Marshland map
Complete Witchfire map of Scarlet Coast, Velmorne, Irongate Castle, and Witch Mountain: witchfire, rosary beads, Codex pages, and vaults.
Index
Every named pin on this map. Filter, open a photo, or jump to it.
23 listed
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Divine Chest 1 on Marshland.
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Divine Chest 2 on Marshland.
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Divine Chest 3 on Marshland.
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Inside a root-covered cave.
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Under the seat of a wooden wagon.
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Available after completing the Sealed Bell Tower quest. Drops the Forager Bead.
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Beneath twisted tree roots. Can only be collected during the Sealed Bell Tower quest.
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Inside a crypt.
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Found in a crypt, hidden behind a Mirage. Requires 35000 to dispel.
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On the ground before the stone coffin. Accessible after completing the Sealed Bell Tower quest.
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Item 5 on Marshland.
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Under a large tree. Requires the water element to destroy.
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On a bench next to the entrance to the bell tower. Can only be collected during The Fallen Preyers: Mammon quest.
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On the ground between a narrow wall and the house entrance. Can only be collected during The Fallen Preyers: Mammon quest.
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Halfway up the staircase circling the rock with the ruined building. Can only be collected during The Fallen Preyers: Mammon quest.
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On top of a large rock formation. Can only be collected during The Fallen Preyers: Mammon quest.
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On the wagon loaded with gravestones.
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Arrival / extraction portal.
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Arrival / extraction portal.
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Arrival / extraction portal.
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Arrival / extraction portal.
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On a wooden platform extending from the upper floor of the ruins.
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On a ledge above the entrance. Accessible after completing the Sealed Bell Tower quest.
About
What this world is doing on the plate, and the numbers behind it.
- Updated August 31, 2026
- Kevin Henrique
- Editorial policy
Scarlet Coast on the west water, Velmorne on the canal, Irongate inland
Witchfire sits on the expedition parchments. Scarlet Coast holds Shipwreck Beach on the west water, the village inland, and the Witch Vault in the north cliffs. Velmorne holds the red roofs on the canal and the sewers under the city. Irongate Castle holds the walled keep. The Island of the Damned holds the ceremonial obelisks and Wailing Tower. Marshland holds the swamp south of the house. Witch Mountain holds the dungeon. The Shrouded Hermitorium is the preyer’s house: Vestal Flame, the Gun Room, and the Mysteria Forge. Outskirts is the first road into Irongate.
Divine chests, rosary beads, Codex pages, mask shards, portals, vaults, and keys stay on. Witchfire deposits, herbs, bone piles, and nests start hidden so the roads stay readable. Open them when you are gathering. The Maps tab swaps the region.
Games
Prove you know Witchfire. 23 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.
Maps
Other maps of this work. Open one to swap the board — overworld, interiors, a second sea.
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Scarlet Coast Shipwreck Beach on the west water, the village inland, the Witch Vault in the north cliffs.
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Outskirts The first expedition: the Hermit's Passage, the climbing gear, and the road into Irongate.
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Irongate Castle The walled keep across the river: courtyards, the octagon hall, and the underground.
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Island of the Damned Ceremonial obelisks on the island, prophecies in the caves, Wailing Tower on the rock.
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Marshland The swamp south of the Hermitorium: Spore Father, Sacring Bell, and the Mammon shards.
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Velmorne Red roofs on the canal: sewers, the Sepulcher, and the executioner in the streets.
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Velmorne Underground The sewers under Velmorne: the Martyr, the Oracle, and the cave vaults.
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Witch Mountain The mountain dungeon: divine essence, Barachiel shards, and the nests.
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Shrouded Hermitorium The preyer's house: Vestal Flame, the Gun Room, the Mysteria Forge, and the notes.