Dying Light 2 map
Complete Dying Light 2 map of Villedor: the Bazaar, the Fish Eye, and the VNC Tower, with inhibitors, safe zones, and windmills.
Index
Every named pin on this map. Filter, open a photo, or jump to it.
1183 listed
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- Unlock:
- Complete main quest Water Tower
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- Unlock:
- A Place to Call Home
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- Unlock:
- Complete main quest Broadcast
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- Requirements:
- 'Alder' Windmill
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- Requirements:
- 'Alder' Windmill
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- Prerequisite:
- GRE Anomaly C-A-01
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- Prerequisite:
- GRE Anomaly C-A-01
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- Prerequisite:
- GRE Anomaly C-A-05
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- Prerequisite:
- GRE Anomaly C-A-05
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- Prerequisite:
- The Raid
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- Prerequisite:
- The Raid
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- Prerequisite:
- Broadcast
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- Prerequisite:
- Broadcast
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- Prerequisite:
- The Only Way Out
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- Prerequisite:
- Into the Dark
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- Prerequisite:
- Into the Dark
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- Prerequisite:
- Into the Dark
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- Prerequisite:
- The First Biomarker
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- Prerequisite:
- The First Biomarker
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- Prerequisite:
- The Matchmaker
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- Prerequisite:
- The Essence of Survival
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- Use:
- Safe 5-1-0
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- Prerequisite:
- Infected Intelligence Quiz
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- Use:
- Safe 22-67-66
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- Prerequisite:
- Broadcast
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- Prerequisite:
- Broadcast
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- Prerequisite:
- Broadcast
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- Prerequisite:
- Broadcast
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- Prerequisite:
- Broadcast
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- Prerequisite:
- Wall of Valor: Deadly Exchange
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- Prerequisite:
- Veronika
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- Prerequisite:
- No Mercy
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- Prerequisite:
- Veronika
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- Prerequisite:
- The Shoe
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- Prerequisite:
- The Ball is in Your Court
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- Prerequisite:
- The Ball is in Your Court
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- Prerequisite:
- The Ball is in Your Court
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- Prerequisite:
- Carriers X
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- Prerequisite:
- Renegades
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- Prerequisite:
- To Kill of Not to Kill
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- Prerequisite:
- Broadcast
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- Use:
- Safe 1-0-1
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- Prerequisite:
- Protecting the Boys Challenge
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- Prerequisite:
- Journal of a Nightrunner Challenge
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- Use:
- Safe 9-6-6
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- Use:
- Safe 74-17-76
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- Use:
- Safe 3-1-3
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- Use:
- Safe 3-1-4
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- Prerequisite:
- The Deserter
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- Prerequisite:
- The Deserter
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- Prerequisite:
- The Deserter
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- Prerequisite:
- The Deserter
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- Prerequisite:
- The Deserter
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- Prerequisite:
- The Deserter
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- Use:
- Safe 6-6-6
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- Prerequisite:
- Grappling hook
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- Prerequisite:
- History Quiz
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- Use:
- Safe 10-28-64
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- Use:
- Safe 10-10-10
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- Prerequisite:
- Wall of Valor: Bad Medicine
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- Prerequisite:
- Wall of Valor: Bad Medicine
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- Prerequisite:
- Wall of Valor: Bad Medicine
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- Prerequisite:
- Wall of Valor: Lost Transmission
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- Prerequisite:
- Wall of Valor: Lost Transmission
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- Prerequisite:
- Wall of Valor: Missing in Action
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- Prerequisite:
- Silencio
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- Prerequisite:
- Crystal White
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- Use:
- Safe 4-4-4
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- Use:
- Safe 85-19-45
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- Use:
- Safe 9-8-7
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- Prerequisite:
- Welcome On Board
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- Use:
- Safe 4-5-9
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- Prerequisite:
- Veronika
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- Prerequisite:
- Now or Never
