Escape from Duckov map
Complete Escape from Duckov map of Ground Zero, Farm Town, and the Warehouse: extracts, bosses, blueprints, and locked doors.
Index
Every named pin on this map. Filter, open a photo, or jump to it.
248 listed
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- To:
- Bunker Entrance
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- To:
- The Warehouse
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- To:
- Storm Area
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- Key:
- Storage Fence Key
- Behind:
- ??
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- Key:
- Lv.3 J-Lab Certificate
- Behind:
- ??
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- Key:
- Factory Access Card
- Behind:
- ??
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- Key:
- Gray House Key
- Behind:
- ??
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- Key:
- Mechanical Key
- Behind:
- Pocket Watch
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- Requires:
- 2 Wood
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- Key:
- None - can only be opened from west side
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- Requires:
- 2 Wood
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- Note:
- It will remain destroyed on future expeditions
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- Note:
- It will remain destroyed on future expeditions
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- Requires:
- Crowbar
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- Note:
- It will remain destroyed on future expeditions
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- Location:
- At the campsite
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- Location:
- In a small alcove
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- Location:
- Inside the Data Box at the Rampaging Scavenger Camp
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- Location:
- In the Data Box beside the wooden stairs at the campsite
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- Location:
- In the Data Box between the sandbags
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- Location:
- In the Data Box in the camp
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- Location:
- By the small wooden building
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- Location:
- Cave
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- Location:
- Cave
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- Location:
- Man of Light
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- Location:
- By the small wooden hut
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- Location:
- Inside the house
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- Location:
- Inside the house
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- Location:
- In a camp between two sandbags
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- Location:
- In the corner of a fenced area
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- Location:
- In the cave
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- Location:
- On the yellow box behind the wall
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- Location:
- On the wooden pallet near the Data Box
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- Location:
- Bunker Entrance
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- Location:
- On top of a pallet next to a wooden crate
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- Location:
- On the fishing boat
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- Location:
- On the edge of the overlook
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- Location:
- On top of a fence next to a lake
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- Location:
- On top of a stack of cinder blocks
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- Location:
- Inside the red tent and the camp
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- Requires:
- Flathead Screwdriver
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- Quest:
- Tech Expert
- Location:
- At the entrance to the yellow school bus
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- Quest:
- Supply Route
- Location:
- The weapon cases beside the tent
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- Quest:
- Bronze Pocket Watch
- Location:
- Car Door
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- Location:
- Inside the white container at the Northwest Camp
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- Quest:
- Fishing Enthusiast
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- Quest:
- Fishing Enthusiast
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- Quest:
- Interstellar Navigation
- Location:
- Safe
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- Quest:
- Specific Medicine I
- Location:
- On the ground inside a tent
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- Quest:
- Irresistible
- Location:
- In front of Mud's house
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- Quest:
- Expert Courier II
- Location:
- Under a tent
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- Quest:
- Perfect Angle
- Location:
- In the corner of the Road Camp
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- Quest:
- Perfect Angle
- Location:
- At the end of the wooden walkway
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- Location:
- Cave
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- Location:
- Cave
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- Location:
- Cave
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- Where:
- Near container
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- Location:
- On the yellow container
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- Location:
- Inside Mud's House, by the window
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- Location:
- Inside Mud's house
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- Location:
- Inside the house
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- Requires:
- Safe Key
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- Location:
- Factory Gate
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- Where:
- box
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- Note:
- Full of Love
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- Location:
- By the yellow container
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- Location:
- Outside the tent
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- Location:
- Inside Mud's House
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- Location:
- Inside the house
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- Location:
- By the telegraph pole
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- Location:
- Hidden in the grass
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- Location:
- Cave
- Note:
- This is a one-time collectible
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- Location:
- At the small camp
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- Location:
- Factory Gate
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- Location:
- Inside the white container
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- Location:
- By a group of wooden crates
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- Location:
- By the yellow container
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- Giver:
- Mud
- Map:
- Any
- Reward:
- 800 EXP
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- Giver:
- Mud
- Requires:
- Balanced Nutrition I
- Map:
- Any
- Reward:
- 800 EXP
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- Giver:
- Mud
- Requires:
- Balanced Nutrition II
- Map:
- Any
- Reward:
- 800 EXP
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- Giver:
- Mud
- Requires:
- Balanced Nutrition III
- Map:
- Bunker
- Reward:
- 500 EXP
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- Where:
- Potential spawn
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- Where:
- Potential spawn
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- Where:
- Patrolling at rainy days near Muds house
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About
What this world is doing on the plate, and the numbers behind it.
- Updated August 31, 2026
- Kevin Henrique
- Editorial policy
Ground Zero is the first raid
Road Camp sits in the forest on Ground Zero. Farm Town holds the supermarket and City Hall. The Warehouse keeps the lumber mill and the gas station. The Bunker is the hub between raids.
Extracts, bosses, blueprints, and locked doors sit on those maps. J-Lab, Storm Area, Lab Area 37, Island Challenge, and the Labyrinth are the other plates.
Games
Prove you know Escape from Duckov. 248 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.
Maps
Other maps of this work. Open one to swap the board — overworld, interiors, a second sea.
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Ground Zero Road Camp, the forest, and the bunker entrances.
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Farm Town The supermarket, City Hall, and the northern factory.
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Warehouse The lumber mill, the gas station, and the western factory.
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Bunker The hub between raids.
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J-Lab The stairwells and Zone 9 Office.
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Storm Area The storm bunkers and the teleport from Ground Zero.
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Lab Area 37 The hotel, the military base, and the weather station.
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Island Challenge The island arena and its extract.
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Labyrinth The locked doors and the extract.