London Nightclub map
Complete 007 First Light map of Iceland, Malta, London, and the Grand Carpathian Hotel: postcards, playing cards, intel, mementos, and sabotage.
Index
Every named pin on this map. Filter, open a photo, or jump to it.
57 listed
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- Where:
- Grab the tray of drinks on the bar
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- Where:
- Grab the tray of drinks on the hightop table
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- Objective:
- Find Trap Location
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- Objective:
- Get to the Upstairs Lounge
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- Objective:
- Locate Contact
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- Objective:
- Get to the Upstairs Lounge
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- Objective:
- Get to the Upstairs Lounge
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- Objective:
- Locate Pickup
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- Objective:
- Get to the Upstairs Lounge
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- Objective:
- Get to the Upstairs Lounge
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- Where:
- Bond can gain the stamp through more "legitimate" means by pretending to be a lounge guest that hasn't arrived yet. Or, steal the item from the coat check
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- Chapter:
- A Night Out
- Checkpoint:
- Get Upstairs
- Where:
- On the first floor of the nightclub, behind the bar on the liquor shelves
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- Chapter:
- A Night Out
- Checkpoint:
- Get Upstairs
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- Use:
- Hack
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- Use:
- Hack
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- Where:
- Guards the stairwell leading to the exclusive upstairs lounge
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- Where:
- Standing at the entrance to the VIP section of the upstairs lounge
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- Where:
- Guards the entrance to the DJ backstage area
About
What this world is doing on the plate, and the numbers behind it.
- Updated August 31, 2026
- Kevin Henrique
- Editorial policy
Iceland is the first chart Bond reads
The crash site sits on the ice. Central Camp is the container yard. Deployment Camp holds the first rooms after the wreck. The classified overlay marks the same buildings the pause map uses in Against the Odds.
Malta is the training ground. The London nightclub is the first assignment in the city. The Grand Carpathian Hotel is the Slovakia job. Mauritania is the desert camp. The Works and Arts Museum is the Kensington floor. Webb Industries is the tower. The Pearl is the yacht. Postcards, playing cards, intel, mementos, and legacy items stay on. Batteries, chemicals, stairs, and passages start hidden so each floor stays readable until you hunt one list.
Games
Prove you know 007 First Light. 57 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.
Maps
Other maps of this work. Open one to swap the board — overworld, interiors, a second sea.
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Iceland Crash site, Central Camp, and Deployment Camp: postcard, playing card, Cruciform Key, and sabotage.
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Malta The training grounds: intel files, playing cards, and the Malta postcard.
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London Nightclub Bond's first night out: disguises, memento, playing card, and batteries.
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Grand Carpathian Hotel The Slovakia hotel: keys, locked doors, sabotage, and collectibles on every floor.
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Mauritania The desert camp: intel, playing cards, sabotage, and the Mauritania postcard.
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Works and Arts Museum The Kensington museum: intel, batteries, sabotage, and security cameras.
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Webb Industries Webb's tower: offices, sabotage, firearms, and collectibles from the lobby to the labs.
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The Pearl The yacht: intel, playing cards, disguises, and the Vietnam postcard.