Dishonored map
Complete Dunwall map of Dishonored, with Karnaca and the Empire of the Isles: the Tower, the Distillery, the Golden Cat, and the Clockwork Mansion.
Index
Every named pin on this map. Filter, open a photo, or jump to it.
46 listed
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Home of the Academy of Natural Philosophy, the city's Port Authority and Embassy Row.
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An infamous slum in Dunwall.
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Industrial and mixed residential district. The neighboring slums are populated by Morley immigrants.
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A semi-industrial and lower class residential area, the first to be hit by the Rat Plague.
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Industrial district for the production of textile, turned high-end retail shopping district before the Rat Plague.
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Residential area for Dunwal'ls aristocracy.
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The city's Financial District after it was flooded during the Rat Plague and used to discard Weepers corpses.
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Neighborhood of the Office of the High Overseer. Previously occupied by lower class tenements.
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Upper class residential district populated by law offices, including the City Barrister's estate.
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A small town outside of Dunwall and incorporated into the city's expansion plans. Planned to be turned into a commercial area.
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District quarantined during the Rat Plague. Lower class residential district that once housed wealthy merchants.
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Docking and industrial district.
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Industrial district occupied mainly by the city's abattoirs, including some of the whaling industry.
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Neighborhood of Dunwall Tower, home of high Empire officials, aristocrats and wealthy merchants. Location of the Dunwall City Watch headquarters.
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The city's occult market and Sixways Gang territory.
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Apartment and workshop of the Royal Physician Anton Sokolov.
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Home of the Boyle family, richest members of Dunwall's aristocracy. Location of the annual Boyle Masquerade.
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Dunwall's iconic modern landmark towering the city.
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Dunwall's main penitentiary facility.
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The building of Dunwall's Chamber of Commerce. Headquarters of the Whalers during the Rat Plague.
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Mortimer Hat's textile factory, headquarters of the Hatters.
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The seat of power of the Empire of the Isles.
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A famous brand's distillery controlled by the Bottle Street gang and used to produce bootleg plague elixirs during the Rat Plague.
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A Greaves Lightning Oil slaughterhouse closed after the Rat Plague. Zhukov's hideout in Dunwall.
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The main whale oil refinery of the Greaves Lightning Oil Company.
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A large scale whaling facility owned and managed by the Greaves Lightning oil company.
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A large bridge doubling as a residential and industrial area. Includes a modern mechanical drawbridge.
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Military fortress with its own lighthouse, which was made into a safehouse for the Lord Regent.
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A market place. Location of the Admiral of the Green Club, headquarters of the Nameless gang.
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Seat of power of the Abbey of the Everyman in Dunwall.
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Bundry Rothwild's slaughterhouse, defended by his Butchers.
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The Empire's chief academy of sciences.
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Famous bathhouse turned luxurious brothel.
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Drinking and hound fighting establishment. Shut down during the Rat Plague, it served as headquarters for the Loyalist Conspiracy.
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Estate and offices of the City Barrister Arnold Timsh.
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Docks of Drapers Ward. Headquarters of the Dead Eels.
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Site of the Embassies of Serkonos, Morley and Tyvia. Important rail car terminus connected to the Tower and Estate Districts.
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Main thoroughfare of the Distillery District. Occupied by well-off estates, including the Offices of Doctor Galvani.
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Downmarket's largest residential neighborhood plagued by poverty but where the local community help each other to make a decent living.
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The most well-off neighborhood of the Downmarket District. More business-oriented than the other neighborhoods.
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Administration buildings of the Port of Dunwall.
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High-priced boutiques and services for the aristocracy.
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A ruthless neighborhood controlled by gangs. Swingtown Boys gang territory.
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An almost abandoned neighborhood of Downmarket District. The cursed ruins of Roseburrow Industries sit in the center.
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Residential and support neighborhood of the Academy of Natural Philosophy. Populated by scholars.
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The river around which Dunwall developed itself. Many whaling trawlers take it to reach the slaughterhouses up river.
About
What this world is doing on the plate, and the numbers behind it.
- Updated August 31, 2026
- Kevin Henrique
- Editorial policy
The river cuts the capital, then the south city on the bay
Dunwall sits on one city chart: the Wrenhaven west to east, the Tower and the Estate on the north bank, the Distillery and the Overseers on the south, Kingsparrow off the east mouth.
Districts, neighborhoods, and landmarks stay on. The river pin starts hidden so the streets stay readable. The Maps tab opens Karnaca: the Grand Palace on the point, the Clockwork Mansion in Aventa, Addermire off the bay, the Dust District in the east. A third plate is the Empire: Gristol in the north, Serkonos in the south, Morley and Tyvia beyond.
Games
Prove you know Dishonored. 46 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.
Maps
Other maps of this work. Open one to swap the board — overworld, interiors, a second sea.