Island of the Damned map
Complete Witchfire map of Scarlet Coast, Velmorne, Irongate Castle, and Witch Mountain: witchfire, rosary beads, Codex pages, and vaults.
Index
Every named pin on this map. Filter, open a photo, or jump to it.
78 listed
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In the hands of a dead monk.
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Divine Chest 1 on Island of the Damned.
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Divine Chest 2 on Island of the Damned.
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Divine Chest 3 on Island of the Damned.
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Divine Chest 4 on Island of the Damned.
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Near a collapsed tunnel entrance. Requires Gnosis 3.
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Underground. On a table in the northwest room of the Scholars' Cells of The Wailing Tower.
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In the hands of a dead monk.
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Underground. Embedded in a green glowing corrupted device in the final room of the Witch Vault.
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Among the wreckage of the shipwreck.
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On the ground before the Ceremonial Obelisk.
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Underground. On the altar in the Mess Hall of The Wailing Tower.
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In the hands of a dead monk inside the destroyed chapel.
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Within a small cave accessible from the Shipwreck area. Drops the Triple Reward Bead and the Potency Incense.
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Near a collapsed tunnel entrance. Drops the Triple Reward Bead and the Potency Incense.
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In the hands of a dead monk.
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Contemplation I What worth is silver before the dross is drawn from the furnace? Behold how the flames of agony purify; and then, embrace the fire.
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Contemplation II When wind and sea are silent, listen to the spirits in the earth. This is the charism of our Order: to hear, and make answer.
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Contemplation III What does the illustration know of the illustrator? What can we see beyond the stars? Yet therein dwells the divine. Knowledge is a prison, perception a cage: apss beyond them.
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Contemplation IV By the yearnings of concupiscence are we moored to the tactile. Quiet the baying of wrath, subjugate gluttony and lust: the hooded falcon cannot take flight.
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Contemplation V What life teems in the deep oceans, or in the stone lungs of the earth? Yet we are here by their efforts. Descend to them by ritual practice; sound the world beneath our wont.
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Contemplation VI The object of sight is a curtain over truth, obscuring while instilling false certainty. Make of yourself a covenant with the dark, under whose shroud truth may approach.
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Contemplation VII Yet never forget; we are called to commune with those that have not seen, who would be blinded. Therefore, draw a shade across the sun when you speak outside the Order.
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Underground. In front of a wooden door in the northern part of the Intake Area of The Wailing Tower. Can only be collected during The Fallen Preyers: Cain quest.
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Underground. At the foot of a large statue in the southern part of the Containment Floor of The Wailing Tower. Can only be collected during The Fallen Preyers: Cain quest.
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Underground. On top of some wooden boxes in the right corner of the Mess Hall of The Wailing Tower. Can only be collected during The Fallen Preyers: Cain quest.
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On rubble in the back of the destroyed chapel. Can only be collected during The Fallen Preyers: Cain quest.
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Underground. Near the entrance to the tunnel passage within the Witch Vault.
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On the ground near the hanged body.
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On the ground next to a monk's corpse.
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Herb 1 on Island of the Damned.
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Herb 2 on Island of the Damned.
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Herb 3 on Island of the Damned.
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Herb 4 on Island of the Damned.
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Herb 5 on Island of the Damned.
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Arrival / extraction portal.
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Arrival / extraction portal.
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Arrival / extraction portal.
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Arrival / extraction portal.
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Within a small cave accessible from the Shipwreck area.
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Underground. Inside the chest in the final room of the Witch Vault.
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On the south side of the Outer Circle area.
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Atop a collapsed tower.
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Requires Gnosis 1 and 2500 to access.
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Underground. On the ground before a small rock formation. Only available within the Madman's Dream.
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Underground. On the ground before two smaller rocks. Only available within the Madman's Dream.
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Underground. On the ground, near Ceremonial Obelisk VI. Only available within the Madman's Dream.
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Underground. On a bench in the northeast of the Containment Floor of The Wailing Tower.
