Mauritania map
Complete 007 First Light map of Iceland, Malta, London, and the Grand Carpathian Hotel: postcards, playing cards, intel, mementos, and sabotage.
Index
Every named pin on this map. Filter, open a photo, or jump to it.
113 listed
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- Task:
- Complete the Scorpius deal
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- Task:
- Complete "Fall Guy," "Bottled It!," and "Make Them Count."
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- Task:
- Hit every enemy with a throwable object (Fight Pit)
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- Task:
- Complete all challenges in The Past Never Dies to unlock the Mauritania Outfit in TacSim
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- Task:
- Play the cup game in the market
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- Task:
- Reach the crane without knocking out or eliminating enemies
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- Task:
- Defeat Omar by throwing him over the railing
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- Task:
- Complete "Laser Show," "Silence is Violence," and "The Big Bang."
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- Task:
- Hit all targets in the shooting range
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- Task:
- Defeat 'The Hammer' at the fight pit
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- Task:
- Reveal the lasers on 009's boat in every possible way
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- Task:
- Eliminate 6 enemies with one pistol magazine during the last stand
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- Task:
- Do not trigger any confrontations in The Past Never Dies
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- Task:
- Complete "Sightseeing," "Easy Does It," and "Silent Line."
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- Task:
- Hack the crypto hardware wallet
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- Task:
- Take on the shooting range challenge
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- Task:
- Collect 140k in the market
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- Task:
- Reach the antenna without knocking out or eliminating enemies
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- Task:
- Perform 10 silent takedowns in The Past Never Dies
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- Task:
- Get the burner phone in Scorpius' hideout without eliminating or knocking out anyone
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- Task:
- Use a disguise inside the Scorpius hideout
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- Task:
- Help Rogue Decoder fix his setup
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- Task:
- Kill 3 enemies with a single explosion
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- Chapter:
- The Past Never Dies
- Checkpoint:
- Black Market
- Where:
- In the market's weapon district, there is an antiques seller with a Delivery Box on display. Inspect the object for intel about Bawma
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- Chapter:
- The Past Never Dies
- Checkpoint:
- Examine the Crime Scene
- Where:
- Inside 009's boat, enter the room with the conspiracy yarn board. Immediately turn left. Inspect the Photo of Greenway on a cabinet in the corner next to a
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- Chapter:
- The Past Never Dies
- Checkpoint:
- Black Market
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- Where:
- On a crate near some seafood stalls
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- Chapter:
- The Past Never Dies
- Checkpoint:
- Leaving Aleph
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- Chapter:
- The Past Never Dies
- Checkpoint:
- Black Market
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- Requirement:
- $3,500 per attempt
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- Where:
- After acquiring the Crypto Hardware Wallet during The Crypto Wallet Opportunity, Bond will be tasked with climbing the Aleph Cell Tower. The chainlink gate
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- Requirement:
- $3,000 per attempt
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- Where:
- After bypassing the guarded entrance, enter the right side of the shipwreck-turned-hideout. Burner phone is on the second floor, on a table behind a white
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- Where:
- Moneypenny's signal trace during The Crypto Wallet Opportunity leads to a woman in a white pantsuit browsing the market. Distract her to pickpocket the Crypto
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- Where:
- After Bond is unable to enter the auction, Greenway will lean against a blue container at the top of metal stairs
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- Where:
- A key visual landmark while navigating the tangle of shops in Aleph
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- Where:
- Patrolling soldier can be pickpocketed to gain $3100 towards the auction entrance fee. Often stops in front of the laundromat
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- Where:
- Patrolling leader can be pickpocketed to gain $3100 towards the auction entrance fee
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- Where:
- On the second floor of the fight pit, a solider standing by the bar can be pickpocketed to gain $3100 towards the auction entrance fee
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- Where:
- Crouch beneath the laser
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- Where:
- Vault over the side of the boat
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- Where:
- Vault over the side of the boat
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- Where:
- Vault over the side of the boat
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- Checkpoint:
- Arriving at Aleph
- Where:
- After exiting the car with Greenway, Bond will enter a shipwreck that's been turned into a marketplace. Take the left path and keep an eye out for a bathroom
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- Checkpoint:
- Find a Way Inside the Shipwreck
- Where:
- Inside the Transworld Shipwreck, Bond will follow spycraft clues to parkour through 009's traps. Before lowering the bridge for Greenway, stop at the trio of
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- Requirement:
- Laser Strap (Q-Watch Gear)
- Checkpoint:
- Black Market
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- Checkpoint:
- Black Market
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- Checkpoint:
- Find 009
- Where:
- On the second level of 009's boat, Bond will need to navigate through hidden laser traps. Card is next to a chess set and lounge chair on the rear of the
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- Requirement:
- Laser Strap (Default load out does NOT include this gadget!)
- Checkpoint:
- Black Market
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- Requirement:
- Laser Strap (Default load out does NOT include this gadget!)
- Chapter:
- The Past Never Dies
- Checkpoint:
- Black Market
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- Use:
- Dart/Laser
- Effect:
- Drop (Trigger Laser)
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- Use:
- Dart/Laser
- Effect:
- Drop (Trigger Laser)
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- Use:
- Dart/Laser
- Effect:
- Drop (Trigger Laser)
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- Use:
- Dart/Laser
- Effect:
- Drop (Trigger Laser)
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- Use:
- Smoke Pod
- Effect:
- Reveal Laser
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- Use:
- Smoke Pod
- Effect:
- Reveal Laser
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- Use:
- Smoke Pod
- Effect:
- Reveal Laser
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- Use:
- Smoke Pod
- Effect:
- Reveal Laser
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- Effect:
- Reveal Laser
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- Effect:
- Reveal Laser
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- Effect:
- Reveal Laser
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- Effect:
- Reveal Laser
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- Where:
- Aleph guards stand at the entrance to the auction, refusing to let Bond through without paying the entrance fee of $100,000
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- Where:
- A solitary mercenary is blocking the location of Scorpius' illegal art deal
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- Entrance:
- Auction Security
About
What this world is doing on the plate, and the numbers behind it.
- Updated August 31, 2026
- Kevin Henrique
- Editorial policy
Iceland is the first chart Bond reads
The crash site sits on the ice. Central Camp is the container yard. Deployment Camp holds the first rooms after the wreck. The classified overlay marks the same buildings the pause map uses in Against the Odds.
Malta is the training ground. The London nightclub is the first assignment in the city. The Grand Carpathian Hotel is the Slovakia job. Mauritania is the desert camp. The Works and Arts Museum is the Kensington floor. Webb Industries is the tower. The Pearl is the yacht. Postcards, playing cards, intel, mementos, and legacy items stay on. Batteries, chemicals, stairs, and passages start hidden so each floor stays readable until you hunt one list.
Games
Prove you know 007 First Light. 113 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.
Maps
Other maps of this work. Open one to swap the board — overworld, interiors, a second sea.
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Iceland Crash site, Central Camp, and Deployment Camp: postcard, playing card, Cruciform Key, and sabotage.
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Malta The training grounds: intel files, playing cards, and the Malta postcard.
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London Nightclub Bond's first night out: disguises, memento, playing card, and batteries.
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Grand Carpathian Hotel The Slovakia hotel: keys, locked doors, sabotage, and collectibles on every floor.
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Mauritania The desert camp: intel, playing cards, sabotage, and the Mauritania postcard.
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Works and Arts Museum The Kensington museum: intel, batteries, sabotage, and security cameras.
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Webb Industries Webb's tower: offices, sabotage, firearms, and collectibles from the lobby to the labs.
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The Pearl The yacht: intel, playing cards, disguises, and the Vietnam postcard.