007 First Light

Mauritania map

Complete 007 First Light map of Iceland, Malta, London, and the Grand Carpathian Hotel: postcards, playing cards, intel, mementos, and sabotage.

113 pins · 17 kinds · 18 photos · 8 plates

Index

Every named pin on this map. Filter, open a photo, or jump to it.

113 listed

  • Battery · 660.8, 580.1

  • Battery · 694.0, 599.9

  • Battery · 681.6, 533.7

  • Battery · 715.4, 540.8

  • Task:
    Complete the Scorpius deal

    Challenge · 1506.1, 1061.1

  • Task:
    Complete "Fall Guy," "Bottled It!," and "Make Them Count."

    Challenge · 2178.3, 350.8

  • Task:
    Hit every enemy with a throwable object (Fight Pit)

    Challenge · 1721.7, 1124.4

  • Task:
    Complete all challenges in The Past Never Dies to unlock the Mauritania Outfit in TacSim

    Challenge · 2108.9, 350.4

  • Task:
    Play the cup game in the market

    Challenge · 1676.9, 1152.3

  • Task:
    Reach the crane without knocking out or eliminating enemies

    Challenge · 1068.2, 1185.8

  • Task:
    Defeat Omar by throwing him over the railing

    Challenge · 1714.0, 1124.3

  • Task:
    Complete "Laser Show," "Silence is Violence," and "The Big Bang."

    Challenge · 2155.2, 349.5

  • Task:
    Hit all targets in the shooting range

    Challenge · 1687.5, 1005.6

  • Task:
    Defeat 'The Hammer' at the fight pit

    Challenge · 1729.9, 1125.0

  • Task:
    Reveal the lasers on 009's boat in every possible way

    Challenge · 692.3, 556.6

  • Task:
    Eliminate 6 enemies with one pistol magazine during the last stand

    Challenge · 2224.3, 350.5

  • Task:
    Do not trigger any confrontations in The Past Never Dies

    Challenge · 1090.1, 1210.1

  • Task:
    Complete "Sightseeing," "Easy Does It," and "Silent Line."

    Challenge · 2131.6, 350.4

  • Task:
    Hack the crypto hardware wallet

    Challenge · 1761.2, 1128.4

  • Task:
    Take on the shooting range challenge

    Challenge · 1680.5, 1003.9

  • Task:
    Collect 140k in the market

    Challenge · 1582.9, 1201.8

  • Task:
    Reach the antenna without knocking out or eliminating enemies

    Challenge · 1770.0, 1128.2

  • Task:
    Perform 10 silent takedowns in The Past Never Dies

    Challenge · 1068.8, 1231.4

  • Task:
    Get the burner phone in Scorpius' hideout without eliminating or knocking out anyone

    Challenge · 1532.0, 1258.2

  • Task:
    Use a disguise inside the Scorpius hideout

    Challenge · 1557.7, 1311.8

  • Task:
    Help Rogue Decoder fix his setup

    Challenge · 1529.2, 1165.7

  • Task:
    Kill 3 enemies with a single explosion

    Challenge · 1045.3, 1205.4

  • Chemical · 1586.8, 1198.2

  • Chemical · 692.3, 595.7

  • Chemical · 693.8, 540.6

  • Chemical · 710.3, 555.1

  • Chemical · 690.7, 513.8

  • Chemical · 697.3, 530.6

  • Chemical · 716.7, 538.8

  • Disguise · 1561.2, 1307.1

  • Hint · 1611.1, 1021.6

  • Hint · 1612.3, 1147.1

  • Hint · 1640.0, 1072.5

  • Hint · 1635.6, 1133.9

  • Hint · 1613.1, 1153.9

  • Hint · 1605.9, 1203.8

  • Hint · 1535.3, 1263.1

  • Hint · 1603.6, 1212.7

  • Hint · 1700.9, 1062.0

  • Hint · 1682.2, 1010.7

  • Hint · 1676.7, 1123.9

  • Hint · 1664.3, 1152.1

  • Hint · 1705.3, 1124.2

  • Chapter:
    The Past Never Dies
    Checkpoint:
    Black Market
    Where:
    In the market's weapon district, there is an antiques seller with a Delivery Box on display. Inspect the object for intel about Bawma

