Witchfire

Shrouded Hermitorium map

Complete Witchfire map of Scarlet Coast, Velmorne, Irongate Castle, and Witch Mountain: witchfire, rosary beads, Codex pages, and vaults.

35 pins · 9 kinds · 22 photos · 9 plates

Index

Every named pin on this map. Filter, open a photo, or jump to it.

35 listed

  • On top of a table.

    Alchemy · 2186.000, 885.000

  • On top of a table.

    Alchemy · 2186.000, 865.000

  • On the ground before the portal.

    Charts · 2017.000, 1270.000

  • Hermitorium 1 on Shrouded Hermitorium.

    Hub · 2040.000, 1100.000

  • Hermitorium 10 on Shrouded Hermitorium.

    Hub · 2735.000, 1137.000

  • Hermitorium 2 on Shrouded Hermitorium.

    Hub · 2394.000, 1071.000

  • Hermitorium 3 on Shrouded Hermitorium.

    Hub · 2669.000, 991.000

  • Hermitorium 4 on Shrouded Hermitorium.

    Hub · 2700.000, 1024.000

  • Hermitorium 5 on Shrouded Hermitorium.

    Hub · 1626.000, 1087.000

  • Hermitorium 6 on Shrouded Hermitorium.

    Hub · 2597.000, 1209.000

  • Hermitorium 7 on Shrouded Hermitorium.

    Hub · 2642.000, 1034.000

  • Hermitorium 8 on Shrouded Hermitorium.

    Hub · 1625.000, 998.000

  • Hermitorium 9 on Shrouded Hermitorium.

    Hub · 2384.000, 1219.000

  • On a bench next to the campfire. Can only be found during The Thing in the Shadows quest.

    Items · 2198.000, 1305.000

  • On a bench next to the campfire. Can only be found during The Thing in the Shadows quest.

    Items · 2188.000, 1305.000

  • On an overturned bench. Requires the labyrinth of the Witch Mountain to be completed to appear.

    Items · 2553.000, 1160.000

  • On a bench next to the campfire. Can only be found during The Thing in the Shadows quest.

    Items · 2178.000, 1305.000

  • Behind a Mirage on the upper floor. Requires Gnosis 3 and 7500 to dispel.

    Items · 2151.000, 995.000

  • On a metal box in the Collector's hideout. Available in Early Access only.

    Items · 1959.000, 748.000

  • On a metal box in the Collector's hideout.

    Items · 1989.000, 748.000

  • Item 8 on Shrouded Hermitorium.

    Items · 2052.000, 839.000

  • On a bench next to the campfire. Can only be found during The Thing in the Shadows quest.

    Keys · 2168.000, 1305.000

  • Next to the stone pillar before the Workshop Mirror. Requires Gnosis 2 to appear.

    Notes · 2710.000, 1180.000

  • On the broken mirror.

    Notes · 2735.000, 1137.000

  • On a bookstand before the ritual circle.

    Notes · 1599.000, 716.000

  • Hanging from a stone pillar next to the portal. Requires The Sanctuary to be unlocked.

    Notes · 1950.000, 1267.000

  • On the door of The Sanctuary.

    Notes · 2446.000, 1134.000

  • On an overturned bench. Requires the labyrinth of the Witch Mountain to be completed to appear.

    Notes · 2553.000, 1183.000

  • Portal 1 on Shrouded Hermitorium.

    Portals · 1067.000, 899.000

  • Portal 2 on Shrouded Hermitorium.

    Portals · 1970.000, 1356.000

  • On top of the Rosary Table.

    Rosary · 2642.000, 1024.000

  • Next to a cliff in the western Garden area.

    Rosary · 1242.000, 1042.000

  • On top of the Rosary Table.

    Rosary · 2642.000, 1044.000

  • In the passageway beneath the destroyed building.

    Rosary · 1571.000, 1133.000

  • Next to the stone pillar before the Workshop Mirror. Requires Gnosis 2 to appear.

    Treasure · 2710.000, 1160.000

About

What this world is doing on the plate, and the numbers behind it.

Scarlet Coast on the west water, Velmorne on the canal, Irongate inland

Witchfire sits on the expedition parchments. Scarlet Coast holds Shipwreck Beach on the west water, the village inland, and the Witch Vault in the north cliffs. Velmorne holds the red roofs on the canal and the sewers under the city. Irongate Castle holds the walled keep. The Island of the Damned holds the ceremonial obelisks and Wailing Tower. Marshland holds the swamp south of the house. Witch Mountain holds the dungeon. The Shrouded Hermitorium is the preyer’s house: Vestal Flame, the Gun Room, and the Mysteria Forge. Outskirts is the first road into Irongate.

Divine chests, rosary beads, Codex pages, mask shards, portals, vaults, and keys stay on. Witchfire deposits, herbs, bone piles, and nests start hidden so the roads stay readable. Open them when you are gathering. The Maps tab swaps the region.

Games

Prove you know Witchfire. 35 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.

Maps

Other maps of this work. Open one to swap the board — overworld, interiors, a second sea.