Works and Arts Museum map
Complete 007 First Light map of Iceland, Malta, London, and the Grand Carpathian Hotel: postcards, playing cards, intel, mementos, and sabotage.
Index
Every named pin on this map. Filter, open a photo, or jump to it.
505 listed
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- Where:
- Inside a white case on the bookshelf
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- Where:
- Inside a white case on the bookshelf
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- Where:
- On the scaffolding outside the open window
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- Where:
- Inside a white case on the desk
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- Where:
- Inside a white case on the desk
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- Use:
- Dart, Laser
- Effect:
- Explode
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- Task:
- Take down 8 guards in the courtyard without being spotted
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- Task:
- Get through the CCTV room without taking out any guards
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- Task:
- Eliminate 10 guards in the security room
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- Task:
- Find a way upstairs posing as a security guard
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- Task:
- Eliminate 3 guards with explosives in the workshop
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- Task:
- Complete "Green Fingers," "All Clear," "Health & Safety," and "Art Attack."
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- Task:
- Find a way upstairs using the press room backstage door
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- Task:
- Take the 'alternate route' when escaping
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- Task:
- Unlock the maintenance room in the courtyard
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- Task:
- Complete all challenges in Uninvited to unlock the Funeral Outfit in TacSim
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- Task:
- Enter the CCTV room through the skylight
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- Task:
- Get through the courtyard without being compromised
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- Task:
- Enter the Webb Industries gala without an invitation
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- Task:
- Complete "Missed Me!", "Top Notch Security," and "Fast Track."
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- Task:
- Eliminate 15 guards in the courtyard
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- Task:
- Eliminate the assassin without taking damage
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- Task:
- Eliminate 3 guards with scaffolding in the courtyard
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- Task:
- Break 15 screens in the Webb exhibition
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- Task:
- Get through the courtyard without killing any of the guards
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- Task:
- Throw 3 objects at the assassin
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- Task:
- Take no shots from the sniper
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- Task:
- Take down every guard in the workshop without being spotted
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- Task:
- Complete "A Quiet Night," "Just Passing Through," and "Workplace Agreement."
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- Task:
- Exit the workshop through the server room undetected
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- Task:
- Find a way upstairs posing as a photographer
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- Task:
- Access the CCTV room by only taking down Simon and his friend
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- Task:
- Bluff 3 guards at a time in the courtyard
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- Task:
- Get to the CCTV room without getting spotted
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- Task:
- Find a way upstairs using a keycard
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- Task:
- Get through the workshop without taking down the guards
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- Where:
- Inside a white case on the desk
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- Where:
- Inside a white case on the desk
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- Where:
- Almost every guest in the Reception area is carrying a Webb Gala invitation. Use the Q-Lens to look for the giant golden rectangle in everyone's pockets.
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- Objective:
- Get into the CCTV Room
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- Objective:
- Get to the Security Room
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- Objective:
- Get to the Security Room
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- Objective:
- Get to the Security Room
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- Objective:
- Get into the CCTV Room
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- Objective:
- Get into the CCTV Room
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- Objective:
- Get to the Security Room
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- Objective:
- Get into the CCTV Room
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- Objective:
- Find Murto
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- Objective:
- Get into the CCTV Room
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- Objective:
- Get to the Security Room
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- Objective:
- Get to the Security Room
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- Chapter:
- Uninvited
- Checkpoint:
- Back Home
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- Chapter:
- Uninvited
- Checkpoint:
- Security Office
- Where:
- Read the "Security Notice" on the board room table in the Security area
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- Chapter:
- Uninvited
- Checkpoint:
- Get Upstairs
- Where:
- On a table in the roped-off photography area in the Press Room
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- Where:
- Carried by a guard who starts in the Cantina then walks to the balcony outside
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- Where:
- Sitting on the desk in the main office surrounded by glass walls
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- Where:
- Carried by the Gala staff member at the exhibit information desk
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- Where:
- Inside a white case on top of the file cabinet
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- Chapter:
- Uninvited
- Checkpoint:
- Get Upstairs
- Where:
- On a table in the back corner of the cafe
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- Requirement:
- CCTV Keycard
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- Requirement:
- Shockwave or Kicked In
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- Requirement:
- Laser Strap (Break Padlock)