    Intel · 1657.8, 1008.0

  • Chapter:
    The Past Never Dies
    Checkpoint:
    Examine the Crime Scene
    Where:
    Inside 009's boat, enter the room with the conspiracy yarn board. Immediately turn left. Inspect the Photo of Greenway on a cabinet in the corner next to a

    Intel · 708.0, 501.0

  • Chapter:
    The Past Never Dies
    Checkpoint:
    Black Market

    Legacy Item · 1776.4, 1128.5

  • Where:
    On a crate near some seafood stalls

    Lighter · 1614.8, 992.9

  • Location · 737.9, 442.5

  • Location · 1277.9, 1211.5

  • Location · 1648.5, 1170.6

  • Location · 1925.8, 1366.0

  • Location · 1722.1, 1128.2

  • Location · 1552.4, 1279.6

  • Location · 1166.1, 3503.2

  • Chapter:
    The Past Never Dies
    Checkpoint:
    Leaving Aleph

    Memento · 2186.0, 2522.5

  • Chapter:
    The Past Never Dies
    Checkpoint:
    Black Market

    Memento · 1623.6, 1148.7

  • Requirement:
    $3,500 per attempt

    Miscellaneous · 1671.0, 1152.3

  • Where:
    After acquiring the Crypto Hardware Wallet during The Crypto Wallet Opportunity, Bond will be tasked with climbing the Aleph Cell Tower. The chainlink gate

    Miscellaneous · 1753.6, 1128.3

  • Requirement:
    $3,000 per attempt

    Miscellaneous · 1685.1, 1000.0

  • Where:
    After bypassing the guarded entrance, enter the right side of the shipwreck-turned-hideout. Burner phone is on the second floor, on a table behind a white

    Miscellaneous · 1538.0, 1257.7

  • Miscellaneous · 1506.8, 1052.9

  • Where:
    Moneypenny's signal trace during The Crypto Wallet Opportunity leads to a woman in a white pantsuit browsing the market. Distract her to pickpocket the Crypto

    Miscellaneous · 1616.3, 1022.1

  • Where:
    After Bond is unable to enter the auction, Greenway will lean against a blue container at the top of metal stairs

    Miscellaneous · 1601.2, 1202.9

  • Where:
    A key visual landmark while navigating the tangle of shops in Aleph

    Miscellaneous · 1566.5, 1103.2

  • Where:
    Patrolling soldier can be pickpocketed to gain $3100 towards the auction entrance fee. Often stops in front of the laundromat

    Miscellaneous · 1716.4, 1045.9

  • Where:
    Patrolling leader can be pickpocketed to gain $3100 towards the auction entrance fee

    Miscellaneous · 1651.3, 1140.9

  • Where:
    On the second floor of the fight pit, a solider standing by the bar can be pickpocketed to gain $3100 towards the auction entrance fee

    Miscellaneous · 1696.6, 1124.2

  • Miscellaneous · 1582.7, 1053.0

  • Where:
    Crouch beneath the laser

    Passage · 698.5, 562.5

  • Passage · 674.5, 593.9

  • Where:
    Vault over the side of the boat

    Passage · 659.5, 576.4

  • Passage · 693.9, 592.6

  • Passage · 686.8, 541.2

  • Where:
    Vault over the side of the boat

    Passage · 683.3, 524.1

  • Where:
    Vault over the side of the boat

    Passage · 686.2, 515.0

  • Passage · 700.2, 534.8

  • Checkpoint:
    Arriving at Aleph
    Where:
    After exiting the car with Greenway, Bond will enter a shipwreck that's been turned into a marketplace. Take the left path and keep an eye out for a bathroom

    Playing Card · 1782.2, 1207.8

  • Checkpoint:
    Find a Way Inside the Shipwreck
    Where:
    Inside the Transworld Shipwreck, Bond will follow spycraft clues to parkour through 009's traps. Before lowering the bridge for Greenway, stop at the trio of

