bells." One of the largest cities that has no Ogier architecture or ruins.

    City States And Capitals · 2408.000, 2090.500

  • Capital of Tarabon and home to the Panarch, ruler of Tarabon and the Illuminators Guild. It is built on three peninsulas jutting into Tanchico Bay.

    City States And Capitals · 676.500, 981.000

  • Centre of Aes Sedai power and largest city with population of half a million, it's lavish architecture is a testament to the lost wonders of the past.

    City States And Capitals · 2356.400, 1658.500

  • Walled capital city of the nation of the same name. Dominated by the inpenetrable Stone of Tear. The empoverished Maule area lies outside the walls.

    City States And Capitals · 2370.500, 559.000

  • Former Nations And Ruins · 1011.500, 1381.500

  • Former Nations And Ruins · 1768.000, 1430.000

  • Former nation which collapsed due to population decline.

    Former Nations And Ruins · 2844.000, 1839.900

  • Former Nations And Ruins · 2051.000, 871.000

  • Ruined capital of Eharon, one of the Ten Nations. It was claimed that here the Ogier perfected the stonework they had practiced in building Tar Valon.

    Former Nations And Ruins · 1463.200, 549.200

  • Former Nations And Ruins · 2499.600, 1548.000

  • Former nation swallowed by the Blight in 955 NE. They were betrayed by Cowin Gemallan in a story of treachery and ambition.

    Former Nations And Ruins · 2917.500, 2227.400

  • Former Nations And Ruins · 2550.000, 804.000

  • Former Nations And Ruins · 2150.000, 747.000

  • The former city of Aridhol, abandoned since the Trolloc Wars. It is home of Mordeth's shade and the entity known as Mashadar

    Former Nations And Ruins · 1322.600, 1396.500

  • Former Nations And Ruins · 2798.500, 2177.000

  • A group of islands inhabited by the Atha'an Miere.

    Geographic Features · 344.000, 1992.000

  • One of the groups of islands inhabited by the Atha'an Miere

    Geographic Features · 436.000, 928.000

  • One of the main clusters of islands home to the Atha'an Miere. High Lady Suroth regroups the Hailene on Cantorin, the largest of these islands

    Geographic Features · 103.600, 1319.200

  • Location of the former nation of Almoth which disappeared over 400 years ago. Without any central authority, settlements here apply their own rules.

    Geographic Features · 900.000, 1327.000

  • Geographic Features · 2255.700, 1279.900

  • Geographic Features · 1858.000, 1452.000

  • One of the islands inhabited by the Atha'an Miere.

    Geographic Features · 2854.000, 255.000

  • A towering volcano in sight of Tar Valon.

    Geographic Features · 2302.800, 1615.600

  • Geographic Features · 2435.600, 1618.400

  • Geographic Features · 2468.100, 1959.300

  • Geographic Features · 1453.000, 1050.000

  • Geographic Features · 2504.000, 736.000

  • The party flee across this area and face off against a group of Trollocs. Moiraine channels a wall of fire using an angreal.

    Geographic Features · 1367.500, 1306.500

  • A pass through the Spine of the World between Cairhien and the Aiel Waste.

    Geographic Features · 2912.000, 1578.500

  • Geographic Features · 3026.000, 2097.000

  • Geographic Features · 2207.000, 681.000

  • An island inhabited by the Atha'an Miere.

    Geographic Features · 1047.000, 334.000

  • Cavernous mountain where the Pattern is thin enough for the Dark One to speak to his minions, it was a tropical island before the drilling of the Bore

    Geographic Features · 2446.600, 2419.700

  • Once the entry from Shienar into Malkier, it is now a defensive choke point against Trolloc invasions from the Blight.

    Geographic Features · 2811.000, 2145.000

  • A continually expanding region corrupted by the influence of the Dark One, it is rife with Shadowspawn and even more dangerous creatures.

    Geographic Features · 2125.600, 2289.000

  • Geographic Features · 3030.000, 487.600

  • A store of purified saidin and historical artefacts presided over for over 3000 yrs by the Green Man. It's location is hidden by some unknown means.