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- Prerequisite:
- Now or Never
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- Prerequisite:
- Portrait of a Hangover
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- Prerequisite:
- Portrait of a Hangover
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- Prerequisite:
- Portrait of a Hangover
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- Prerequisite:
- Portrait of a Hangover
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- Prerequisite:
- Portrait of a Hangover
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- Prerequisite:
- Portrait of a Hangover
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- Prerequisite:
- Lost Armory Quest Active
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- Prerequisite:
- Lost Armory Quest Active
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- Note:
- Outside the map - doesn't show up on the in-game map
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- Note:
- Outside the map - doesn't show up on the in-game map
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- Note:
- Outside the map - doesn't show up on the in-game map
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- Prerequisite:
- Now or Never
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- Prerequisite:
- Safe Code
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- Prerequisite:
- Revolution
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- Prerequisite:
- 'Alder' Windmill
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- Prerequisite:
- Paraglider required
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- Prerequisite:
- Paraglider
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- Prerequisite:
- Paraglider
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- Prerequisite:
- Carriers
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- Prerequisite:
- Found during story quest Broadcast
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- Prerequisite:
- Found during story quest Broadcast
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- Prerequisite:
- Found during main quest Broadcast . Paraglider required
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- Prerequisite:
- Story quest Broadcast
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- Note:
- Persons of Interest Quiz
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- Prerequisite:
- The Shoe
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- Prerequisite:
- X13
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- Prerequisite:
- Wall of Valor: Lost Transmission
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- Prerequisite:
- Wall of Valor: Deadly Exchange
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- Prerequisite:
- Wall of Valor: Bad Medicine
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- Prerequisite:
- Wall of Valor: Missing in Action
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- Prerequisite:
- Grappling hook required
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- Prerequisite:
- Now or Never
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- Prerequisite:
- Now or Never
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- Prerequisite:
- Now or Never
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- Prerequisite:
- The Only Hope
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- Prerequisite:
- Paraglider
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- Prerequisite:
- Let's Waltz!
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- Prerequisite:
- Assign at least 4 facilities to the PK (pin is not location specific)
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- Prerequisite:
- The Arrival
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- Prerequisite:
- X13
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- Unlock:
- 1. Kick the soccer ball through the goal posts a total of 9 times
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- Prerequisite:
- Assign at least 4 facilities to the PK (pin is not location specific)
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- Prerequisite:
- The Raid
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- Prerequisite:
- The Only Way Out
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- Prerequisite:
- Assign at least 4 facilities to the PK (pin is not location specific)
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- Prerequisite:
- The Raid
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- Prerequisite:
- Markers of Plague
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- Unlock:
- VNC Tower
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- Unlock:
- Korek Charm
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- Prerequisite:
- Markers of Plague
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- Prerequisite:
- A Place to Call Home
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- Prerequisite:
- Pilgrim's Path
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- Prerequisite:
- Unruly Brother
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- Prerequisite:
- Jack and Joe's Camp
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- Prerequisite:
- Veronika
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- Prerequisite:
- Assign at least 4 facilities to the PK (pin is not location specific)
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- Prerequisite:
- Markers of Plague
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- Prerequisite:
- Assign at least 4 facilities to the PK (pin is not location specific)
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- Prerequisite:
- Space Cock
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- Prerequisite:
- Wall of Valor: Missing in Action
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- Prerequisite:
- Revolution
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- Prerequisite:
- Inside the Horseshoe Water Tower near the top
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- Prerequisite:
- Fish Eye Canteen
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- Prerequisite:
- In the house at the foot of the dam
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- Prerequisite:
- Under the cash register behind the counter of the coffee shop
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- Prerequisite:
- The Raid
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- Prerequisite:
- Let's Waltz!
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- Prerequisite:
