Pillars of Eternity

Caed Nua map

Complete Pillars of Eternity map of the Dyrwood: Gilded Vale, Defiance Bay, Twin Elms, and the White March.

29 pins · 5 kinds · 10 photos · 198 plates

Index

Every named pin on this map. Filter, open a photo, or jump to it.

29 listed

  • Recruitable companion

    Character · 804.800, 2016.900

  • Tangled wires and broken gears litter these wooden boxes.

    Examinable · 2075.500, 1299.200

  • Frayed lengths of rope and a few flint chips are scattered across this workbench.

    Examinable · 1084.700, 1349.100

  • Lizard skins, knuckle bones, and teeth of various sizes lie among the weeds.

    Examinable · 2817.500, 1208.800

  • One side of this pillar is graven with hundreds of whorls and ridges. Even under a layer of grime and moss, the adra gleams.

    Examinable · 2690.200, 1541.500

  • Only weeds grow in this dusty patch.

    Examinable · 1342.500, 815.300

  • The hedges grow in shaggy heaps shot through with weeds and tall grasses.

    Examinable · 1751.800, 480.000

  • This trapdoor has been battered by the elements. Tugging on the rusted handle only produces a heavy rattling.

    Examinable · 3510.200, 1732.900

  • One shattered cask still smells faintly of ale, long spilled into the dirt.

    Examinable · 569.100, 425.300

  • To Black Meadow

    Exit · 16.000, 2316.300

  • To Endless Paths of Od Nua

    Exit · 3506.500, 1722.900

  • To Woodend Plains

    Exit · 4626.000, 2760.900

  • Loot Plant · 603.700, 1775.400

  • Skaenbone

    Loot Plant · 732.600, 446.000

  • Skaenbone

    Loot Plant · 372.400, 1405.600

  • The Artificer's Hall stores novel contraptions.

    Point Of Interest · 1902.900, 1131.600

  • Upgrading the Botanical Garden will allow your stronghold to generate a random plant every turn in the stronghold treasury.

    Point Of Interest · 1322.600, 813.800

  • Restoring Brighthollow will allow you to rest there..

    Point Of Interest · 2583.200, 384.700

  • Point Of Interest · 4255.200, 936.900

  • The Chapel is the religious center of the stronghold.

    Point Of Interest · 3232.500, 1552.000

  • Rebuilding the Craft Hall arms your stronghold, providing you with a weapons and armor merchant…

    Point Of Interest · 998.400, 1158.800

  • The Curio Shop trades in oddball curiosities.

    Point Of Interest · 2740.700, 977.500

  • The Eastern Barbican gates passage to the Woodend Plains, the crossroads between Caed Nua, Dyrford and Defiance Bay.

    Point Of Interest · 3954.400, 1982.900

  • The Forum is where ideas and strategies are cultivated and shared.

    Point Of Interest · 2065.900, 1713.600

  • Upgrading the Main Keep will repair your Great Hall, allowing visitors and adventures to be available to you and your companions.

    Point Of Interest · 3958.800, 1074.900

  • The Hedge Maze provides further security by creating an obstacle for invaders coming from behind the keep.

    Point Of Interest · 1640.900, 223.200

  • The Training Grounds provide a place to hone your skills in combat.

    Point Of Interest · 4603.600, 1352.600

  • The Warden's Lodge watches over the wilds near the stronghold.

    Point Of Interest · 377.300, 169.600

  • The Western Barbican bars the passage of invaders coming across the Isce Îen river.

    Point Of Interest · 1073.100, 1793.700

About

What this world is doing on the plate, and the numbers behind it.

Gilded Vale, Defiance Bay, Twin Elms, and the White March

Pillars of Eternity sits on the in-game isometric maps of the Dyrwood. Gilded Vale holds the Black Hound, the Temple of Eothas, Trumbel's Mill, and the hanging tree. Defiance Bay holds Copperlane, First Fires, Brackenbury, Ondra's Gift, and Heritage Hill. Caed Nua holds the keep and the Endless Paths of Od Nua. Twin Elms holds Hearthsong, Elms' Reach, and Oldsong. The White March holds Stalwart, Durgan's Battery, and the Abbey of the Fallen Moon.

Places, named folk, and container loot stay on. Plants, examinable objects, and exits start hidden so the streets stay readable. Open them when you are gathering or hunting a door. The Maps tab swaps the area.

Games

Prove you know Pillars of Eternity. 29 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.

Maps

Other maps of this work. Open one to swap the board — overworld, interiors, a second sea.