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- Requirement:
- Shockwave or Kicked In
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- Requirement:
- Shockwave or Kicked In
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- Requirement:
- Shockwave or Kicked In
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- Requirement:
- Shockwave or Kicked In
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- Where:
- Only opened via the workshop-side of the door
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- Requirement:
- Restoration Room Keycard
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- Requirement:
- Museum Keycard
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- Requirement:
- Museum Keycard
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- Requirement:
- Museum Keycard
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- Requirement:
- Museum Keycard
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- Requirement:
- Museum Keycard
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- Chapter:
- Uninvited
- Checkpoint:
- Get Upstairs
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- Chapter:
- Uninvited
- Checkpoint:
- Basement
- Where:
- After defeating Murto in the Storage Area, on a desk in Restoration Room 3
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- Requirement:
- Laser Strap (Destroy Padlock)
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- Requirement:
- Laser Strap (Destroy Padlock)
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- Requirement:
- Laser Strap (Break Padlock)
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- Requirement:
- Laser (Break Padlock)
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- Where:
- Vent exit from outside the Security Room entrance
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- Chapter:
- Uninvited
- Checkpoint:
- Gala Entrance
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- Chapter:
- Uninvted
- Checkpoint:
- Storage Room
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- Chapter:
- Uninvited
- Checkpoint:
- The Courtyard
- Where:
- In the Courtyard section, there's a locked room inside the Dining Hall. Access it via the locked door or the stairwell vent. Inside, the playing card is on a
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- Chapter:
- Uninvited
- Checkpoint:
- Storage Room
- Where:
- After defeating Murto, Bond will be able to freely explore the large storage area
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- Chapter:
- Uninvted
- Checkpoint:
- Get Upstairs
- Where:
- On a stack of boxes inside the unfinished Age of Chivalry exhibit on the 2nd floor
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- Chapter:
- Uninvited
- Checkpoint:
- Security Office
- Where:
- Inside the CCTV Room, on a desk in the corner
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- Use:
- Hack
- Effect:
- Low Vision
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- Use:
- Hack
- Effect:
- Low Vision
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- Use:
- Hack
- Effect:
- Low Vision
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- Use:
- Hack
- Effect:
- Low Vision
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- Use:
- Hack
- Effect:
- Low Vision
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- Use:
- Hack, Laser Strap
- Effect:
- Low Vision
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- Use:
- Hack, Laser Strap
- Effect:
- Low Vision
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- Use:
- Hack, Laser Strap
- Effect:
- Low Vision
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- Use:
- Hack, Laser
- Effect:
- Low Vision
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- Use:
- Hack, Laser
- Effect:
- Low Vision
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- Use:
- Hack
- Effect:
- Electrocute
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- Use:
- Hack
- Effect:
- Electrocute
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- Use:
- Hack
- Effect:
- Electrocute
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- Use:
- Hack
- Effect:
- Electrocute
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- Use:
- Hack
- Effect:
- Electrocute
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- Use:
- Laser, Dart
- Effect:
- Drop
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- Use:
- Laser, Dart
- Effect:
- Drop
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- Use:
- Hack, Laser Strap
- Effect:
- Distract
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- Use:
- Dart, Laser Strap
- Effect:
- Explode
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- Use:
- Dart, Laser Strap
- Effect:
- Explode
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- Use:
- Laser, Dart
- Effect:
- Explode
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- Use:
- Laser, Dart
- Effect:
- Explode
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- Use:
- Laser, Dart
- Effect:
- Explode
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- Use:
- Laser, Dart
- Effect:
- Explode
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- Use:
- Laser, Dart
- Effect:
- Explode
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- Use:
- Laser, Dart
- Effect:
- Explode
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- Use:
- Dart, Laser
- Effect:
- Explode
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- Use:
- Dart, Laser
- Effect:
- Explode
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- Use:
- Dart, Laser
- Effect:
- Explode
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- Use:
- Dart, Laser
- Effect:
- Explode
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- Use:
- Dart, Laser
- Effect:
- Explode
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- Use:
- Dart, Laser
- Effect:
- Explode
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- Use:
- Dart, Laser
- Effect:
- Explode
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- Use:
- Dart, Laser
- Effect:
- Explode
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- Use:
- Dart, Laser
- Effect:
- Explode
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- Use:
- Dart, Laser
- Effect:
- Explode
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- Use:
- Dart, Laser
- Effect:
- Explode
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- Use:
- Dart, Laser
- Effect:
- Explode
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- Use:
- Laser, Dart
- Effect:
- Explode
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- Use:
- Hack
- Effect:
- Blind
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- Use:
- Hack
- Effect:
- Blind
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- Use:
- Hack
- Effect:
- Low Vision
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- Use:
- Hack
- Effect:
- Low Vision
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- Use:
- Hack
- Effect:
- Low Vision
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- Use:
- Hack
- Effect:
- Low Vision
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- Use:
- Hack
- Effect:
- Low Vision
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- Use:
- Hack
