Grand Carpathian Hotel map
Complete 007 First Light map of Iceland, Malta, London, and the Grand Carpathian Hotel: postcards, playing cards, intel, mementos, and sabotage.
Index
Every named pin on this map. Filter, open a photo, or jump to it.
335 listed
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- Where:
- Inside the drawer
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- Where:
- Inside the drawer
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- Where:
- Inside the drawer
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- Where:
- Inside the wardrobe
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- Where:
- Inside the wardrobe
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- Task:
- Destroy 5 premium wine bottles during the cellar fight
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- Task:
- Complete "Getting Dirty" and "Indiscrete"
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- Task:
- Find the Bellboy hat
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- Task:
- Solve the puzzle in the dining room on the first try
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- Task:
- Complete all challenges in All the Time in the World to unlock the Chauffeur Uniform in
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- Task:
- Enter Room 207
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- Task:
- Find all the clues in Room 206
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- Task:
- Destroy 5 explosive barrels
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- Task:
- Reach top speed during the car chase
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- Task:
- Defeat 5 laundry workers in the laundry area
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- Task:
- Complete "Squeaky Clean" and "Silent Study"
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- Task:
- Get a staff member to open Room 205
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- Task:
- Defeat 5 of the private security in the library
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- Task:
- Disguise yourself as a laundry worker
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- Task:
- Dislodge the vehicle locking mechanism in the airplane
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- Task:
- Discover the code to access the laundry area
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- Task:
- Complete "Uninterrupted Service" and "Peace Studies"
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- Task:
- Get through the study room without harming any guards
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- Task:
- Enter the chess tournament as a member of the press
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- Task:
- Enter the chess tournament using an alternative entrance
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- Task:
- Get through the study room without getting spotted
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- Task:
- Get through the laundry without getting spotted
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- Task:
- Enter the hotel manager's office
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- Task:
- Throw three hostiles from the aircraft
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- Task:
- Get through the laundry without harming any of the workers
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- Where:
- Inside the drawer
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- Where:
- Inside the drawer
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- Where:
- Inside the wardrobe
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- Where:
- Allows Bond to bypass the security check at the press entrance of the hotel
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- Where:
- Inside the white case sitting on a table behind the guard. Allows Bond to bypass the security check to enter the hotel
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- Objective:
- Search the Hotel
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- Objective:
- Search the Hotel
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- Objective:
- Investigate the Blond Man
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- Objective:
- Access Room 206
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- Objective:
- Search the Hotel
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- Objective:
- Search the Hotel
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- Objective:
- Search the Hotel
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- Objective:
- Search the Hotel
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- Objective:
- Get to the Laundry
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- Objective:
- Get to the Laundry
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- Objective:
- Locate Room 206
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- Objective:
- Access Room 206
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- Objective:
- Infiltrate the Hotel
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- Objective:
- Investigate the Blond Man
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- Objective:
- Search the Hotel
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- Objective:
- Search the Hotel
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- Objective:
- Search the Hotel
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- Objective:
- Infiltrate the Hotel
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- Objective:
- Locate Room 206
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- Objective:
- Get to the Laundry
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- Objective:
- Pursue the Blond Man
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- Where:
- Inside the safe underneath the Manager's Office desk. You can find the password on a displayed wine bottle in the same room
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- Where:
- On a staff member you can eavesdrop
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- Where:
- Pickpocket a maid walking the corridor outside hotel rooms
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- Where:
- On a wall rack inside the staff room
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- Where:
- Pickpocket Hotel Staff patrolling the hallway
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- Where:
- Pickpocket the guard leaning against the billiards table
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- Where:
- Held by the guard standing behind the Reception Desk
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- Where:
- Inside the table drawer
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- Chapter:
- All the Time in the World
- Checkpoint:
- The Game is On
- Where:
- On a lounge end table
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- Where:
