Witchfire

Witch Mountain map

Complete Witchfire map of Scarlet Coast, Velmorne, Irongate Castle, and Witch Mountain: witchfire, rosary beads, Codex pages, and vaults.

68 pins · 8 kinds · 56 photos · 9 plates

Index

Every named pin on this map. Filter, open a photo, or jump to it.

68 listed

  • Inside a wooden crate next to the ritual pillar.

    Codex · 1334.000, 1770.000

  • Possible spawn location. Yields White Ravens Feathers or a random Treasure.

    Foes · 558.000, 1246.000

  • Possible spawn location. Yields White Ravens Feathers or a random Treasure.

    Foes · 612.000, 1032.000

  • Possible spawn location. Yields White Ravens Feathers or a random Treasure.

    Foes · 849.000, 1191.000

  • Possible spawn location. Yields White Ravens Feathers or a random Treasure.

    Foes · 857.000, 453.000

  • Possible spawn location. Yields White Ravens Feathers or a random Treasure.

    Foes · 985.000, 1183.000

  • Possible spawn location. Yields White Ravens Feathers or a random Treasure.

    Foes · 1251.000, 1823.000

  • Possible spawn location. Yields White Ravens Feathers or a random Treasure.

    Foes · 1400.000, 1782.000

  • On a wooden crate next to a ritual pillar. Can only be found during The Fallen Preyers: Barachiel quest.

    Items · 1356.000, 1771.000

  • Beneath the altar on the cliffside.

    Items · 750.000, 1514.000

  • In the hands of a dead monk beneath the altar. Requires 50 to dispel the barrier sealing the area.

    Items · 831.000, 1510.000

  • At the feet of a fallen soldier. Requires 50 to dispel the barrier sealing the area.

    Items · 1472.000, 1262.000

  • At the base of the large stone structure. Requires 50 to dispel the barrier sealing the area.

    Items · 578.000, 1161.000

  • Possible spawn location. On the ground before the glowing wall.

    Marks · 1035.000, 1680.000

  • Possible spawn location. On the ground next to the mining equipment.

    Marks · 1185.000, 968.000

  • Possible spawn location. On the bench next to a skeleton.

    Marks · 1300.000, 1030.000

  • Possible spawn location. On the ground before the glowing wall.

    Marks · 1348.000, 1760.000

  • Possible spawn location. On a wooden crate.

    Marks · 1395.000, 1617.000

  • On a large ledge at mid-height beside the rubble of a ruined structure. Can only be collected during The Fallen Preyers: Barachiel quest.

    Masks · 1244.000, 1190.000

  • Inside a green chamber, next to a charred corpse, accessed via a hidden passage near the cliff on the lower level. Can only be collected during The Fallen Preyers: Barachiel quest.

    Masks · 1471.000, 1698.000

  • On a ledge directly below the entrance to the labyrinth. Can only be collected during The Fallen Preyers: Barachiel quest.

    Masks · 1650.000, 1453.000

  • Possible spawn location. Just before the traversal portal.

    Portals · 1540.000, 1473.000

  • Traversal portal.

    Portals · 1023.000, 410.000

  • Arrival / extraction portal.

    Portals · 1140.000, 230.000

  • Traversal portal.

    Portals · 1565.000, 1473.000

  • In a basket on a rope at the bottom of the chasm.

    Rosary · 1344.000, 1216.000

  • In the hands of a fallen soldier, behind the rising green gate.

    Rosary · 1120.000, 1055.000

  • Witchfire · 515.000, 1177.000

  • Witchfire · 895.000, 158.000

  • Witchfire · 919.000, 1813.000

  • Witchfire · 960.000, 631.000

  • Witchfire · 1002.000, 971.000

  • Witchfire · 1050.000, 271.000

  • Witchfire · 1073.000, 1183.000

  • Witchfire · 1091.000, 338.000

  • Witchfire · 1121.000, 272.000

  • Witchfire · 1122.000, 340.000

  • Witchfire · 1129.000, 1715.000

  • Witchfire · 554.000, 1221.000

  • Witchfire · 1134.000, 864.000

  • Witchfire · 1137.000, 1055.000

  • Witchfire · 1154.000, 594.000

  • Witchfire · 1168.000, 812.000

  • Witchfire · 1170.000, 743.000

  • Witchfire · 1171.000, 1715.000

  • Witchfire · 1188.000, 855.000

  • Witchfire · 1189.000, 957.000

  • Witchfire · 1204.000, 1234.000

  • Witchfire · 1206.000, 1735.000

  • Witchfire · 608.000, 1099.000

  • Witchfire · 1220.000, 1270.000

  • Witchfire · 1237.000, 420.000

  • Witchfire · 1257.000, 1030.000

  • Witchfire · 1300.000, 845.000

  • Witchfire · 1310.000, 1296.000

  • Witchfire · 1314.000, 988.000

  • Witchfire · 1334.000, 1135.000

  • Witchfire · 1420.000, 1358.000

  • Witchfire · 1435.000, 1577.000

  • Witchfire · 1435.000, 1831.000

  • Witchfire · 638.000, 1003.000

  • Witchfire · 1478.000, 1710.000

  • Witchfire · 1513.000, 1147.000

  • Witchfire · 730.000, 1514.000

  • Witchfire · 740.000, 1464.000

  • Witchfire · 865.000, 247.000

  • Witchfire · 865.000, 1005.000

  • Witchfire · 887.000, 407.000

About

What this world is doing on the plate, and the numbers behind it.

Scarlet Coast on the west water, Velmorne on the canal, Irongate inland

Witchfire sits on the expedition parchments. Scarlet Coast holds Shipwreck Beach on the west water, the village inland, and the Witch Vault in the north cliffs. Velmorne holds the red roofs on the canal and the sewers under the city. Irongate Castle holds the walled keep. The Island of the Damned holds the ceremonial obelisks and Wailing Tower. Marshland holds the swamp south of the house. Witch Mountain holds the dungeon. The Shrouded Hermitorium is the preyer’s house: Vestal Flame, the Gun Room, and the Mysteria Forge. Outskirts is the first road into Irongate.

Divine chests, rosary beads, Codex pages, mask shards, portals, vaults, and keys stay on. Witchfire deposits, herbs, bone piles, and nests start hidden so the roads stay readable. Open them when you are gathering. The Maps tab swaps the region.

Games

Prove you know Witchfire. 68 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.

Maps

Other maps of this work. Open one to swap the board — overworld, interiors, a second sea.