- Unlock Main Terminal Station during "The Only Way Out" Story Quest
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- Quest Giver:
- Smoker's Helper
- Requirements:
- The Only Way Out
- Rewards:
- Parkour Manual
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- Quest Giver:
- Stavros
- Requirements:
- Markers of Plague
- Rewards:
- Stavros' old fishing bait valuable
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- Quest Giver:
- Carlos
- Requirements:
- Markers of Plague
- Rewards:
- 500 Combat XP
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- Quest Giver:
- Julian
- Requirements:
- Markers of Plague
- Rewards:
- 1250 Combat XP
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- Quest Giver:
- Raheem
- Requirements:
- The Raid
- Rewards:
- Aiden's Dating Card
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- Quest Giver:
- Z
- Requirements:
- 'Maple' Windmill
- Rewards:
- Gravedigger 1h axe
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- Quest Giver:
- McGregor
- Requirements:
- Markers of Plague
- Rewards:
- Inhibitor
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- Quest Giver:
- Carrier
- Requirements:
- The Only Way Out
- Rewards:
- 250 Parkour XP
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- Quest Giver:
- Peacekeeper
- Requirements:
- Horseshoe Water Tower
- Rewards:
- 250 Parkour XP
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- Requirements:
- Welcome On Board
- Rewards:
- 1500 Combat XP
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- Quest Giver:
- Will
- Requirements:
- Markers of Plague
- Rewards:
- 500 Combat XP
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- Quest Giver:
- Confused Old Lady
- Requirements:
- A Place to Call Home
- Rewards:
- 3000 Combat XP
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- Quest Giver:
- Adrian
- Requirements:
- A Place to Call Home
- Rewards:
- 1250 Combat XP
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- Quest Giver:
- Albert
- Requirements:
- Welcome On Board
- Rewards:
- Military Medkit
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- Quest Giver:
- Albert
- Requirements:
- Book Club I
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- Quest Giver:
- Albert
- Requirements:
- Book Club II
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- Quest Giver:
- Albert
- Requirements:
- Book Club III
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- Quest Giver:
- Albert
- Requirements:
- Book Club IV
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- Quest Giver:
- Albert
- Requirements:
- Book Club V
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- Quest Giver:
- Albert
- Requirements:
- Book Club VI
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- Quest Giver:
- Albert
- Requirements:
- Book Club VII
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- Quest Giver:
- Albert
- Requirements:
- Book Club VIII
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- Quest Giver:
- Albert
- Requirements:
- Book Club IX
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- Quest Giver:
- Earl
- Requirements:
- 'Walnut' Windmill
- Rewards:
- Pattison's Chipper Chirper
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- Quest Giver:
- Mr. Browne
- Requirements:
- 'Walnut' Windmill
- Rewards:
- Parkour Manual
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- Quest Giver:
- Charlotte
- Requirements:
- A Place to Call Home
- Rewards:
- 3000 Parkour XP
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- Quest Giver:
- Maverick
- Requirements:
- 'Pine' Windmill
- Rewards:
- Parkour Manual
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- Quest Giver:
- Henkel
- Requirements:
- 'Larch' Windmill
- Rewards:
- Survivor's Trinket
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- Quest Giver:
- Lola
- Requirements:
- 'Larch' Windmill
- Rewards:
- 1000 Parkour XP
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- Quest Giver:
- Declan
- Requirements:
- Horseshoe Water Tower
- Rewards:
- Combat Manual
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- Quest Giver:
- Bajnok
- Requirements:
- 'Maple' Windmill
- Rewards:
- Bajnok's Aerial Insignia unique valuable
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- Quest Giver:
- Kevin
- Requirements:
- Markers of Plague
- Rewards:
- 1500 Combat XP
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- Quest Giver:
- Driscoll
- Requirements:
- Carriers
- Rewards:
- 250 Parkour XP
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- Quest Giver:
- Driscoll
- Requirements:
- Carriers I
- Rewards:
- 250 Parkour XP
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- Quest Giver:
- Driscoll
- Requirements:
- Carriers II
- Rewards:
- 250 Parkour XP
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- Quest Giver:
- Driscoll
- Requirements:
- Carriers III
- Rewards:
- 250 Parkour XP
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- Quest Giver:
- Driscoll
- Requirements:
- Carriers IV
- Rewards:
- 250 Parkour XP
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- Quest Giver:
- Driscoll
- Requirements:
- Carriers V
- Rewards:
- 250 Parkour XP
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- Quest Giver:
- Driscoll
- Requirements:
- Carriers VI
- Rewards:
- 250 Parkour XP
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- Quest Giver:
- Driscoll
- Requirements:
- Carriers VII
- Rewards:
- 250 Parkour XP
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- Quest Giver:
- Driscoll
- Requirements:
- Carriers VIII
- Rewards:
- 250 Parkour XP
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- Quest Giver:
- Driscoll
- Requirements:
- Carriers IX
- Rewards:
- 2000 Parkour XP
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- Quest Giver:
- Ollie
- Requirements:
- Broadcast
- Rewards:
- 400 Old World Money
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- Quest Giver:
- Pierre
- Requirements:
- A Place to Call Home
- Rewards:
- 1500 Combat XP
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- Quest Giver:
- Ollie
- Requirements:
- A Place to Call Home
- Rewards:
- "I lie to the PK."
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- Quest Giver:
- Evan
- Requirements:
- A Place to Call Home
- Rewards:
- 1500 Parkour XP
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- Quest Giver:
- McConaughey
- Requirements:
- Houndfield Electrical Station
- Rewards:
- Parkour Manual unique valuable
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- Quest Giver:
- George
- Requirements:
- A Place to Call Home
- Rewards:
- "Don't take jewelry."