    Geographic Features · 2648.800, 2214.700

  • Geographic Features · 2209.000, 2151.000

  • The location of Tam al'Thor's farm and similar farmsteads, isolated even by Two Rivers' standards.

    Geographic Features · 1243.400, 1259.000

  • Geographic Features · 770.000, 1404.000

  • Bayle Domon points out a tower the colour of burnished steel two hundred feet high, but with no way in. This is an entry point to Sindhol.

    Geographic Features · 1453.000, 1359.000

  • The largest of the islands of the Atha'an Miere and home to the peaceful Amayar, it is also the site of the female Choedan Kal.

    Geographic Features · 251.000, 440.000

  • Geographic Features · 1086.000, 2107.000

  • Large and diverse nation that is more a coalition of independent regions than ruled by a monarch centrally. Now controlled by the Seanchan.

    Nations · 1681.000, 737.000

  • Nations · 1292.200, 807.600

  • The largest and most powerful nation, it was the first to emerge from the collapse of Hawkwing's Empire. It has strong ties to the White Tower.

    Nations · 1891.000, 1225.000

  • Nation ruled by a King elected by a Council of Merchants (always female). Domani women are known for being trained in manipulating men.

    Nations · 1013.000, 1607.200

  • Nations · 2534.000, 2048.000

  • Nations · 2686.400, 1421.400

  • Nations · 1387.400, 1001.200

  • Nations · 2071.500, 545.000

  • Nations · 1963.000, 2009.000

  • A hodgepodge of local allegiances that barely hold together as a nation. They have a history of border disputes with Andor.

    Nations · 1951.600, 930.200

  • Nations · 1453.000, 2004.000

  • Nations · 2658.400, 2015.000

  • Nations · 964.800, 1033.200

  • Wealthy nation ruled by a group of High Lords and Ladies. Like Cairhien, it is steeped in politics. The common folk have little rights in Tear.

    Nations · 2548.500, 655.000

  • Rivers And Bodies Of Water · 1097.000, 1495.500

  • Rivers And Bodies Of Water · 2397.800, 1174.500

  • Rivers And Bodies Of Water · 817.500, 1026.000

  • Rivers And Bodies Of Water · 2169.500, 1811.500

  • Rivers And Bodies Of Water · 1521.400, 1340.200

  • Rivers And Bodies Of Water · 1874.000, 998.000

  • So-called because the rocks beneath the river make the water appear red. Lan makes a defence here during the Last Battle.

    Rivers And Bodies Of Water · 2819.600, 2140.100

  • Rivers And Bodies Of Water · 1363.000, 1044.000

  • Rivers And Bodies Of Water · 1972.800, 796.600

  • Rivers And Bodies Of Water · 1062.000, 1672.000

  • Rivers And Bodies Of Water · 1445.000, 800.000

  • Rivers And Bodies Of Water · 2289.400, 1913.700

  • Rivers And Bodies Of Water · 2739.000, 1507.000

  • Rivers And Bodies Of Water · 1750.000, 1527.000

  • Rivers And Bodies Of Water · 2574.000, 947.000

  • Rivers And Bodies Of Water · 1600.800, 1629.200

  • Rivers And Bodies Of Water · 1740.200, 524.000

  • Rivers And Bodies Of Water · 1208.800, 1358.800

  • Rivers And Bodies Of Water · 2197.900, 1604.200

  • The Taren River and the White River merge to form the Manetherendrelle.

    Rivers And Bodies Of Water · 1523.500, 1192.500

  • Rivers And Bodies Of Water · 2594.100, 2046.300

  • Rivers And Bodies Of Water · 1800.300, 830.900

  • Rivers And Bodies Of Water · 2035.000, 738.000

  • Rivers And Bodies Of Water · 1272.400, 654.400

  • Rivers And Bodies Of Water · 1955.200, 1015.100

  • Marks the northern border of the Two Rivers. During the time of Manetheren, it was called the Tarendrelle.

