Land of Shadow map
Complete Lands Between map of Elden Ring: Sites of Grace, bosses, caves, golden seeds, and Messmer’s Land of Shadow on a second plate.
Index
Every named pin on this map. Filter, open a photo, or jump to it.
47 listed
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The first shadow field after the coffin. Ghostflame, sheep, the road to Belurat and Ensis.
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Hornsent city of stacked towers. The Divine Beast dancing lion holds the theatre.
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Rellana’s gate castle. The lock between Gravesite Plain and Scadu Altus.
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Pot village in the east gravesite. Jars, a well, and a road toward the shadow keep’s lesser gate.
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The high plateau of Messmer’s land. Churches, ruins, the keep on the north ridge.
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Messmer’s black keep. Specimen storehouse, church district, the golden hippo at the moat.
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Sunken Scadu town. A hole drops toward Bonny. Count Ymir’s church is not far.
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Scadu fort of cages. A commander, a secret grave, the back door toward the coast.
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Madness wood south-east of the keep. Midra’s manse sits at the far end of the dark.
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The lord of frenzied flame in the woods. Yellow, whispering, a manse that should not be entered calmly.
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South-east blue shore. Graves of stone coffins, a dragon, the fissure in the cliff.
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Red-flower grave behind the coast. Tibia boats and a quiet that is not Limgrave.
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Bayle’s mountain. Jagged, storm, drake after drake until the peak.
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Finger-stone ruins on the far coast. Count Ymir sends you to ring them.
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West highlands of spirit and rot. Romina at the church of the bud. A lift toward Enir-Ilim.
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Romina’s scarlet church in Rauh. The sealing tree’s kin. Kindling for the thorns.
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The spire city after the sealing tree burns. Divine-beast warriors, the gate of divinity, the final ascent.
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Marika’s hidden village behind Enir-Ilim. Minor Erdtree, abandoned houses, a braid on the wind.
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Burnt gravesite houses. The first shadow town that is already over.
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Crossroads after the coffin. Ghostflame deer, a map fragment.
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Miquella’s cross. The fork toward Belurat, Ensis, and the east.
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Belurat’s doorstep. Hornsent, a cross, the tower town above.
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East gravesite cliff. A view toward the coast you cannot jump.
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Gravesite chapel. A scavenger kit and a lot of messmerfire.
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The climb toward Ensis. Great red bear if you wander.
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Furnace golems asleep. A palanquin and a secret behind fire.
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The road that dropped into the hole. Count Ymir is not far.
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Ymir’s church. Fingers, a high priest, a bell that should not ring.
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Flooded east keep. Golden hippo already happened; this is the wet half.
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Messmer’s library of bodies. Floors of things in jars.
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Behind the keep. Tree-worship that predates the crusade.
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The quiet behind Enir-Ilim. Shaman Village is further in.
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North finger stones. Ymir sends you to ring this one too.
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Under Manus Metyr. The third ringing, if you follow the count.
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The crack in the Cerulean Coast. St. Trina at the bottom of the drop.
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Foot of Jagged Peak. Dragon communion with a different menu.
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The climb to Bayle starts as a slope of graves.
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The red-flower walk between coast and woods.
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The drop into the Abyssal Woods. A lift you will not like.
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Woods doorstep. Midra’s fog starts here.
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Pot gaol under the tower town. Jars that remember being people.
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The other pot prison. A well toward things you did not ask to see.
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Scadu chapel. Fire knights, a cross, Messmer’s sermon in stone.
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Behind the fort. Hornsent pain as architecture.
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The floor under Rauh. Spiritsprings and a scorpion river.
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West gravesite-to-Rauh town. Invisibility in the streets.
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The bridge into Rauh proper. Divine beasts on the span.
About
What this world is doing on the plate, and the numbers behind it.
- Updated August 31, 2026
- Kevin Henrique
- Editorial policy
The pause map, with every grace you can sit at
The first plate is the chart FromSoftware puts in your pack after the Stranded Graveyard. Limgrave and the Weeping Peninsula sit in the south. Liurnia’s lake opens west. Caelid rots east. Altus and Leyndell hold the middle under the Erdtree. Mt. Gelmir smokes west of the capital. The Mountaintops and the Haligtree are the snow. Stormveil is on Stormhill. Raya Lucaria is the gated island. Redmane is Caelid’s south-east claw.
Sites of Grace are the gold fire. Bosses, caves, catacombs, tunnels, evergaols, forts, and divine towers each have their own mark. Golden seeds and sacred tears sit under the trees you already ride past. Stonesword keys and cookbooks start hidden so the overworld stays readable. A well to Siofra or Ainsel is still a hole on this plate. Nokron and the Lake of Rot are other maps in the game.
Land of Shadow
The Maps tab swaps to Messmer’s overworld. Gravesite Plain is the floor. Belurat is the hornsent tower town. Castle Ensis is Rellana’s lock. Scadu Altus and the Shadow Keep hold the middle. Cerulean Coast and Jagged Peak pull east. Rauh and Enir-Ilim are the climb after the sealing tree burns. Counts live in the numbers above this text.
Games
Prove you know Elden Ring. 47 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.
Maps
Other maps of this work. Open one to swap the board — overworld, interiors, a second sea.