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- Quest Giver:
- Wanda
- Requirements:
- 'Cherry' Windmill
- Rewards:
- Parkour XP
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- Quest Giver:
- Ayla
- Requirements:
- 'Cherry' Windmill
- Rewards:
- Ayla's Magic Seeds unique valuable
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- Quest Giver:
- Baker
- Requirements:
- 'Cherry' Windmill
- Rewards:
- Parkour XP
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- Quest Giver:
- Gabrielle
- Requirements:
- 'Cherry' Windmill
- Rewards:
- 400 Old World Money
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- Quest Giver:
- Dude
- Requirements:
- Markers of Plague
- Rewards:
- "I demand more."
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- Quest Giver:
- Hugh
- Requirements:
- A Place to Call Home
- Rewards:
- 750 Parkour XP
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- Quest Giver:
- Kano
- Requirements:
- 'Spruce' Windmill
- Rewards:
- 400 Old World money
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- Quest Giver:
- Emmet
- Requirements:
- 'Birch' Windmill
- Rewards:
- Parkour Manual
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- Quest Giver:
- Jax
- Requirements:
- 'Juniper' Windmill
- Rewards:
- The Catacombs
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- Quest Giver:
- Sam
- Requirements:
- 'Pine' Windmill
- Rewards:
- Parkour Manual
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- Quest Giver:
- Leon
- Requirements:
- Broadcast
- Rewards:
- 1000 Parkour XP
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- Quest Giver:
- Ron
- Requirements:
- 'Cherry' Windmill
- Rewards:
- Combat Manual
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- Quest Giver:
- Damien
- Requirements:
- The Only Way Out
- Rewards:
- 750 Combat XP
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- Quest Giver:
- Boon
- Requirements:
- 'Elm' Windmill
- Rewards:
- Old Army Cookbook valuable
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- Quest Giver:
- Jack and Joe
- Requirements:
- Welcome On Board
- Rewards:
- 1000 Parkour XP
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- Quest Giver:
- Jack Matt
- Requirements:
- VNC Tower
- Rewards:
- 3000 Combat XP
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- Quest Giver:
- Nerys
- Requirements:
- True Friends
- Rewards:
- 2250 Combat XP
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- Quest Giver:
- Nerys
- Requirements:
- The Only Way Out
- Rewards:
- 750 Combat XP
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- Quest Giver:
- Horace
- Requirements:
- Water Tower
- Rewards:
- 750 Combat XP
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- Quest Giver:
- Herald
- Requirements:
- 'Teak' Windmill
- Rewards:
- Villedor Newscast #4
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- Quest Giver:
- Gerhardt
- Requirements:
- 'Birch' Windmill
- Rewards:
- Parkour Manual
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- Quest Giver:
- Instructor
- Requirements:
- 'Birch' Windmill
- Rewards:
- Parkour Manual
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- Quest Giver:
- Dierk
- Requirements:
- Orders
- Rewards:
- 3500 Combat XP
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- Quest Giver:
- Manfred
- Requirements:
- Cathedral
- Rewards:
- 1500 Combat XP
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- Quest Giver:
- Maya
- Requirements:
- The Only Way Out
- Rewards:
- 750 Combat XP
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- Requirements:
- 'Elm' Windmill
- Rewards:
- Concert Ticket for Silencio
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- Quest Giver:
- Old Man
- Requirements:
- A Place to Call Home
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- Quest Giver:
- Hakon
- Requirements:
- Into the Dark
- Rewards:
- 2250 Combat XP
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- Quest Giver:
- Brunek
- Requirements:
- Complete all story quests
- Rewards:
- 2500 Combat XP
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- Quest Giver:
- Survivor
