Far Cry 4

Valley of the Yetis map

Complete Kyrat map of Far Cry 4: bell towers, Masks of Yalung, outposts, and the Royal Palace from Banapur to Durgesh.

147 pins · 14 kinds · 58 photos · 4 plates

Index

Every named pin on this map. Filter, open a photo, or jump to it.

147 listed

  • Assassination

    Assassinations · 4439.000, 3816.600

  • Assassination

    Assassinations · 3259.600, 3825.300

  • An American-made revolver that packs some serious punch at close range but has limited ammunition capacity.

    Expedition Remains · 3827.400, 3228.000

  • The ultimate in stopping power, this big game rifle is overkill on all but the heaviest targets: Elephants, rhinos, vehicles, and armored enemies. Uses sniper rifle ammo.

    Expedition Remains · 4257.800, 2582.900

  • This traditional lever-action shotgun is good at range, thanks to a longer barrel, but less desirable for closer targets or in confined spaces.

    Expedition Remains · 3247.200, 2877.600

  • Standard-issue for the U.S. military for over 70 years, this dependable classic may look big and heavy, but it's got accuracy and power.

    Expedition Remains · 5064.600, 2736.400

  • A Soviet-era pistol with detachable silencer, its small size and precision make it ideal for clandestine wetwork.

    Expedition Remains · 5713.100, 2496.500

  • Israel's answer to the AK, this rifle delivers a heavy punch best served in short bursts thanks to its even heavier recoil.

    Expedition Remains · 2993.400, 2977.100

  • This full-auto machine pistol has been banned in a number of countries. Its ease-of-use and stopping power are renowned.

    Expedition Remains · 2506.700, 3687.200

  • Enhanced optics, extended mags, and explosive rounds make this signature Z93 the ultimate long range weapon.

    Expedition Remains · 4886.300, 2362.800

  • This whisper-quiet crossbow, an over-under semi-auto weapon, requires accuracy to compensate for its low damage when assassinating targets.

    Expedition Remains · 3302.200, 3875.700

  • The signature version of the M133 features reflex sights, extended barrel, and increased damage.

    Expedition Remains · 6087.000, 2714.800

  • The modified WWII machinegun equipped to deal with vehicles and armor that weren't around in Hitler's days.

    Expedition Remains · 5340.900, 2780.100

  • This SMG has a common ancestor in the AK47, but features a high-capacity helical magazine.

    Expedition Remains · 6105.400, 2717.200

  • Add an extended barrel and optics to a Magnum and you get this heavy duty sidearm with improved range and accuracy.

    Expedition Remains · 4388.300, 3176.500

  • Double-barrel, sawn-off shotgun that is devastating at point blank range.

    Expedition Remains · 5147.500, 3411.500

  • AKA the Hollywood Hand Cannon, this pistol delivers unbelievable damage at the cost of low rate of fire.

    Expedition Remains · 5597.400, 3014.600

  • A burst-fire bullpup assault rifle made by the French, this weapon has above average accuracy and trades power for a higher rate-of-fire.

    Expedition Remains · 4767.600, 3241.200

  • It doesn’t matter if your target is flammable or inflammable, the flamethrower is a go-to firestarter.

    Expedition Remains · 2604.300, 3331.500

  • Single-shot breach-loading signal pistol that excels at setting things on fire from far away.

    Expedition Remains · 4182.900, 2297.200

  • This grenade launcher holds 4 rounds, providing tons of explosive power at the cost of long reload times.

    Expedition Remains · 5640.200, 3823.700

  • A Chinese-made, automatic grenade launcher. The power of an artillery strike in a handheld package.

    Expedition Remains · 3085.200, 2360.600

  • Fires rounds that can be guided after launch. The L-CAM upgrade enables it to lock on to vehicles and replaces rockets with cluster missiles.

    Expedition Remains · 4870.600, 2316.200

  • This bolt-action sniper rifle is a mainstay of snipers for its unmatched range and accuracy, despite a low rate of fire.

    Expedition Remains · 4448.600, 3688.400

  • A German-designed, Belgian-manufactured semi-automatic handgun popular in the early-1900s.

    Expedition Remains · 6238.100, 2391.100

  • A Vietnam War-era single-shot grenade launcher, this vehicle-killer is good at sending short to mid-range targets an explosive present.

    Expedition Remains · 2884.800, 3895.000

  • A six-shot, break-top service revolver used by the English in WWI.

    Expedition Remains · 5357.600, 2517.400

  • A relic from WWII, this German machinegun has such a high-rate of fire that it shreds enemy soldiers and has earned the nickname: Hitler's Buzzsaw.

