Witchfire

Irongate Castle map

Complete Witchfire map of Scarlet Coast, Velmorne, Irongate Castle, and Witch Mountain: witchfire, rosary beads, Codex pages, and vaults.

37 pins · 11 kinds · 27 photos · 9 plates

Index

Every named pin on this map. Filter, open a photo, or jump to it.

37 listed

  • On a crate next to the crane.

    Alchemy · 2079.000, 1535.000

  • In front of the withered tree.

    Alchemy · 2385.000, 1317.000

  • In the hands of a dead monk.

    Charts · 2681.000, 616.000

  • Divine Chest 1 on Irongate Castle.

    Chests · 2306.000, 789.000

  • Divine Chest 2 on Irongate Castle.

    Chests · 2384.000, 1295.000

  • Divine Chest 3 on Irongate Castle.

    Chests · 1547.000, 676.000

  • Underground. In a coffin on the left side of the entry chamber of the Witch Vault.

    Codex · 2635.000, 572.000

  • Inside a wooden crate.

    Codex · 2230.000, 586.000

  • Drops the Short Range Bead.

    Items · 2675.000, 734.000

  • Found hidden behind a Mirage behind the waterfall. Requires Gnosis 3 and 7500 to dispel.

    Items · 2127.000, 502.000

  • In the Marketplace.

    Items · 1998.000, 1559.000

  • Summoned by using 5000 at the Grave of Fallen Faithful. Drops the Vigor Bead I and the Strange Coin.

    Items · 1616.000, 658.000

  • Requires Strange Coin to open the gate to the Marketplace.

    Items · 1814.000, 1292.000

  • Found hidden behind a Mirage under the bridge. Requires Gnosis 3 and 15000 to dispel.

    Items · 1760.000, 815.000

  • On a wooden chest next to the campfire below the drawbridge. Can only be collected during The Fallen Preyers: Orion quest.

    Items · 1938.000, 965.000

  • Inside the big bell on the ground.

    Items · 2338.000, 843.000

  • Found hidden behind a Mirage. Requires Gnosis 4 and 15000 to dispel.

    Items · 2150.000, 944.000

  • Inside a wooden crate.

    Items · 1958.000, 1595.000

  • Underground. In front of the mausoleum door in the final room of the Witch Vault.

    Items · 2824.000, 376.000

  • Embedded in the back of a dead monk.

    Items · 2671.000, 616.000

  • In the Town Square.

    Items · 2165.000, 1234.000

  • Underground. On a corpse at the end of the entry chamber of the Witch Vault.

    Keys · 2686.000, 524.000

  • On a wooden table.

    Keys · 2346.000, 692.000

  • Underground. On a corpse at the end of the third room of the Witch Vault.

    Keys · 2725.000, 402.000

  • Underground. On a corpse at the end of the second room of the Witch Vault.

    Keys · 2817.000, 481.000

  • On the cliffside between the two archways. Requires the air element to destroy.

    Marks · 2153.000, 1598.000

  • On the large wooden box hanging from a crane. Can only be collected during The Fallen Preyers: Goliath quest.

    Masks · 1956.000, 1456.000

  • Mounted on a wall near the stairs. Can only be collected during The Fallen Preyers: Goliath quest.

    Masks · 2406.000, 886.000

  • In a small coffin-filled room. Can only be collected during The Fallen Preyers: Goliath quest.

    Masks · 2236.000, 718.000

  • Arrival / extraction portal.

    Portals · 1288.000, 1070.000

  • Arrival / extraction portal.

    Portals · 2232.000, 551.000

  • Arrival / extraction portal.

    Portals · 2420.000, 1525.000

  • Inside a crate in one of the market stalls.

    Rosary · 1947.000, 1528.000

  • In a coffin next to the gallows.

    Rosary · 2128.000, 1355.000

  • Underground. Inside the chest in the final room of the Witch Vault.

    Rosary · 2884.000, 352.000

  • Inside a cave, in front of a wooden altar.

    Rosary · 1966.000, 1145.000

  • Requires Gnosis 5 and 25000 to access.

    Vaults · 2465.000, 667.000

About

What this world is doing on the plate, and the numbers behind it.

Scarlet Coast on the west water, Velmorne on the canal, Irongate inland

Witchfire sits on the expedition parchments. Scarlet Coast holds Shipwreck Beach on the west water, the village inland, and the Witch Vault in the north cliffs. Velmorne holds the red roofs on the canal and the sewers under the city. Irongate Castle holds the walled keep. The Island of the Damned holds the ceremonial obelisks and Wailing Tower. Marshland holds the swamp south of the house. Witch Mountain holds the dungeon. The Shrouded Hermitorium is the preyer’s house: Vestal Flame, the Gun Room, and the Mysteria Forge. Outskirts is the first road into Irongate.

Divine chests, rosary beads, Codex pages, mask shards, portals, vaults, and keys stay on. Witchfire deposits, herbs, bone piles, and nests start hidden so the roads stay readable. Open them when you are gathering. The Maps tab swaps the region.

Games

Prove you know Witchfire. 37 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.

Maps

Other maps of this work. Open one to swap the board — overworld, interiors, a second sea.