- Requirements:
- The Ball is in Your Court
- Rewards:
- 1500 Combat XP
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- Quest Giver:
- Dodger
- Requirements:
- The Only Way Out
- Rewards:
- 2250 Combat XP
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- Quest Giver:
- Plague Witch
- Requirements:
- Welcome On Board
- Rewards:
- 500 Combat XP
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- Quest Giver:
- Plague Witch
- Requirements:
- The Baba I
- Rewards:
- 1000 Combat XP
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- Quest Giver:
- Plague Witch
- Requirements:
- The Baba II
- Rewards:
- 500 Combat XP
-
- Quest Giver:
- Plague Witch
- Requirements:
- The Baba III
- Rewards:
- 1000 Combat XP
-
- Quest Giver:
- Plague Witch
- Requirements:
- The Baba IV
- Rewards:
- 1000 Combat XP
-
- Quest Giver:
- Plague Witch
- Requirements:
- The Baba V
- Rewards:
- 1000 Combat XP
-
- Quest Giver:
- Plague Witch
- Requirements:
- The Baba VI
- Rewards:
- 1000 Combat XP
-
- Quest Giver:
- Plague Witch
- Requirements:
- The Baba VII
- Rewards:
- 1000 Combat XP
-
- Quest Giver:
- Plague Witch
- Requirements:
- The Baba VIII
- Rewards:
- 1000 Combat XP
-
- Quest Giver:
- Plague Witch
- Requirements:
- The Baba IX
- Rewards:
- 3500 Combat XP
-
- Quest Giver:
- Jolly
- Requirements:
- The Lost Light
- Rewards:
- 2000 Combat XP
-
- Quest Giver:
- Meyer
- Requirements:
- Broadcast
- Rewards:
- 2000 Combat XP
-
- Quest Giver:
- Nyra
- Requirements:
- 'Larch' Windmill
- Rewards:
- x3 UV Bar
-
- Quest Giver:
- Mahala
- Requirements:
- 'Spruce' Windmill
- Rewards:
- Crystal Ball
-
- Quest Giver:
- Dustin
- Requirements:
- 'Oak' Windmill
- Rewards:
- 750 Combat XP
-
- Quest Giver:
- Ferenc
- Requirements:
- A Place to Call Home
- Rewards:
- 3500 Combat XP
-
- Quest Giver:
- Investigate the radio laying in the grass to begin this quest
- Requirements:
- Broadcast
- Rewards:
- 1500 Combat XP
-
- Quest Giver:
- Barack
- Requirements:
- The Only Way Out
- Rewards:
- Parkour Manual
-
- Quest Giver:
- Rose
- Requirements:
- Markers of Plague
- Rewards:
- "Tell the truth about Timur."
-
- Quest Giver:
- Andy
- Requirements:
- A Place to Call Home
- Rewards:
- Can Opener 1h axe
-
- Quest Giver:
- Peter
- Requirements:
- 'Oak' Windmill
- Rewards:
- Helen's Rose Necklace unique valuable
-
- Quest Giver:
- Monk
- Requirements:
- 'Willow' Windmill
- Rewards:
- 750 Parkour XP
-
- Quest Giver:
- Wash
- Requirements:
- Horseshoe Water Tower
- Rewards:
- 750 Combat XP
-
- Quest Giver:
- Graeme
- Requirements:
- 'Cherry' Windmill
- Rewards:
- Cornerstone valuable
-
- Quest Giver:
- Maria
- Requirements:
- 'Willow' Windmill
- Rewards:
- Maria's Lye Soap valuable
-
- Quest Giver:
- Begins automatically after fulfilling the requirements
- Requirements:
- The Deserter
- Rewards:
- 500 Combat XP
-
- Quest Giver:
- Albert
- Requirements:
- Book Club X
-
- Quest Giver:
- Wall of Valor
- Requirements:
- Speak with Cyra in the room with the Wall of Valor
- Rewards:
- 3000 Combat XP
-
- Quest Giver:
- Wall of Valor
- Requirements:
- Speak with Cyra in the room with the Wall of Valor
- Rewards:
- 1250 Combat XP
-
- Quest Giver:
- Wall of Valor
- Requirements:
- Speak with Cyra in the room with the Wall of Valor
- Rewards:
- 5250 Combat XP
-
- Quest Giver:
- Wall of Valor
- Requirements:
- Wall of Valor: Bad Medicine
- Rewards:
- 5250 Combat XP
-
- Quest Giver:
- Sadio
- Requirements:
- 'Maple' Windmill
- Rewards:
- Parkour Manual
-
- Quest Giver:
- Nikolas
- Requirements:
- Welcome On Board
- Rewards:
- 750 Combat XP
-
- Quest Giver:
- Acquired automatically after completion of the requirements
- Requirements:
- Nightrunners
- Rewards:
- The Square Libation artifact
-
- Quest Giver:
- Pete
- Requirements:
- Assign the district to a faction
- Rewards:
- Combat XP
-
- Quest Giver:
- Juan
- Requirements:
- Welcome On Board
- Rewards:
- 1500 Combat XP
-
- Quest Giver:
- Paul
- Requirements:
- Rats in the House
- Rewards:
- 2250 Combat XP
-
- Quest Giver:
- Juliet (automatically received after completion of the requirements)
- Requirements:
- The Matchmaker
- Rewards:
- ??