    Playing Card · 1327.9, 3596.1

  • Requirement:
    Laser Strap (Q-Watch Gear)
    Checkpoint:
    Black Market

    Playing Card · 1616.1, 1233.2

  • Checkpoint:
    Black Market

    Playing Card · 1705.4, 1116.5

  • Checkpoint:
    Find 009
    Where:
    On the second level of 009's boat, Bond will need to navigate through hidden laser traps. Card is next to a chess set and lounge chair on the rear of the

    Playing Card · 684.6, 571.0

  • Requirement:
    Laser Strap (Default load out does NOT include this gadget!)
    Checkpoint:
    Black Market

    Playing Card · 1577.6, 1051.9

  • Requirement:
    Laser Strap (Default load out does NOT include this gadget!)
    Chapter:
    The Past Never Dies
    Checkpoint:
    Black Market

    Postcard · 1551.7, 1077.7

  • Sabotage · 670.7, 583.5

  • Sabotage · 679.0, 612.2

  • Sabotage · 670.4, 571.0

  • Sabotage · 694.0, 589.2

  • Sabotage · 688.3, 589.9

  • Sabotage · 697.2, 591.5

  • Sabotage · 694.7, 561.0

  • Use:
    Dart/Laser
    Effect:
    Drop (Trigger Laser)

    Sabotage · 708.6, 542.4

  • Use:
    Dart/Laser
    Effect:
    Drop (Trigger Laser)

    Sabotage · 697.3, 522.6

  • Use:
    Dart/Laser
    Effect:
    Drop (Trigger Laser)

    Sabotage · 703.3, 535.0

  • Sabotage · 693.7, 533.8

  • Use:
    Dart/Laser
    Effect:
    Drop (Trigger Laser)

    Sabotage · 696.4, 515.9

  • Use:
    Smoke Pod
    Effect:
    Reveal Laser

    Sabotage · 682.2, 550.1

  • Sabotage · 690.8, 533.4

  • Use:
    Smoke Pod
    Effect:
    Reveal Laser

    Sabotage · 698.1, 549.7

  • Use:
    Smoke Pod
    Effect:
    Reveal Laser

    Sabotage · 688.3, 524.4

  • Use:
    Smoke Pod
    Effect:
    Reveal Laser

    Sabotage · 695.9, 525.1

  • Effect:
    Reveal Laser

    Sabotage · 688.8, 538.8

  • Effect:
    Reveal Laser

    Sabotage · 701.6, 544.4

  • Effect:
    Reveal Laser

    Sabotage · 693.5, 514.5

  • Effect:
    Reveal Laser

    Sabotage · 706.0, 535.4

  • Where:
    Aleph guards stand at the entrance to the auction, refusing to let Bond through without paying the entrance fee of $100,000

    Security Check · 1577.2, 1193.3

  • Where:
    A solitary mercenary is blocking the location of Scorpius' illegal art deal

    Security Check · 1540.2, 1082.1

  • Security Check · 1602.5, 1234.5

  • Entrance:
    Auction Security

    Stairs · 1594.6, 1194.6

About

What this world is doing on the plate, and the numbers behind it.

Iceland is the first chart Bond reads

The crash site sits on the ice. Central Camp is the container yard. Deployment Camp holds the first rooms after the wreck. The classified overlay marks the same buildings the pause map uses in Against the Odds.

Malta is the training ground. The London nightclub is the first assignment in the city. The Grand Carpathian Hotel is the Slovakia job. Mauritania is the desert camp. The Works and Arts Museum is the Kensington floor. Webb Industries is the tower. The Pearl is the yacht. Postcards, playing cards, intel, mementos, and legacy items stay on. Batteries, chemicals, stairs, and passages start hidden so each floor stays readable until you hunt one list.

Games

Prove you know 007 First Light. 113 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.

Maps

Other maps of this work. Open one to swap the board — overworld, interiors, a second sea.