Elden Ring

Land of Shadow map

Complete Lands Between map of Elden Ring: Sites of Grace, bosses, caves, golden seeds, and Messmer’s Land of Shadow on a second plate.

47 pins · 4 kinds · 32 photos · 2 plates

Index

Every named pin on this map. Filter, open a photo, or jump to it.

47 listed

  • The first shadow field after the coffin. Ghostflame, sheep, the road to Belurat and Ensis.

    Shadow Place · 1511.6, 2719.3

  • Hornsent city of stacked towers. The Divine Beast dancing lion holds the theatre.

    Fort · 985.8, 2479.4

  • Rellana’s gate castle. The lock between Gravesite Plain and Scadu Altus.

    Fort · 1577.3, 2159.5

  • Pot village in the east gravesite. Jars, a well, and a road toward the shadow keep’s lesser gate.

    Shadow Place · 1905.9, 2639.3

  • The high plateau of Messmer’s land. Churches, ruins, the keep on the north ridge.

    Shadow Place · 1643.0, 1679.6

  • Messmer’s black keep. Specimen storehouse, church district, the golden hippo at the moat.

    Fort · 1643.0, 1279.7

  • Sunken Scadu town. A hole drops toward Bonny. Count Ymir’s church is not far.

    Shadow Place · 1905.9, 1839.5

  • Scadu fort of cages. A commander, a secret grave, the back door toward the coast.

    Fort · 1971.6, 2079.5

  • Madness wood south-east of the keep. Midra’s manse sits at the far end of the dark.

    Shadow Place · 2234.5, 2159.5

  • The lord of frenzied flame in the woods. Yellow, whispering, a manse that should not be entered calmly.

    Boss · 2365.9, 2319.4

  • South-east blue shore. Graves of stone coffins, a dragon, the fissure in the cliff.

    Shadow Place · 1577.3, 3439.1

  • Red-flower grave behind the coast. Tibia boats and a quiet that is not Limgrave.

    Shadow Place · 2037.3, 3119.2

  • Bayle’s mountain. Jagged, storm, drake after drake until the peak.

    Shadow Place · 2563.1, 2719.3

  • Finger-stone ruins on the far coast. Count Ymir sends you to ring them.

    Shadow Place · 1807.3, 3599.1

  • West highlands of spirit and rot. Romina at the church of the bud. A lift toward Enir-Ilim.

    Shadow Place · 854.4, 1439.6

  • Romina’s scarlet church in Rauh. The sealing tree’s kin. Kindling for the thorns.

    Landmark · 722.9, 1599.6

  • The spire city after the sealing tree burns. Divine-beast warriors, the gate of divinity, the final ascent.

    Fort · 1380.1, 639.8

  • Marika’s hidden village behind Enir-Ilim. Minor Erdtree, abandoned houses, a braid on the wind.

    Shadow Place · 1183.0, 799.8

  • Burnt gravesite houses. The first shadow town that is already over.

    Shadow Place · 1380.1, 2879.3

  • Crossroads after the coffin. Ghostflame deer, a map fragment.

    Shadow Place · 1445.8, 2799.3

  • Miquella’s cross. The fork toward Belurat, Ensis, and the east.

    Shadow Place · 1544.4, 2559.4

  • Belurat’s doorstep. Hornsent, a cross, the tower town above.

    Shadow Place · 1084.4, 2559.4

  • East gravesite cliff. A view toward the coast you cannot jump.

    Shadow Place · 1708.7, 2799.3

  • Gravesite chapel. A scavenger kit and a lot of messmerfire.

    Landmark · 1643.0, 2919.3

  • The climb toward Ensis. Great red bear if you wander.

    Shadow Place · 1643.0, 2399.4

  • Furnace golems asleep. A palanquin and a secret behind fire.

    Shadow Place · 1774.4, 1519.6

  • The road that dropped into the hole. Count Ymir is not far.

    Shadow Place · 1840.2, 1759.6

  • Ymir’s church. Fingers, a high priest, a bell that should not ring.

    Shadow Place · 1971.6, 1599.6

  • Flooded east keep. Golden hippo already happened; this is the wet half.

    Fort · 1741.6, 1199.7

  • Messmer’s library of bodies. Floors of things in jars.

    Shadow Place · 1643.0, 1199.7

  • Behind the keep. Tree-worship that predates the crusade.

    Shadow Place · 1577.3, 1039.7

  • The quiet behind Enir-Ilim. Shaman Village is further in.

    Shadow Place · 1314.4, 879.8

  • North finger stones. Ymir sends you to ring this one too.

    Shadow Place · 2037.3, 1119.7

  • Under Manus Metyr. The third ringing, if you follow the count.

    Shadow Place · 1905.9, 1519.6

  • The crack in the Cerulean Coast. St. Trina at the bottom of the drop.

    Shadow Place · 1643.0, 3679.1

  • Foot of Jagged Peak. Dragon communion with a different menu.

    Shadow Place · 2365.9, 2879.3

  • The climb to Bayle starts as a slope of graves.

    Shadow Place · 2431.6, 2799.3

  • The red-flower walk between coast and woods.

    Shadow Place · 1971.6, 3199.2

  • The drop into the Abyssal Woods. A lift you will not like.

    Shadow Place · 2135.9, 2079.5

  • Woods doorstep. Midra’s fog starts here.

    Shadow Place · 2168.8, 2239.4

  • Pot gaol under the tower town. Jars that remember being people.

    Fort · 1117.2, 2639.3

  • The other pot prison. A well toward things you did not ask to see.

    Shadow Place · 1971.6, 2559.4

  • Scadu chapel. Fire knights, a cross, Messmer’s sermon in stone.

    Landmark · 1577.3, 1599.6

  • Behind the fort. Hornsent pain as architecture.

    Shadow Place · 2037.3, 1999.5

  • The floor under Rauh. Spiritsprings and a scorpion river.

    Shadow Place · 920.1, 1679.6

  • West gravesite-to-Rauh town. Invisibility in the streets.

    Shadow Place · 985.8, 1839.5

  • The bridge into Rauh proper. Divine beasts on the span.

    Shadow Place · 1051.5, 1359.7

About

What this world is doing on the plate, and the numbers behind it.

The pause map, with every grace you can sit at

The first plate is the chart FromSoftware puts in your pack after the Stranded Graveyard. Limgrave and the Weeping Peninsula sit in the south. Liurnia’s lake opens west. Caelid rots east. Altus and Leyndell hold the middle under the Erdtree. Mt. Gelmir smokes west of the capital. The Mountaintops and the Haligtree are the snow. Stormveil is on Stormhill. Raya Lucaria is the gated island. Redmane is Caelid’s south-east claw.

Sites of Grace are the gold fire. Bosses, caves, catacombs, tunnels, evergaols, forts, and divine towers each have their own mark. Golden seeds and sacred tears sit under the trees you already ride past. Stonesword keys and cookbooks start hidden so the overworld stays readable. A well to Siofra or Ainsel is still a hole on this plate. Nokron and the Lake of Rot are other maps in the game.

Land of Shadow

The Maps tab swaps to Messmer’s overworld. Gravesite Plain is the floor. Belurat is the hornsent tower town. Castle Ensis is Rellana’s lock. Scadu Altus and the Shadow Keep hold the middle. Cerulean Coast and Jagged Peak pull east. Rauh and Enir-Ilim are the climb after the sealing tree burns. Counts live in the numbers above this text.

Games

Prove you know Elden Ring. 47 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.

Maps

Other maps of this work. Open one to swap the board — overworld, interiors, a second sea.