-
- Quest Giver:
- Vinnie (automatically received after completion of the requirements)
- Requirements:
- as_sparker_2
- Rewards:
- ??
-
-
-
-
-
-
- Rewards:
- 250 Combat XP
-
- Rewards:
- 250 Combat XP
-
- Rewards:
- 2000 Parkour XP
-
- Rewards:
- 1000 Parkour XP
-
- Rewards:
- 1000 Combat XP
-
- Rewards:
- 1500 Combat XP
-
- Rewards:
- 1500 Combat XP
-
- Rewards:
- 250 Combat XP
-
- Rewards:
- 3000 Combat XP
-
- Rewards:
- 3000 Combat XP
-
- Rewards:
- 3000 Combat XP
-
- Rewards:
- 2000 combat XP
-
- Rewards:
- 3750 combat XP points
-
- Rewards:
- 1250 Combat XP
-
- Rewards:
- UV Flashlight
-
- Rewards:
- 3750 Combat XP
-
- Rewards:
- 3750 Combat XP
-
- Rewards:
- 3000 Combat XP
-
- Rewards:
- 1500 Combat XP
-
- Rewards:
- 3000 Combat XP
-
- Rewards:
- 3000 Combat XP
-
- Rewards:
- 3000 Combat XP
-
- Rewards:
- 3500 Combat XP
-
- Rewards:
- 1000 Combat XP
-
- Rewards:
- 1000 Combat XP
-
-
- Rewards:
- 4000 Combat XP
-
- Rewards:
- 5500 Combat XP
-
-
-
- Quest Giver:
- Don
- Requirements:
- 'Oak' Windmill
- Rewards:
- Combat Manual
-
- Quest Giver:
- puzzle
- Requirements:
- Doom Puzzle
- Rewards:
- Combat XP
-
-
-
-
-
-
-
-
- Prerequisite:
- Broadcast
-
-
- Unlock:
- Fish Eye Canteen
-
- Unlock:
- Hangar Challenge
-
- Unlock:
- Bicycle Challenge
-
- Unlock:
- Baba Yaga Challenge
-
- Unlock:
- Hoverboard Challenge
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Unlock:
- Safe Code - 9-6-6
-
- Unlock:
- Safe Code - 1-0-1
-
- Unlock:
- Safe Code - 22-67-66
-
- Unlock:
- Safe Code - A note from Dr. Katsumi containing a riddle
-
- Unlock:
- Safe Code - 5-1-0
-
- Unlock:
- Safe Code - 3-1-3
-
- Unlock:
- Safe Code - 10-28-64
-
- Unlock:
- Safe Code - 4-4-4
-
- Unlock:
- Safe Code - 85-19-45
-
- Unlock:
- Safe Code - 9-8-7
-
- Unlock:
- Lockpick (medium)
-
- Unlock:
- Safe Code - 4-5-9
-
- Unlock:
- Safe Code - 6-6-6
-
- Unlock:
- Safe Code - 3-1-4
-
- Use:
- Safe Code - 74-17-76
-
- Use:
- Safe Code - 10-10-10
-
- Use:
- Doom Puzzle
-
- Prerequisite:
- Observatory
- Use:
- Doom Puzzle
-
- Use:
- Doom Puzzle
-
- Use:
- Doom Puzzle
-
- Use:
- Doom Puzzle
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Prerequisite:
- NG+
-
-
- Prerequisite:
- Water Tower
-
- Prerequisite:
- Out of Your League
-
-
-
-
-
-
-
-
-
-
-
- Quest Giver:
- Interact with the bicycle
- Rewards:
- Parkour XP
-
- Quest Giver:
- Interact with the glowing mushrooms on the crane
- Requirements:
- VNC Tower
- Rewards:
- Parkour XP
-
- Quest Giver:
- Interact with the hoverboard inside the trunk of the blue car
- Requirements:
- Church of Saint Thomas the Apostle
- Rewards:
- Parkour XP
-
-
-
-
-
-
-
-
-
-
-
About
What this world is doing on the plate, and the numbers behind it.
- Updated August 31, 2026
- Kevin Henrique
- Editorial policy
Villedor holds Old Villedor and the Central Loop
The Bazaar sits in Old Villedor. The VNC Tower rises in the Central Loop. The Fish Eye keeps the canteen on the water.
Inhibitors, safe zones, and windmills sit on that city. Carnage Hall keeps its own chart.
Games
Prove you know Dying Light 2. 1183 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.
Maps
Other maps of this work. Open one to swap the board — overworld, interiors, a second sea.