    Expedition Remains · 5633.500, 2822.400

  • A proven battlefield weapon designed for squad support with its very high rate-of-fire, this weapon makes short work of ground forces.

    Expedition Remains · 5498.100, 4285.600

  • WWII-era submachine gun with a side-loading magazine used by the Waffen-SS and brought to Kyrat early in the civil war.

    Expedition Remains · 5114.900, 2928.800

  • This German-made submachine gun is the weapon of choice for counter-terrorism operators worldwide.

    Expedition Remains · 4025.900, 2465.500

  • The last great American battle rifle that was introduced during the Vietnam War, this semi-automatic rifle is considerably accurate.

    Expedition Remains · 5405.200, 3316.900

  • A step-up from the AK-47 in terms of accuracy and rate-of-fire, this weapon is expensive and deadly in the hands of precision shooters.

    Expedition Remains · 4639.900, 3104.300

  • A suppressed signature M-700 with illuminated optics, high capacity magazines, and a slick paint scheme.

    Expedition Remains · 2664.000, 3317.400

  • A deadly weapon in the hands of a skilled hunter, it too can fire different arrow types over great distances.

    Expedition Remains · 6041.200, 2213.700

  • This .50 cal semi-auto sniper rifle can penetrate walls and unleash devastation from a distance.

    Expedition Remains · 4558.800, 2035.900

  • This small machine pistol rapidly fires low calibre rounds with minimal recoil. It can be also used while on a zipline.

    Expedition Remains · 4451.100, 3550.800

  • An Italian semi-automatic shotgun that can be fired quickly, unloading on a target and decimating targets at close range.

    Expedition Remains · 3949.700, 3909.400

  • This Swiss-made assault rifle has a higher-than-average rate of fire along with decent accuracy and average damage.

    Expedition Remains · 4493.300, 2887.000

  • The easy-to-handle light machinegun from Singapore checks all the right boxes with its accuracy and quick reloading.

    Expedition Remains · 5830.500, 3514.100

  • Few weapons throw down like this SMG. The larger magazine, high firing rate, and reduced recoil means it’s more accurate at longer range.

    Expedition Remains · 3242.200, 3299.200

  • A signature AK that, among other things includes optics, an extended magazine, and some extra punch to earn its name.

    Expedition Remains · 5370.100, 1901.800

  • This bolt-action, high powered .50 cal rifle has the punch to penetrate through walls and put down any large target.