    Rivers And Bodies Of Water · 1358.500, 1272.000

  • The local name for the portion of the Manetherendrelle which marks the southern border of the Two Rivers. It is too treacherous to cross.

    Rivers And Bodies Of Water · 1190.500, 1203.000

  • The population of this Taraboner small village is killed, or "pacified", on orders of Jaichim Carridin. Geofram Bornhald recieves orders here.

    Towns And Villages · 1059.600, 1154.000

  • Towns And Villages · 2353.200, 1657.500

  • Towns And Villages · 1436.500, 527.300

  • Towns And Villages · 1833.500, 1152.200

  • A river port that becomes home to thousands of refugees from Cairhien during the civil war.

    Towns And Villages · 2356.100, 1150.500

  • A mining town that is home to the Stag and Lion where the group first meet Min. Moiraine weaves an illusion here to frighten Whitecloaks.

    Towns And Villages · 1303.200, 1355.500

  • Large town with tall, gray walls, towers and a palace-like structure, Elayne and Nynaeve stopped docked here on the way to Salidar.

    Towns And Villages · 1417.600, 861.400

  • Towns And Villages · 2090.900, 1151.900

  • Moiraine visits this city in 979 NE.

    Towns And Villages · 2246.500, 2048.500

  • Towns And Villages · 2109.700, 1150.500

  • Mat pretends to be from this village when delivering a letter to Morgase, calling himself "Thom Grinwell".

    Towns And Villages · 1298.600, 1374.300

  • Towns And Villages · 1440.600, 527.300

  • A small village in which Adeleas Namelle and Ispan Shefar are murdered.

    Towns And Villages · 2136.200, 1147.600

  • Towns And Villages · 2360.100, 1659.400

  • A village at the foot of one of the bridges joining Tar Valon to the mainland. It is the site of negotiations between the White Tower and Rebels.

    Towns And Villages · 2351.500, 1660.500

  • Towns And Villages · 2029.600, 1887.100

  • The southernmost and smallest of the villages in the Two Rivers. Home to the Goose and Pipe Inn.

    Towns And Villages · 1266.100, 1229.300

  • Sisters who managed to flee the disaster at Dumais Wells were holed up here and prevented from returning to Tar Valon.

    Towns And Villages · 2387.300, 1654.000

  • A large town abandoned during the Cairhienin civil war. Aviendha opens a Gateway from here to Seanchan and flees from Rand.

    Towns And Villages · 2749.000, 1496.000

  • A city in Tarabon that appears on all Jordan's maps but about which we know nothing.

    Towns And Villages · 923.500, 912.500

  • A rural village, home to Rand, Mat, Perrin, Egwene, and Nynaeve. The site of the last battle of Manethern in which king Aemon died, hence the name.

    Towns And Villages · 1274.000, 1254.500

  • Constructed on the site of Mafal Dadaranell, this fortress town is the first line of defence against the Shadow. Home to Great Captain Agelmar Jagad.

    Towns And Villages · 2792.500, 2128.000

  • The largest town on Toman Head and home to the Do Miere Avron who were to watch for the return of Hawkwing's armies. They failed and were punished.

    Towns And Villages · 579.000, 1283.000

  • Home of the Dancing Cartman, the innkeeper tries to keep Rand and Mat here against their will for Darkfriend Howal Gode. Rand channels and kills Gode.

    Towns And Villages · 2059.400, 1151.300

  • Towns And Villages · 2882.000, 495.500

  • Towns And Villages · 1813.000, 1153.300

  • Towns And Villages · 2099.200, 1124.300

  • Towns And Villages · 2153.800, 1277.400

  • Towns And Villages · 2354.900, 1664.400

  • Towns And Villages · 1454.500, 536.200

  • A small village of one-storey, thatched, wooden houses. Nynaeve, Elayne and Egwene walk to here when the Blue Crane becomes stuck on a mud flat.

    Towns And Villages · 2334.000, 1257.000

  • Farm maintained as a cover for Kinswomen moving to and from Ebou Dar or serve out penance. Destroyed when Elayne failed to unweave a Gateway.