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Underground. On top of a wooden box in the northwest room of the Scholars' Cells of The Wailing Tower.
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Underground. On top of a large rock. Only available within the Madman's Dream.
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Underground. On top of a wooden box in the northwest of the Containment Floor of The Wailing Tower.
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Underground. Next to a hole in the ground leading to the Intake Area of The Wailing Tower.
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Underground. On a ledge in the south tunnel of the Scholars' Cells of The Wailing Tower.
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Underground. On a broken support bridge in the upper section of the Intake Area of The Wailing Tower.
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Underground. On top of a rock. Only available within the Madman's Dream.
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Underground. In front of a wooden door in the southern part of the Intake Area of The Wailing Tower.
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The briny debris of a shattered galleon litters the shoreline. Treasures still lie buried among the wreck.
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Those who heard the whispers were deemed mad, and admitted to the asylum. But the monks knew better, and recorded the words they rambled.
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Witchfire 1 on Island of the Damned.
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Witchfire 10 on Island of the Damned.
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Witchfire 11 on Island of the Damned.
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Witchfire 12 on Island of the Damned.
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Witchfire 13 on Island of the Damned.
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Witchfire 14 on Island of the Damned.
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Witchfire 15 on Island of the Damned.
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Witchfire 16 on Island of the Damned.
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Witchfire 17 on Island of the Damned.
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Witchfire 18 on Island of the Damned.
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Witchfire 19 on Island of the Damned.
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Witchfire 2 on Island of the Damned.
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Witchfire 20 on Island of the Damned.
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Witchfire 3 on Island of the Damned.
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Witchfire 4 on Island of the Damned.
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Witchfire 5 on Island of the Damned.
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Witchfire 6 on Island of the Damned.
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Witchfire 7 on Island of the Damned.
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Witchfire 8 on Island of the Damned.
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Witchfire 9 on Island of the Damned.
About
What this world is doing on the plate, and the numbers behind it.
- Updated August 31, 2026
- Kevin Henrique
- Editorial policy
Scarlet Coast on the west water, Velmorne on the canal, Irongate inland
Witchfire sits on the expedition parchments. Scarlet Coast holds Shipwreck Beach on the west water, the village inland, and the Witch Vault in the north cliffs. Velmorne holds the red roofs on the canal and the sewers under the city. Irongate Castle holds the walled keep. The Island of the Damned holds the ceremonial obelisks and Wailing Tower. Marshland holds the swamp south of the house. Witch Mountain holds the dungeon. The Shrouded Hermitorium is the preyer’s house: Vestal Flame, the Gun Room, and the Mysteria Forge. Outskirts is the first road into Irongate.
Divine chests, rosary beads, Codex pages, mask shards, portals, vaults, and keys stay on. Witchfire deposits, herbs, bone piles, and nests start hidden so the roads stay readable. Open them when you are gathering. The Maps tab swaps the region.
Games
Prove you know Witchfire. 78 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.
Maps
Other maps of this work. Open one to swap the board — overworld, interiors, a second sea.
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Scarlet Coast Shipwreck Beach on the west water, the village inland, the Witch Vault in the north cliffs.
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Outskirts The first expedition: the Hermit's Passage, the climbing gear, and the road into Irongate.
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Irongate Castle The walled keep across the river: courtyards, the octagon hall, and the underground.
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Island of the Damned Ceremonial obelisks on the island, prophecies in the caves, Wailing Tower on the rock.
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Marshland The swamp south of the Hermitorium: Spore Father, Sacring Bell, and the Mammon shards.
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Velmorne Red roofs on the canal: sewers, the Sepulcher, and the executioner in the streets.
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Velmorne Underground The sewers under Velmorne: the Martyr, the Oracle, and the cave vaults.
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Witch Mountain The mountain dungeon: divine essence, Barachiel shards, and the nests.
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Shrouded Hermitorium The preyer's house: Vestal Flame, the Gun Room, the Mysteria Forge, and the notes.