- Effect:
- Low Vision
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack, Laser Strap
- Effect:
- Distract, Electrocute
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack, Laser
- Effect:
- Distract, Electrocute
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- Use:
- Hack, Laser
- Effect:
- Distract, Electrocute
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- Use:
- Hack, Laser
- Effect:
- Distract, Electrocute
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Turn Off
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- Use:
- Hack
- Effect:
- Turn Off
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- Use:
- Hack
- Effect:
- Turn Off
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- Use:
- Hack
- Effect:
- Turn Off
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- Use:
- Hack
- Effect:
- Turn Off
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- Use:
- Hack
- Effect:
- Turn Off
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- Use:
- Hack
- Effect:
- Turn Off
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- Use:
- Hack, Laser Strap
- Effect:
- Distract, Electrocute
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- Use:
- Hack, Laser Strap
- Effect:
- Distract, Electrocute
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- Use:
- Hack, Laser Strap
- Effect:
- Distract, Electrocute
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- Use:
- Hack, Laser Strap
- Effect:
- Distract, Electrocute
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack, Laser
- Effect:
- Distract, Electrocute
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- Use:
- Hack, Laser
- Effect:
- Daze
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- Use:
- Hack, Laser
- Effect:
- Daze
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- Use:
- Hack, Laser
- Effect:
- Daze
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- Use:
- Hack, Laser
- Effect:
- Daze
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- Use:
- Hack, Laser
- Effect:
- Daze
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- Use:
- Hack, Laser
- Effect:
- Daze
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- Use:
- Hack, Laser
- Effect:
- Daze
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- Use:
- Hack, Laser
- Effect:
- Daze
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- Use:
- Hack
- Effect:
- Open
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- Use:
- Hack, Laser Strap
- Effect:
- Distract, Electrocute
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- Use:
- Hack, Laser
- Effect:
- Distract, Electrocute
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- Use:
- Hack, Laser
- Effect:
- Distract, Electrocute
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- Use:
- Hack, Laser
- Effect:
- Distract, Electrocute
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack
- Effect:
- Distract
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- Use:
- Hack, Laser
- Effect:
- Distract, Low Vision
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- Use:
- Hack, Laser Strap
- Effect:
- Distract, Electrocute
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- Use:
- Hack, Laser Strap
- Effect:
- Distract, Electrocute
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- Where:
- Gala Security stands at the entrance, only allowing guests with an invitation to pass through
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- Where:
- Gala security are guarding the entrance to staff backrooms
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- Where:
- Gala security is guarding the stairwell that leads to the museum's 2nd floor, which is off-limits to guests
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- Where:
- Gala security are guarding an area reserved for only journalists with a Camera and Press Pass
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- Entrance:
- Stairs to 2nd Floor
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- Entrance:
- Stairs to 2nd Floor
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- Entrance:
- Stairs to 2nd Floor (Left)
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- Entrance:
- Stairs to 2nd Floor
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- Entrance:
- Stairs to 2nd Floor (Right)
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- Entrance:
- Stairs to 1st Floor
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- Entrance:
- Stairs to 1st Floor
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- Entrance:
- Stairs to 1st Floor (Left)
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- Entrance:
- Stairs to 1st Floor (Right)
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- Entrance:
- Elevator to Security Area
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- Entrance:
- Elevator to Basement Archive
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- Entrance:
- Elevator to Basement
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About
What this world is doing on the plate, and the numbers behind it.
- Updated August 31, 2026
- Kevin Henrique
- Editorial policy
Iceland is the first chart Bond reads
The crash site sits on the ice. Central Camp is the container yard. Deployment Camp holds the first rooms after the wreck. The classified overlay marks the same buildings the pause map uses in Against the Odds.
Malta is the training ground. The London nightclub is the first assignment in the city. The Grand Carpathian Hotel is the Slovakia job. Mauritania is the desert camp. The Works and Arts Museum is the Kensington floor. Webb Industries is the tower. The Pearl is the yacht. Postcards, playing cards, intel, mementos, and legacy items stay on. Batteries, chemicals, stairs, and passages start hidden so each floor stays readable until you hunt one list.
Games
Prove you know 007 First Light. 505 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.
Maps
Other maps of this work. Open one to swap the board — overworld, interiors, a second sea.
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Iceland Crash site, Central Camp, and Deployment Camp: postcard, playing card, Cruciform Key, and sabotage.
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Malta The training grounds: intel files, playing cards, and the Malta postcard.
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London Nightclub Bond's first night out: disguises, memento, playing card, and batteries.
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Grand Carpathian Hotel The Slovakia hotel: keys, locked doors, sabotage, and collectibles on every floor.
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Mauritania The desert camp: intel, playing cards, sabotage, and the Mauritania postcard.
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Works and Arts Museum The Kensington museum: intel, batteries, sabotage, and security cameras.
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Webb Industries Webb's tower: offices, sabotage, firearms, and collectibles from the lobby to the labs.
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The Pearl The yacht: intel, playing cards, disguises, and the Vietnam postcard.