    Towns And Villages · 1388.500, 451.800

  • Towns And Villages · 2127.700, 1254.400

  • Residence of Algarin Pendeloan, Rand's party recover here after the Cleansing of saidin. It is unsuccessfully attacked by a hundred thousand Trollocs.

    Towns And Villages · 2696.000, 592.000

  • Towns And Villages · 2357.900, 1662.700

  • Cairhien port town on the east bank of the River Erinin, on the border with Andor.

    Towns And Villages · 2366.000, 1151.500

  • Towns And Villages · 2074.800, 1151.500

  • Siuan Sanche and her entourage docked ships at this small village during her visit to Fal Dara. It was later burned to hinder the Shadow's advance.

    Towns And Villages · 2650.000, 2097.200

  • The Mindeans are unreasonably proud of the fact they have bad tempers. Lords Paers and Cullen were prime examples. Mat rescues Olver from them.

    Towns And Villages · 1988.700, 994.900

  • Towns And Villages · 2518.000, 1209.800

  • Towns And Villages · 1426.200, 606.200

  • Former site of a fortress defending against incursions from Manetheren before the Trolloc Wars. Graendal made her home here as the Lady Basene.

    Towns And Villages · 1107.300, 1617.900

  • Towns And Villages · 2309.400, 1622.100

  • Towns And Villages · 2152.100, 1255.100

  • Towns And Villages · 2355.500, 1655.600

  • Decent-sized river town with colorful roofs. Perrin frees Gaul from a cage and they both kill Whitecloaks before fleeing. Faile also joins the party.

    Towns And Villages · 1722.700, 875.200

  • Towns And Villages · 1457.500, 539.700

  • Birthplace of famed Amyrlin Deane Aryman, but abandoned since the Whitecloak War, it became the rallying point for the Rebel Aes Sedai.

    Towns And Villages · 1453.100, 713.500

  • Towns And Villages · 2974.000, 1596.500

  • Towns And Villages · 1448.500, 674.000

  • So Teha

    Towns And Villages · 1386.800, 458.000

  • Those following Couladin massacre the inhabitants, leaving only 100 survivors. It lies at the foot of an ancient monument locals call the Cliff Snake.

    Towns And Villages · 3115.000, 1639.000

  • Heavily influenced by outsiders, its buildings have redstone foundations. The ferry was run by Master Hightower.

    Towns And Villages · 1292.000, 1287.000

  • Moiraine visits the home of Adeleas and Vandene Namelle, two elderly retired Aes Sedai, to research the Forsaken and other obscure knowledge.

    Towns And Villages · 2326.200, 1973.200

  • A precisely laid-out village atop a terraced hill that is home to the Nine Rings Inn. The archaeological site of the male Choedan Kal is close by.

    Towns And Villages · 2498.500, 1549.500

  • A village in the Two Rivers. It is famous for its cooking. It's name and hilltop position suggest it was once a defensive outpost.

    Towns And Villages · 1283.000, 1268.500

  • Towns And Villages · 1392.200, 465.200

  • Named after a remnant of the Age of Legends - a lacy white bridge seemingly to thin to stand. Thom faces a Fade here allowing Rand and Mat to escape.

    Towns And Villages · 1671.200, 1155.100

About

What this world is doing on the plate, and the numbers behind it.

Westlands

The Aryth Ocean is the west. The Spine of the World is the east wall. The Blight and the Blasted Lands eat the north. Emond’s Field, Watch Hill, and Deven Ride sit together in the Two Rivers, west of Andor, under the Mountains of Mist. Tar Valon is the island city on the Erinin, a hard ride from that farm country. Tear, Illian, and Ebou Dar hold the south coast. The Borderlands — Saldaea, Kandor, Arafel, Shienar — stand between the Blight and everyone else.

Nations and capitals stay on by default. Rivers and unnamed geographic marks start hidden so the towns stay readable. Open them when you are tracing a river or a mountain name.

Games

Prove you know The Wheel of Time. 156 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.