- On the bench, next to the wheel barrow. Must remove or distract nearby Watchers to pickup
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- Where:
- On the bench next to a man in a suit
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- Requirement:
- No key, can only be Kicked open
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- Requirement:
- After opening the other Balcony Door, the guest inside will open this one
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- Requirement:
- Cellar Key
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- Where:
- Only unlocked during the objective "Pursue the Blond Man"
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- Requirement:
- Lever
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- Requirement:
- Security Code
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- Requirement:
- Shockwave or Kick
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- Requirement:
- Shockwave or Kick
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- Where:
- Only accessible during the objective "Pursue the Blond Man"
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- Where:
- The guest rooms south of the door are only accessible if Bond enters the hotel using the Self-Check In Challenge. After passing through the door, this wing of
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- Requirement:
- Room 205 Keycard
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- Requirement:
- Cannot be Unlocked
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- Requirement:
- Room 207 Keycard
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- Where:
- Only accessible during the objective "Pursue the Blond Man"
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- Requirement:
- Staff Key
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- Requirement:
- Staff Key
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- Requirement:
- Staff Key
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- Requirement:
- Staff Key
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- Chapter:
- All the Time in the World
- Checkpoint:
- The Game is On
- Where:
- In a backstage room accessible beyond the Chess Tournament stage backdrop. On top of an equipment crate
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- Chapter:
- All the Time in the World
- Checkpoint:
- The Game is On
- Where:
- Inside the 3rd Floor Staff Room, on an armoire shelf
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- Where:
- Entering the bathroom will cause the bathing guest to be startled and question Bond's appearance in their room
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- Where:
- A fellow 00 recruit
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- Where:
- Clothes hanging next to the bath tub
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- Where:
- On the bench at the foot of the bed
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- Where:
- A fellow 00 recruit
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- Where:
- A fellow 00 recruit
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- Where:
- On the bed's end table
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- Where:
- A fellow 00 recruit
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- Where:
- Note on the trolley cart
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- Where:
- Navy folder on the wooden desk in the corner
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- Where:
- Credit cards and money discarded in the fireplace
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- Where:
- Only accessible during the objective "Pursue the Blond Man"
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- Checkpoint:
- Delivery Area
- Where:
- While pursuing the Blond Man, Bond will briefly exit the hotel through the rear and cross through a garden. Card is on a small café table
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- Checkpoint:
- The Game is On
- Where:
- Inside the safe underneath the Manager's Office desk. You can find the password on a displayed wine bottle in the same room
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- Checkpoint:
- The Vanishing
- Where:
- In the cellar, on top of a painting and crate. Found before squeezing through a gap between wine barrels to pursue the Blond Man
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- Checkpoint:
- In Position
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- Checkpoint:
- The Game is On
- Where:
- On a table in the corner of the Dining Room
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- Chapter:
- All the Time in the World
- Checkpoint:
- Accessing Room 206
- Where:
- On the bedside table in Room 205
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- Task:
- Hack, Shockwave
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- Task:
- Hack, Shockwave
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- Task:
- Hack, Shockwave
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- Use:
- Hack, Shockwave
- Effect:
- Low Vision
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- Use:
- Lighter
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Dart Phone
- Effect:
- Explosion
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- Use:
- Dart Phone
- Effect:
- Explosion
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- Use:
- Dart Phone
- Effect:
- Explosion
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- Use:
- Dart Phone
- Effect:
- Explosion
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- Use:
- Dart Phone
- Effect:
- Explosion
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- Use:
- Dart Phone
- Effect:
- Explosion
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- Use:
- Dart Phone
- Effect:
- Explosion
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- Use:
- Dart Phone
- Effect:
- Explosion
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- Use:
- Dart Phone
- Effect:
- Explosion
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- Use:
- Dart Phone
- Effect:
- Explosion
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- Where:
- Creates distraction by the guard leaning against a tree planter in the nearby staff-only area
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- Where:
- Creates a distraction by the man in a suit sitting next to the Lighter
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- Use:
- Hack, Manual Turn On
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- Use:
- Dart Phone
- Effect:
- Distract
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- Use:
- Dart Phone
- Effect:
- Distract
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- Use:
- Dart Phone
- Effect:
- Distract
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- Use:
- Dart Phone
- Effect:
- Distract
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- Use:
- Dart Phone
