Outskirts map
Complete Witchfire map of Scarlet Coast, Velmorne, Irongate Castle, and Witch Mountain: witchfire, rosary beads, Codex pages, and vaults.
Index
Every named pin on this map. Filter, open a photo, or jump to it.
15 listed
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Obtained by offering 4 skulls to the ritual totem in the Witch Vault.
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In a small room beneath the collapsed building on an isolated cliff section in the Witch Vault.
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In a poisonous puddle.
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On the ground beside a monk's corpse.
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In a pile of feces on the ground.
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Drops the Ammo Preservation Bead.
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In front of a wooden hut.
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On top of a large rock. Can only be collected during The Fallen Preyers: Sefer quest.
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Above the rock crevice leading to the Devil's Rocks. Can only be collected during The Fallen Preyers: Sefer quest.
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On a rock outcrop with a fallen tree leaning against it. Can only be collected during The Fallen Preyers: Sefer quest.
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Beside a large rock near the cliff. Can only be collected during The Fallen Preyers: Sefer quest.
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Allows to travel to the Shrouded Hermitorium. Requires the Climbing Gear.
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Appears when returning to the Outskirts. Can be used to traverse to the portal in the Path to Hermitorium.
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Appears when returning to the Outskirts and after unlocking the portal in the Hidden Grove. Allows to travel to that portal.
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Cave entrance hidden behind a collapsed tree on a rock ledge.
About
What this world is doing on the plate, and the numbers behind it.
- Updated August 31, 2026
- Kevin Henrique
- Editorial policy
Scarlet Coast on the west water, Velmorne on the canal, Irongate inland
Witchfire sits on the expedition parchments. Scarlet Coast holds Shipwreck Beach on the west water, the village inland, and the Witch Vault in the north cliffs. Velmorne holds the red roofs on the canal and the sewers under the city. Irongate Castle holds the walled keep. The Island of the Damned holds the ceremonial obelisks and Wailing Tower. Marshland holds the swamp south of the house. Witch Mountain holds the dungeon. The Shrouded Hermitorium is the preyer’s house: Vestal Flame, the Gun Room, and the Mysteria Forge. Outskirts is the first road into Irongate.
Divine chests, rosary beads, Codex pages, mask shards, portals, vaults, and keys stay on. Witchfire deposits, herbs, bone piles, and nests start hidden so the roads stay readable. Open them when you are gathering. The Maps tab swaps the region.
Games
Prove you know Witchfire. 15 named pins sit on this plate. Name a still, drop a pin on a place, or read a blurb. Repeated marks — stars, chests, the same name twice — stay out of the round.
Maps
Other maps of this work. Open one to swap the board — overworld, interiors, a second sea.
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Scarlet Coast Shipwreck Beach on the west water, the village inland, the Witch Vault in the north cliffs.
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Outskirts The first expedition: the Hermit's Passage, the climbing gear, and the road into Irongate.
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Irongate Castle The walled keep across the river: courtyards, the octagon hall, and the underground.
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Island of the Damned Ceremonial obelisks on the island, prophecies in the caves, Wailing Tower on the rock.
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Marshland The swamp south of the Hermitorium: Spore Father, Sacring Bell, and the Mammon shards.
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Velmorne Red roofs on the canal: sewers, the Sepulcher, and the executioner in the streets.
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Velmorne Underground The sewers under Velmorne: the Martyr, the Oracle, and the cave vaults.
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Witch Mountain The mountain dungeon: divine essence, Barachiel shards, and the nests.
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Shrouded Hermitorium The preyer's house: Vestal Flame, the Gun Room, the Mysteria Forge, and the notes.