    Expedition Remains · 5972.600, 3143.500

  • Hunting: Control

    Hunting Control · 4599.000, 2142.000

  • Hunting: Control

    Hunting Control · 5970.100, 3527.600

  • Hunting: Control

    Hunting Control · 3757.200, 2138.800

  • Hunting: Control

    Hunting Control · 4412.000, 2761.600

  • Hunting: Control

    Hunting Control · 5700.000, 3798.600

  • Hunting: Control

    Hunting Control · 2598.300, 3709.800

  • Hunting: Rare

    Hunting Rare · 5817.700, 2744.600

  • Hunting: Rare

    Hunting Rare · 4764.500, 3008.500

  • Information · 4233.800, 3016.900

  • Information · 5227.600, 4196.700

  • Main Missions · 5777.800, 2102.900

  • 18294 FT | 5576 M

    Major Places · 5959.000, 3518.500

  • 17848 FT | 5440 M

    Major Places · 4418.400, 3864.300

  • 20105 FT | 6128 M

    Major Places · 2155.900, 2735.400

  • 17868 FT | 5446 M

    Major Places · 3507.200, 2035.800

  • 17960 FT | 5474 M

    Major Places · 3278.500, 3001.300

  • 18632 FT | 5679 M

    Major Places · 5315.200, 3997.800

  • 18071 FT | 5508 M

    Major Places · 3273.800, 3881.300

  • Night Survivals · 4986.500, 2634.800

  • Night Survivals · 4992.000, 2645.800

  • Night Survivals · 4983.500, 2637.100

  • Night Survivals · 4989.200, 2642.500

  • Night Survivals · 4986.400, 2639.900

  • Notes · 2411.600, 2826.500

  • Notes · 2235.000, 2862.900

  • Notes · 2149.300, 2940.100

  • Notes · 2069.700, 2924.600

  • Notes · 3756.500, 2120.500

  • Notes · 5195.800, 4051.800

  • Notes · 5215.200, 4039.800

  • Notes · 5215.100, 4046.600

  • Notes · 6054.600, 2447.700

  • Notes · 6048.500, 2213.600

  • Notes · 6030.500, 2235.200

  • Notes · 6229.800, 2390.000

  • Notes · 5823.600, 2472.900

  • Notes · 4983.600, 2642.300

  • Notes · 4383.500, 3827.400

  • Notes · 5925.200, 3466.900

  • Notes · 3469.200, 2021.800

  • Notes · 3294.800, 3872.600

  • Notes · 3592.500, 2051.000

  • Notes · 3391.300, 3948.100

  • Notes · 4992.000, 2650.900

  • Notes · 5073.100, 3455.300

  • Notes · 3302.800, 3439.200

  • Notes · 3276.500, 3333.400

  • Notes · 5065.900, 2735.800

  • Notes · 5598.200, 2971.500

  • Notes · 4448.800, 3550.900

  • Notes · 3820.500, 3263.500

  • Notes · 5905.600, 3478.800

  • Notes · 5525.000, 3764.800

  • Notes · 5230.100, 4196.900

  • Notes · 5195.800, 4067.600

  • Notes · 4986.500, 2645.000

  • Notes · 3556.800, 1888.800

  • Notes · 3437.000, 1943.000

  • Notes · 3246.300, 4040.400

  • Notes · 3289.300, 3984.900

  • Notes · 4989.300, 2648.000

  • Notes · 5907.000, 2212.500

  • Notes · 5998.700, 3544.500

  • Notes · 4384.900, 3819.600

  • Notes · 4390.500, 3820.000

  • Notes · 3993.900, 2199.200

  • Notes · 5979.100, 3133.200

  • Notes · 5639.300, 3821.700

  • 17258 FT | 5260 M Outpost with 1 Alarm : easy. Unlocks: Trading Post , new quests. Rewards 500 XP + 1000 XP (Undetected)

    Outposts · 4980.200, 2634.300

  • Places · 2664.900, 3355.600

  • Places · 3098.000, 2385.500

  • Places · 6046.000, 2344.400

  • Places · 4505.800, 2902.600

  • Places · 5585.600, 2976.200

  • Places · 3802.600, 3239.000

  • Places · 2512.500, 3663.500

  • Places · 4426.000, 3284.700

  • Places · 5949.000, 3137.600

  • Places · 5697.900, 3811.300

  • Places · 6105.300, 2733.300

  • Places · 3946.600, 3912.600

  • Places · 3270.400, 3334.000

  • Places · 5110.400, 3397.700

  • Places · 5223.800, 4197.700

  • Places · 4267.600, 2588.900

  • Places · 4074.200, 2352.900

  • Relic Missions · 4995.100, 2643.600

  • Relic Missions · 4998.000, 2646.600

  • Relic Missions · 4991.600, 2640.400

  • Relic Missions · 4995.000, 2649.000

  • In this mission, the protagonist climbs a mountain peak to find and destroy a mysterious artifact believed to be the source of anomalies in the valley. Upon discovering it, he attempts to destroy the artifact, leading to unexpected consequences.

    Relic Missions · 4989.000, 2637.700

  • Supply Packages · 4701.500, 3399.000

  • Supply Package

    Supply Packages · 3160.100, 3278.300

  • Supply Package

    Supply Packages · 4558.400, 2726.800

  • Supply Package

    Supply Packages · 4624.800, 3018.600

  • Upgrade Quests · 5958.400, 3127.000

  • Upgrade Quests · 5484.000, 3291.100

  • Upgrade Quests · 5841.900, 3537.900

  • Upgrade Quests · 5490.200, 4236.200

  • Upgrade Quests · 4771.400, 3235.700

  • Upgrade Quests · 4450.700, 3545.100

  • Upgrade Quests · 4187.600, 3501.600

  • Upgrade Quests · 2867.800, 3870.200

  • Upgrade Quests · 3979.800, 2198.600

About

What this world is doing on the plate, and the numbers behind it.

Banapur in the south, Jalendu on the lake, the Palace in the north

Kyrat sits on the pause map of Far Cry 4. Banapur and the Ghale Homestead hold the south road. Jalendu Temple stands in the lake at the centre, with King’s Bridge on that water. Kyrat International Airport and Shanath sit east. The Royal Palace, the Royal Fortress, and Durgesh Prison climb the north. Utkarsh and the mines of KEO fill the high country. Shangri-La is a door on this plate, not a second continent.

Places, outposts, forts, bell towers, propaganda posters, Masks of Yalung, Mani Wheels, Mohan Ghale’s journals, lost letters, thangkas, Fashion Week, and Kyrati films stay on. Missions and radio jobs start hidden so the towers and masks stay readable. The Maps tab opens the Valley of the Yetis, the Durgesh escape, and Hours of Darkness.

Games

Prove you know Far Cry 4. 147 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.

Maps

Other maps of this work. Open one to swap the board — overworld, interiors, a second sea.