- Effect:
- Distract
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- Use:
- Dart Phone
- Effect:
- Distract
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- Use:
- Dart Phone
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Dart Phone
- Effect:
- Distract
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- Use:
- Dart Phone
- Effect:
- Distract
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- Use:
- Dart Phone
- Effect:
- Distract
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- Use:
- Dart Phone
- Effect:
- Distract
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- Use:
- Dart Phone
- Effect:
- Distract
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- Use:
- Dart Phone
- Effect:
- Distract
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- Use:
- Dart Phone
- Effect:
- Distract
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- Use:
- Dart Phone
- Effect:
- Distract
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- Use:
- Hack, Manual Turn On
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- Use:
- Hack, Manual Turn On
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Manual
- Effect:
- Low Vision
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- Use:
- Manual
- Effect:
- Low Vision
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- Use:
- Shockwave
- Effect:
- Push (Environmental Hazard)
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- Use:
- Shockwave
- Effect:
- Push (Environmental Hazard)
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- Use:
- Shockwave
- Effect:
- Push (Environmental Hazard)
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- Use:
- Shockwave
- Effect:
- Push (Environmental Hazard)
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- Use:
- Shockwave
- Effect:
- Push (Environmental Hazard)
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- Use:
- Shockwave
- Effect:
- Push (Environmental Hazard)
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- Use:
- Shockwave
- Effect:
- Push (Environmental Hazard)
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- Use:
- Shockwave
- Effect:
- Push (Environmental Hazard)
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- Use:
- Shockwave
- Effect:
- Push (Environmental Hazard)
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- Use:
- Shockwave
- Effect:
- Push (Environmental Hazard)
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- Use:
- Shockwave
- Effect:
- Push (Environmental Hazard)
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Leak (Distract, Water Hazard)
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- Use:
- Dart Phone
- Effect:
- Low Vision
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- Use:
- Dart Phone
- Effect:
- Low Vision
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- Use:
- Dart Phone
- Effect:
- Low Vision
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- Use:
- Dart Phone
- Effect:
- Low Vision
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- Where:
- Guards the staff and press entrance to the hotel
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- Where:
- Guards access to the Chess Tournament's backstage area. Requires a Staff or Press disguise
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- Where:
- Hotel security guard the main entrance to the Carpathian
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- Where:
- Guards the hallway outside private guest rooms
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- Where:
- Hotel security guards a staff entrance to the hotel while kitchen staff unload boxes
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- Entrance:
- Stairs to 2nd Floor
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- Entrance:
- Stairs to 2nd Floor
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- Entrance:
- Stairs to Laundry Room
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- Entrance:
- Stairs to 2nd Floor
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- Entrance:
- Stairs to 1st Floor
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- Entrance:
- Stairs to 1st Floor
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- Entrance:
- Stairs to 3rd Floor
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- Entrance:
- Stairs to 1st Floor
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- Entrance:
- Stairs to 2nd Floor
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- Entrance:
- Stairs to Dining Room
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- Entrance:
- Stairs to Cellar
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- Entrance:
- Stairs to 1st Floor
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About
What this world is doing on the plate, and the numbers behind it.
- Updated August 31, 2026
- Kevin Henrique
- Editorial policy
Iceland is the first chart Bond reads
The crash site sits on the ice. Central Camp is the container yard. Deployment Camp holds the first rooms after the wreck. The classified overlay marks the same buildings the pause map uses in Against the Odds.
Malta is the training ground. The London nightclub is the first assignment in the city. The Grand Carpathian Hotel is the Slovakia job. Mauritania is the desert camp. The Works and Arts Museum is the Kensington floor. Webb Industries is the tower. The Pearl is the yacht. Postcards, playing cards, intel, mementos, and legacy items stay on. Batteries, chemicals, stairs, and passages start hidden so each floor stays readable until you hunt one list.
Games
Prove you know 007 First Light. 335 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.
Maps
Other maps of this work. Open one to swap the board — overworld, interiors, a second sea.
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Iceland Crash site, Central Camp, and Deployment Camp: postcard, playing card, Cruciform Key, and sabotage.
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Malta The training grounds: intel files, playing cards, and the Malta postcard.
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London Nightclub Bond's first night out: disguises, memento, playing card, and batteries.
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Grand Carpathian Hotel The Slovakia hotel: keys, locked doors, sabotage, and collectibles on every floor.
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Mauritania The desert camp: intel, playing cards, sabotage, and the Mauritania postcard.
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Works and Arts Museum The Kensington museum: intel, batteries, sabotage, and security cameras.
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Webb Industries Webb's tower: offices, sabotage, firearms, and collectibles from the lobby to the labs.
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The Pearl The yacht: intel, playing cards, disguises, and the Vietnam postcard.